CLO Fabric | Creating PBR Maps and Exploring Material Types for Realistic Textures (Korean | ํ•œ๊ตญ์–ด) @CLO3D
CLO Fabric | Creating PBR Maps and Exploring Material Types for Realistic Textures (Korean | ํ•œ๊ตญ์–ด)  @CLO3D
Uploaded January 2026 | Updated September 2026, 26 minutes ago
๐Ÿ”” ์›ํ™œํ•œ ๊ต์œก์„ ์œ„ํ•ด ๋ณธ ์ฝ”์Šค ์‹œ์ž‘ ์ „ OT ์˜์ƒ์„ ๋ฐ˜๋“œ์‹œ ์‹œ์ฒญํ•ด์ฃผ์„ธ์š”. โ†’ [youtu.be/lfxiEWuVZTU]
๐Ÿ”— ์—ฐ๊ด€ ํŠœํ† ๋ฆฌ์–ผโ†’ [youtu.be/hYbWdRhvX_w]
๐Ÿ’พ ๊ต์œก ํŒŒ์ผ ๋‹ค์šด๋กœ๋“œ: โ†’ [drive.google.com/file/d/1xALnxobZUYdzCbEGNzaEYsFesektVmc9/view]

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๐Ÿ•›Time Stamps๐Ÿ•›
0:00:00 Fabric - Part 2 (Editing Fabric)

Material
0:00:11 PBR Maps
0:06:14 Apply PBR Maps
0:14:24 Import All PBR Maps Once

UV Editor
0:16:52 Understanding UV
0:19:02 Auto UV Packing
0:22:44 Bake Textures

Material Type (Render Only)
0:24:52 Overview
0:25:20 Fur
0:30:28 Glitter
0:32:56 Iridescence
0:35:20 Gem
0:36:32 Light
0:37:43 Glass
0:38:32 Skin

Create & Edit Texture
0:40:34 AI texture Generator
0:43:35 Print
0:47:19 Texture Editor

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CLO Fabric | Creating PBR Maps and Exploring Material Types for Realistic Textures (Korean | ํ•œ๊ตญ์–ด)

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