Uploaded September 2019 | Updated September 2026, 3 weeks ago
The cliffs of Amethyst Mountain have been troublesome from the start of the project. I’ve made several attempts over the past two years but have never been that satisfied with the results — including the version that we released into Early Access, which was something of a last-minute effort to make them look acceptable. That version, which relied on very large meshes, created a lot of problems for players as they explored the cliffs — and weren’t even very accurate, as I realized when we returned to Yellowstone last month. So now I’ve made another go at it, using some new terrain carving tools that allow more control and naturalistic effects. Third (or was it fourth or fifth?) time was the charm, and I’m much happier with this new version of the cliffs It’ll be in the next patch (v1.0t, coming next week).
And along with the cliff work, I took a few hours to create a sweet little spot on lower Amethyst Creek — a twin waterfall that we found on our hike last month. (Check out last week’s devblog if you missed it: WolfQuest Returns to Yellowstone: Amethyst Creek).
We have released the first episode, Amethyst Mountain for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we will be updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).
Follow game development news at WolfQuest.org/blog or subscribe!
The cliffs of Amethyst Mountain have been troublesome from the start of the project. I’ve made several attempts over the past two years but have never been that satisfied with the results — including the version that we released into Early Access, which was something of a last-minute effort to make them look acceptable. That version, which relied on very large meshes, created a lot of problems for players as they explored the cliffs — and weren’t even very accurate, as I realized when we returned to Yellowstone last month. So now I’ve made another go at it, using some new terrain carving tools that allow more control and naturalistic effects. Third (or was it fourth or fifth?) time was the charm, and I’m much happier with this new version of the cliffs It’ll be in the next patch (v1.0t, coming next week).
And along with the cliff work, I took a few hours to create a sweet little spot on lower Amethyst Creek — a twin waterfall that we found on our hike last month. (Check out last week’s devblog if you missed it: WolfQuest Returns to Yellowstone: Amethyst Creek).
We have released the first episode, Amethyst Mountain for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we will be updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).
Follow game development news at WolfQuest.org/blog or subscribe!










