Command & Conquer Generals Zero Hour: Infantry General Challenge 4 (HARD)[vs Superweapons General] @linkbattler
Command & Conquer Generals Zero Hour: Infantry General Challenge 4 (HARD)[vs Superweapons General]  @linkbattler
Uploaded July 2016 | Updated September 2026, 10 hours ago
Noob mistakes were made.

Played this Challenge 4 times. I got a lucky lull in enemy attacks.
My tactics & observations:

1. AI initial attacks differ in each playthroughs
2. Do not build bunker immediately after 1st barracks, as 3 Comanches will strike. Use Command Center as tank and mini-gunner's long AA range.
3. Capture oil derricks at the west. Maintain one bunker to defend them.
4. Gradually maintain 3 to 6 bunkers at top left, to lure Aurora Bomber and Comanches strikes. Do not garrison too many infantry. It will be very stressful and demoralizing
5. Separate infantry outside in groups of 3 as if they were like a bunker. They are to strike down any unloaded Aurora Bomber. Multiple groups of infantry in guard mode can outrange Comanches for a brief moment.
6. Obviously build Barracks & Nuclear Reactors as targets for PC
7.Build Internet Center & Bunker(5 TH,3 Mini) at bottom left. Internet Center will become a primary target for A-10 strikes. There will be a enemy heli drop(1 sentry drone,1 path finder, etc infantry) or spawn.
8. Build 2 Inferno cannons & 1 Helix(6 mini,2TH) to expand influence & space.
9. Use the additional space to spam reactors and nuclear silos
10. Assault enemy base with Helix once you had destroyed enemy power grid with Nuclear Missiles.
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Command & Conquer Generals Zero Hour: Infantry General Challenge 4 (HARD)[vs Superweapons General]

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