Uploaded October 2025 | Updated September 2026, 3 weeks ago
A playthrough of Naxat's 1999 horror-adventure game for the Bandai Wonderswan, Clock Tower.
Clock Tower, Human Entertainment's 1995 point-and-click horror adventure for the Super Famicom (youtu.be/hPfinlPAEiU), was followed up by a wide range of ports, remakes, sequels, and spin-offs over the years. Naxat and Kaga's handheld adaptation of the original SNES title is arguably the most exotic and least known of these releases.
In this video, I'm using a translation patch that was recently released by Team C.U.T.S. You can find the patch at archive.org/details/clock-tower-for-wonder-swan-english-v-1-1
The Wonderswan port is largely the same as the SNES version. The graphics are monochrome, most of the music was axed, the interface has been revamped for the lower-resolution screen, and a few clickable hotspots were removed, but the layout of the house remains the same, and the branching paths and multiple endings all made the leap intact.
The idea of having the complete Clock Tower experience in your pocket would've had a lot of appeal in the late 90s. The Wonderswan's hardware was strong enough to make such a thing possible, but the end product unfortunately turned out to be something of a mixed bag. The lack of color suits the game, and the detailed backdrops and large sprites look great on the Wonderswan screen, but the game runs poorly. Everything already moves at a snail's pace, but heavy slowdown rears its ugly head whenever anything but Jennifer is moving, and the slowdown causes the game to drop inputs, leading to some infuriatingly unfair moments toward the end. The Wonderswan could've easily handled what's being asked of it here, but this version of Clock Tower strikes me as being an unoptimized mess of a quick-and-dirty port job.
As flawed as it is, I appreciate its novelty as a handheld point-and-click horror game. I only wish that they had made it as much fun to play as its console counterpart.
*This video was recorded with a shader to mimic the look of the original hardware.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Naxat's 1999 horror-adventure game for the Bandai Wonderswan, Clock Tower.
Clock Tower, Human Entertainment's 1995 point-and-click horror adventure for the Super Famicom (youtu.be/hPfinlPAEiU), was followed up by a wide range of ports, remakes, sequels, and spin-offs over the years. Naxat and Kaga's handheld adaptation of the original SNES title is arguably the most exotic and least known of these releases.
In this video, I'm using a translation patch that was recently released by Team C.U.T.S. You can find the patch at archive.org/details/clock-tower-for-wonder-swan-english-v-1-1
The Wonderswan port is largely the same as the SNES version. The graphics are monochrome, most of the music was axed, the interface has been revamped for the lower-resolution screen, and a few clickable hotspots were removed, but the layout of the house remains the same, and the branching paths and multiple endings all made the leap intact.
The idea of having the complete Clock Tower experience in your pocket would've had a lot of appeal in the late 90s. The Wonderswan's hardware was strong enough to make such a thing possible, but the end product unfortunately turned out to be something of a mixed bag. The lack of color suits the game, and the detailed backdrops and large sprites look great on the Wonderswan screen, but the game runs poorly. Everything already moves at a snail's pace, but heavy slowdown rears its ugly head whenever anything but Jennifer is moving, and the slowdown causes the game to drop inputs, leading to some infuriatingly unfair moments toward the end. The Wonderswan could've easily handled what's being asked of it here, but this version of Clock Tower strikes me as being an unoptimized mess of a quick-and-dirty port job.
As flawed as it is, I appreciate its novelty as a handheld point-and-click horror game. I only wish that they had made it as much fun to play as its console counterpart.
*This video was recorded with a shader to mimic the look of the original hardware.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
![Final Fantasy II (SNES) Playthrough [2 of 2]
A playthrough of Squares 1991 role-playing game for the Super Nintendo, Final Fantasy II.
This is the second part of a two-part playthrough, picking up with the party preparing to head into the Sealed Cave in the underworld.
You can find the first part at https://youtu.be/zsPm6Tui7Ts
If youd like to skip to the fireworks, the scene that sets up the final battle begins at 4:41:47, and the epic twenty-minute long ending kicks off at 4:55:20.
Has any other JRPG endgame ever delivered a payoff to truly rival Final Fantasy IIs dynamite finale? I suppose its possible, but if such a spectacle exists, Ive not seen it.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Final Fantasy II (SNES) Playthrough [2 of 2]](https://i.ytimg.com/vi/E3IA8Zd3-gU/mqdefault.jpg)









