Uploaded September 2012 | Updated September 2026, 2 weeks ago
I did this to experiment more with finger animating, since I usually don't focus on that when I animate. I also might make a reload animation, but since I currently have no inspiration, I'll do it later.
Hands: Frizz925's Improved CS:S Hands, using m4tlock's hands
gamebanana.com/models/2348
Gun: Tigg's AK47
gamebanana.com/models/2611
I did this to experiment more with finger animating, since I usually don't focus on that when I animate. I also might make a reload animation, but since I currently have no inspiration, I'll do it later.
Hands: Frizz925's Improved CS:S Hands, using m4tlock's hands
gamebanana.com/models/2348
Gun: Tigg's AK47
gamebanana.com/models/2611
![[GMod] In-car HUD Test 2
Added RPM and fuel [GMod] In-car HUD Test 2](https://i.ytimg.com/vi/e1y_RZYIyJE/mqdefault.jpg)




![BeamNG - Spa Francorchamps PBR Update [RELEASED]
https://www.beamng.com/threads/circuit-de-spa-francorchamps.94460/
An update for ks_spa, with new PBR materials, lighting, and some collision fixes. As usual, remove the old version and clear your cache. Install by placing the .zip file in your mods folder.
Changelog:
Further changelog updates in forum thread
2021-08-02:
- New PBR materials for prominent objects
- Track now faces the correct direction (old replays will not work)
- New lighting to suit PBR materials
- Added simple collisions to Kart track - it can now be driven on
- Added AI paths for traffic
2020-08-27:
- initial release BeamNG - Spa Francorchamps PBR Update [RELEASED]](https://i.ytimg.com/vi/gl59selyfkk/mqdefault.jpg)




