Uploaded August 2017 | Updated September 2026, 15 hours ago
dropbox.com/sh/byxiemd746wt7u3/AABRIa9vRDWs41hzZW5YHSfKa?dl=0
mirror: drive.google.com/drive/u/3/folders/0ByViQxi6uPIaN1ZndzlZWDEydUE?resourcekey=0-lnN0fdZuKcgkzJV5d9lseg
mirror: drive.google.com/drive/folders/0ByViQxi6uPIaN1ZndzlZWDEydUE?resourcekey=0-lnN0fdZuKcgkzJV5d9lseg&usp=sharing
In addition to needing the PAID Clickteam Fusion and PAID Android DLC, you also need the JDK and SDK.
If you want to upload to the Google Play Store, you also need the KeyFile creator. I have included all the files you need, including pictures to show you what needs to be filled in and how to solve problems.
You DO NOT need a Google account to download from the link above.
This link will NOT forward you to another website.
You will NOT need to navigate to any other place, in order to download the files, this is a raw FOLDER link. You can download 1 at a time, or Download ALL from the link at the top right of the page.
If you find any problems or have any questions, feel free to ask, but they SHOULD already be answered, by the images included in the link above.
If you feel that I need to make this a video slideshow, showing the images and talking about them, I can do that, but I don't think it is needed. I simply made this video, so people searching, could find this.
It was very difficult for me to find the right files and get it working, so this is intended to save people time and frustration.
Please note, that I got the SDK from FileHippo because I couldn't find it on the official website.
----- ------- ------ ------ ------ ------ ----- ---- ------
Here is some redundant info:
All software on this host are FREEWARE that can be downloaded from the creators websites.
Unfortunately, websites change over time and this can make finding the right files, overly difficult.
The only purpose of this website, is to prevent having to figure out which files to download.
Downloaded from:
drive.google.com/open?id=0ByViQxi6uPIaN1ZndzlZWDEydUE
-----------------------------------
There is a chance I downloaded the SDK from here, since it is in my browsing history:
filehippo.com/download_android_sdk
https://filehippo com/download_android_sdk/
------------------------------------------------------------------------------------------------------------
community.clickteam.com/threads/79925-Setting-up-the-Android-SDK-for-the-Android-Export-Module
*1* oracle.com/technetwork/java/javase/downloads/index.html
com/technetwork/java/javase/downloads/index.html
*2* developer.android.com/sdk/index.html
com/sdk/index.html
*1*
You need to download and install 2 external packages :
You need to install the Java Development Kit, version 6. Note: JDK 7 is not fully compatible with the Android SDK, especially for the signature of the applications, install JDK 6 instead. The first time you build an Android application, Multimedia Fusion 2 Developer will ask you for the pathname of the JDK directory, select it in the folder selector. For example C:\Program Files (x86)\Java\jdk1.6.0_33. You can later change it in the preferences if necessary. Note for 64-bit machines : install at least the 32-bit version of the JDK, not only the 64-bit version. The 64-bit version may cause a conflict with the SWF exporter.
*2*
You need to install the Android SDK. Do not install the ADT Bundle. Click "Use an existing IDE" and then download the "SDK Tools for Windows" (EXE installer). And then in the Android SDK Manager install at least the Android 4.0 platform package (API #14). When you build your first Android application Multimedia Fusion 2 or Multimedia Fusion 2 Developer will ask you for the pathname of the Android SDK directory. You can change it at any time in the preferences of Multimedia Fusion 2 or Multimedia Fusion 2 Developer.
And later when you want to release applications:
You will need a certificate to sign your applications before being able to release them.
If you want to publish applications on the Android Market, you will need to register a developer account on market.android.com/publish/signup ($25).
Where to find documentation about Android development ?
Although the export module makes it simple to develop an Android application, you will still need to read Google's documentation, especially and the sections that explain how to publish your application, test it, etc. The main page for Android development can be found at : developer.android.com/index.html
Minimum requirements for Android applications created with Multimedia Fusion 2 or Multimedia Fusion 2 Developer
Android applications created with the export module require Android 2.2 or above, and Android devices with a GPU (graphic processor). Applications created will run on Android devices without GPU but they will be very slow.
dropbox.com/sh/byxiemd746wt7u3/AABRIa9vRDWs41hzZW5YHSfKa?dl=0
mirror: drive.google.com/drive/u/3/folders/0ByViQxi6uPIaN1ZndzlZWDEydUE?resourcekey=0-lnN0fdZuKcgkzJV5d9lseg
mirror: drive.google.com/drive/folders/0ByViQxi6uPIaN1ZndzlZWDEydUE?resourcekey=0-lnN0fdZuKcgkzJV5d9lseg&usp=sharing
In addition to needing the PAID Clickteam Fusion and PAID Android DLC, you also need the JDK and SDK.
If you want to upload to the Google Play Store, you also need the KeyFile creator. I have included all the files you need, including pictures to show you what needs to be filled in and how to solve problems.
You DO NOT need a Google account to download from the link above.
This link will NOT forward you to another website.
You will NOT need to navigate to any other place, in order to download the files, this is a raw FOLDER link. You can download 1 at a time, or Download ALL from the link at the top right of the page.
If you find any problems or have any questions, feel free to ask, but they SHOULD already be answered, by the images included in the link above.
If you feel that I need to make this a video slideshow, showing the images and talking about them, I can do that, but I don't think it is needed. I simply made this video, so people searching, could find this.
It was very difficult for me to find the right files and get it working, so this is intended to save people time and frustration.
Please note, that I got the SDK from FileHippo because I couldn't find it on the official website.
----- ------- ------ ------ ------ ------ ----- ---- ------
Here is some redundant info:
All software on this host are FREEWARE that can be downloaded from the creators websites.
Unfortunately, websites change over time and this can make finding the right files, overly difficult.
The only purpose of this website, is to prevent having to figure out which files to download.
Downloaded from:
drive.google.com/open?id=0ByViQxi6uPIaN1ZndzlZWDEydUE
-----------------------------------
There is a chance I downloaded the SDK from here, since it is in my browsing history:
filehippo.com/download_android_sdk
https://filehippo com/download_android_sdk/
------------------------------------------------------------------------------------------------------------
community.clickteam.com/threads/79925-Setting-up-the-Android-SDK-for-the-Android-Export-Module
*1* oracle.com/technetwork/java/javase/downloads/index.html
com/technetwork/java/javase/downloads/index.html
*2* developer.android.com/sdk/index.html
com/sdk/index.html
*1*
You need to download and install 2 external packages :
You need to install the Java Development Kit, version 6. Note: JDK 7 is not fully compatible with the Android SDK, especially for the signature of the applications, install JDK 6 instead. The first time you build an Android application, Multimedia Fusion 2 Developer will ask you for the pathname of the JDK directory, select it in the folder selector. For example C:\Program Files (x86)\Java\jdk1.6.0_33. You can later change it in the preferences if necessary. Note for 64-bit machines : install at least the 32-bit version of the JDK, not only the 64-bit version. The 64-bit version may cause a conflict with the SWF exporter.
*2*
You need to install the Android SDK. Do not install the ADT Bundle. Click "Use an existing IDE" and then download the "SDK Tools for Windows" (EXE installer). And then in the Android SDK Manager install at least the Android 4.0 platform package (API #14). When you build your first Android application Multimedia Fusion 2 or Multimedia Fusion 2 Developer will ask you for the pathname of the Android SDK directory. You can change it at any time in the preferences of Multimedia Fusion 2 or Multimedia Fusion 2 Developer.
And later when you want to release applications:
You will need a certificate to sign your applications before being able to release them.
If you want to publish applications on the Android Market, you will need to register a developer account on market.android.com/publish/signup ($25).
Where to find documentation about Android development ?
Although the export module makes it simple to develop an Android application, you will still need to read Google's documentation, especially and the sections that explain how to publish your application, test it, etc. The main page for Android development can be found at : developer.android.com/index.html
Minimum requirements for Android applications created with Multimedia Fusion 2 or Multimedia Fusion 2 Developer
Android applications created with the export module require Android 2.2 or above, and Android devices with a GPU (graphic processor). Applications created will run on Android devices without GPU but they will be very slow.

![Unity3D 5.2 Lose Health Collision (C# SOURCE CODE)
// C# Unity 5.2. Reference and more details (set as trigger) from AkiUnity3D @ https://www.youtube.com/watch?v=fSAwaop3Mg8
using UnityEngine.UI; //REQUIRED FOR TEXT on the Canvas TO WORK!
public int playerHealth; //This will be set in Inspector, to a number such as 10
public Text canPlayerHealthText; //This will be where you drag your
// canvas TEXT object onto the slot created on your Player in Inspector.
// If Text is underlined in red, then you forgot the using UnityEngine.UI; at the top of the program
void OnTriggerEnter(Collider other)
{
playerHealth = playerHealth - 1; //subtract 1 from player health
canPlayerHealthText.text = playerHealth.ToString(); //set the Text to the new player health
}
//OKAY HERE IS SOME MORE details, but using different variable names.
//On trigger enter.
//
//Setup in Editor:
//
//@Moving Object
// Add this class to the [moving object].
// Add a rigidbody to that object.
// Make sure {Gravity} = false.
// and {Kinematic} = false.
// Use a regular collider.
//@End GameObject
// Make sure the [end object] has a collider.
// Set [end]s {trigger} = true.
//
// This setup makes [movingObj] collide with walls and stuff (as usual)
// However, the endObject is a trigger, which means stuff can move through it,
// but an event is still sent.
//
// When the [movingObj] hits the trigger, OnTriggerEnter is called.
// The parameter, [other], is the collider script of the end object. Unity3D 5.2 Lose Health Collision (C# SOURCE CODE)](https://i.ytimg.com/vi/smdCBq62tCI/mqdefault.jpg)
![◙ Alternative to sifting mealworm pupae. Separate while still worms instead.
Updated ideas: https://www.youtube.com/watch?v=of0e9lW4Rkw
How to Maintain a Healthy Mealworm Farm (Rancher Mike June 19, 2019)
◙ Warning (okay not warning), In this video I show Sifting out mealworm pupae is a difficult and potentially harmful method. Just separate while still worms. (This method is no longer recommended.)◙
sift pupae
Item used (either of these two, their the same hole size):
vvvvvvvv... [link to product below!]... vvvvvvvvvvv
Commenter said (3/2022):
Wal-Mart 10x8x6 Mainstays Mesh Basket $4.98
https://www.walmart.com/ip/Mainstays-Mesh-Basket-Kitchen-Pantry-Organization-with-Keyhole-Handles-for-Easy-Carry-Steel-10-x8-x6/501014422
What I used (may be no longer available):
Style Selections 10.69-in W x 5.5-in H x 14.25-in D Silver Iron Bin
Item #: 8314 | Model #: HD-138597C ($13)
http://www.lowes.com/ProductDisplay?productId=4076122
Style Selections 10.69-in W x 11-in H x 10.69-in D Silver Iron Milk Crate
Item #: 8268 | Model #: HD-138597B ($12)
http://www.lowes.com/ProductDisplay?productId=4076120
(3/21/2017: http://i.imgur.com/ADh1lz8.png or http://i.imgur.com/sTBMJjM.png which could be stacked and easy to expand a little at a time)
New idea to increase your population without losing pupae to beetle cannibalism. What you do, is put mealworms (any size) in individual micro drawers with food/carrot piece and once they become beetles, they can be put in with the rest of the beetles. The advantage of this, is that you do all the sorting during the *Mealworm phase, which is by far the easiest time to sort.* Once you sort out the worms to single occupant homes, there is no more sorting to be done. Even if you dont build/buy enough to do all your mealworms, just having a 99% guarantee to survive into the beetle stage and be unable to kill any pupae, that will keep your population going.
If you are suffering deaths of mealworms, and you decide to use 2,3,4,5,6,7,8,9,10 mealworms in each, know that you should only count on a single beetle surviving from each, since the first beetle will likely kill all pupae it can. If you scale this up to 100/500/1000/10000 in each, you end up with the problem I had, which is having 60-90% HEALTHY pupae killed by beetles.
I think their name Darkling Beetle, should be changed to Pupae Assassin Beetles. Honestly, the beetles are vicious cannibals. The next task, is to figure out, how to minimize the beetles from eating the eggs, since the beetles WILL lay their eggs in and on EVERYTHING. You can put screens at high spots, where there is a chance they will lay eggs through the screen and drop down into food below where no beetles can get to, but they seem to find a way to get food up there eventually. Another idea is to change their bedding/food out frequently, but this seems impractical, especially since you will likely have hundreds of beetles and need a hefty amount of food, and setting aside large amounts of food on a possible daily basis, is impractical, due to the cost and since the hatched eggs would eat about 0.00000001% of that food. If you have any ideas, such as having smaller groups of beetles together or some 75%+ estimated success rate at saving the eggs, let me know! Even though Im not raising these anymore, I would LOVE to know how to conquer this, in case I ever get back into it. I want to be creating so many mealworms, that Im giving them away by the cup full, because I have nowhere to put them and need the room for the new mealworms which could even become a business either online or locally.
One last thing, one of the biggest issues, is that their waste becomes airborne and causes respiratory problems, when raising for population growth. This means it is best if they are raised in a place outside of your home, like in a shed and wearing a dust mask when working with them, but then you have to consider the temperature may reach levels that could kill them. Im sure you could rig up a science lab looking place with a HEPA and Carbon filter, but now your talking about spending a LOT of money, because those filters would clog VERY FAST and the cost of electricity to run those fans, for worms that are worth around 1 to 3 cents each, so that is impractical. Maybe in a shed, have the normal cheap fan evacuate the air on a timer, and it could be electric or solar powered. ◙ Alternative to sifting mealworm pupae. Separate while still worms instead.](https://i.ytimg.com/vi/swkyjs8MW9E/mqdefault.jpg)







