Uploaded June 2025 | Updated September 2026, 2 weeks ago
Don't look at the gamepad viewer, it's disconnected. I know there are multiple methods of getting a remote flag menu but this is one I came up with, idk.
Neither the menu storage stuffs nor null warping is new, but maybe some of this is and I'm making a video for my own documentation.
By pressing Start and then interacting with the flag, you can have both menus open at once. Go into you attributes then back out completely, and you will have the pause menu stuck on screen forever (until a loadzone). This menu can be closed perpetually with b and opened infinitely with start. This is not necessary for the next step but it has some nice interactions.
If you interact with the flag, go into your attibutes, then fully back out with b as quickly as you can before the attribute menu comes out, you will get stuck on a black screen. In this state, interact with the flag again and back out, and you will have control of your character while the screen is stuck to be dark. In this state, you can *press start to open the flag menu remotely*, which could be useful to learn skills or improve attributes far away from a flag.
If you rest and press b during the resting fadeout, the fadeout disappears and the camera comes back to the character, but the flag menu stays open. This is pretty great to be able to move around while actually seeing things.
After activating the cutscene to enter the manor, you can skip the cutscene and mash b to exit the flag menu and trigger an autosave after the load started, which allows performing a null warp using the remote flag menu. Anyway being able to flag save anywhere could have some interesting applications. In this case for example, my savefile watched the cutscene to enter the manor but skipped the one inside the manor. Being able to save inbetween two cutscenes is interesting.
You can also open the pause menu and load other saves while the flag menu is up which could be interesting.
Don't look at the gamepad viewer, it's disconnected. I know there are multiple methods of getting a remote flag menu but this is one I came up with, idk.
Neither the menu storage stuffs nor null warping is new, but maybe some of this is and I'm making a video for my own documentation.
By pressing Start and then interacting with the flag, you can have both menus open at once. Go into you attributes then back out completely, and you will have the pause menu stuck on screen forever (until a loadzone). This menu can be closed perpetually with b and opened infinitely with start. This is not necessary for the next step but it has some nice interactions.
If you interact with the flag, go into your attibutes, then fully back out with b as quickly as you can before the attribute menu comes out, you will get stuck on a black screen. In this state, interact with the flag again and back out, and you will have control of your character while the screen is stuck to be dark. In this state, you can *press start to open the flag menu remotely*, which could be useful to learn skills or improve attributes far away from a flag.
If you rest and press b during the resting fadeout, the fadeout disappears and the camera comes back to the character, but the flag menu stays open. This is pretty great to be able to move around while actually seeing things.
After activating the cutscene to enter the manor, you can skip the cutscene and mash b to exit the flag menu and trigger an autosave after the load started, which allows performing a null warp using the remote flag menu. Anyway being able to flag save anywhere could have some interesting applications. In this case for example, my savefile watched the cutscene to enter the manor but skipped the one inside the manor. Being able to save inbetween two cutscenes is interesting.
You can also open the pause menu and load other saves while the flag menu is up which could be interesting.






![TWW - Consistent WT Armos Room Strategy [FtR]
Not my setup. Uploading for ZSR.
Pull out sword while opening the door and hold target all the way. Dont move right away, otherwise the middle armos on the 2nd row will notice you and everything will fall apart.
A better setup would pull out a bomb to skip the door closing animation, but nobody has a good strat afterwards. TWW - Consistent WT Armos Room Strategy [FtR]](https://i.ytimg.com/vi/kMCLn5qjS9E/mqdefault.jpg)

![TWW - Song of Passing Crush on DRI Blocks [JP]
I dont remember seeing this one before, although there are a couple known crushes of this sort already, I know theres one on the windfall windmill.
The blocks seem to respawn in the air on the JP, but not on NTSC-U, so this was patched. TWW - Song of Passing Crush on DRI Blocks [JP]](https://i.ytimg.com/vi/kbLHQHSsDTY/mqdefault.jpg)
![TWW - Crescent Moon Rupee Farming [TAS]
This is the new fastest rupee farming method in this game: about 1200 rupees per minute.
This is very exhausting to TAS. TWW - Crescent Moon Rupee Farming [TAS]](https://i.ytimg.com/vi/kzzTpsmgd2g/mqdefault.jpg)
