Uploaded September 2020 | Updated September 2026, 1 week ago
GAME ENGINES BEYOND GAMES
Session 8 - Day 1
Colleen Macklin in Conversation With Phoenix Perry
Aug 29th 2020
GAME ENGINES BEYOND GAMES was a two-day a symposium that brought together artists, curators and scholars to explore the expanded concept of game engines.
Speakers:
Colleen Macklin is a game designer and Associate Professor in the school of Art, Media and Technology at Parsons School of Design. In 2006 she founded and co-directs PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. They are a member of the game design collective Local No. 12, makers of the card game The Metagame (2015), and the videogame, Dear Reader (2019). She co-authored with John Sharp Games, Design and Play: A detailed look at iterative game design (2016) and Iterate: Ten Lessons in Design and Failure (2019)
Phoenix Perry is an artist and activist who often uses culture as a medium. She's got an odd compulsion to bring systems thinking into communities and is interested in how organizational structures can impact social change. Often she experiments with different forms of social engagement through conceptual ideas, such as graph theory, emergent systems, and mesh networks. She likes to think of building organizational structures like writing social fictions. Her work includes founding roles in Code Liberation, UAL Creative Coding Institute, and Devotion Gallery in New York.
GAME ENGINES BEYOND GAMES
Session 8 - Day 1
Colleen Macklin in Conversation With Phoenix Perry
Aug 29th 2020
GAME ENGINES BEYOND GAMES was a two-day a symposium that brought together artists, curators and scholars to explore the expanded concept of game engines.
Speakers:
Colleen Macklin is a game designer and Associate Professor in the school of Art, Media and Technology at Parsons School of Design. In 2006 she founded and co-directs PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. They are a member of the game design collective Local No. 12, makers of the card game The Metagame (2015), and the videogame, Dear Reader (2019). She co-authored with John Sharp Games, Design and Play: A detailed look at iterative game design (2016) and Iterate: Ten Lessons in Design and Failure (2019)
Phoenix Perry is an artist and activist who often uses culture as a medium. She's got an odd compulsion to bring systems thinking into communities and is interested in how organizational structures can impact social change. Often she experiments with different forms of social engagement through conceptual ideas, such as graph theory, emergent systems, and mesh networks. She likes to think of building organizational structures like writing social fictions. Her work includes founding roles in Code Liberation, UAL Creative Coding Institute, and Devotion Gallery in New York.


![Flash Games Hangout - Game of the Month Club Special Edition
Flan and JP play Flash games and say good by to an era.
Games:
1:30 Learn to Fly
12:26 You Have to Burn the Rope
16:27 The Fancy Pants Adventure
20:10 Every day the same dream
31:50 The Fancy Pants Adventure [cont]
41:30 Dont Look Back
1:05:54 Ragdoll Invaders
1:15:28 Thy Dungeonman
1:28:29 Dont Shit Your Pants
1:38:53 This Is The Only Level
1:53:52 Boohbah Zone
2:02:55 Line Rider
2:32:32 Seed
2:34:33 Fathom
2:47:50 Seed [cont]
2:58:33 Falling Sand (Karl says, This isnt Flash! Were sorry.) Flash Games Hangout - Game of the Month Club Special Edition](https://i.ytimg.com/vi/y4Hx44-ld3U/mqdefault.jpg)




