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eyedesyn | Cinema 4D Tutorial - Advanced Octane Shaders [2/2] @eyedesyn | Uploaded 6 years ago | Updated 3 hours ago
In Part 2 of this Cinema 4D Octane Render tutorial series (Watch Part 1 - youtu.be/OO0DRxRTLwo), David Ariew (http://www.arievvisuals.com) will show how to create a dust shader that sits overtop a dark glass material, and cover using multiple dirt nodes and mix textures, as well as a falloff node as a slope to art direct areas that the dust would naturally gather. After that, he’ll show how to generate a grungy gold shader with complex details.

Watch Part 1 'Anisotropic Shaders, Lens Flares & Wet Pavement' - youtu.be/OO0DRxRTLwo

Watch our Octane Render Tutorial Playlist: youtube.com/watch?v=tQQvBmAPNyI&list=PLhuhkssBjYqdFI4ovbakpm8Z_XJMm9S8_

Using Octane Displacement for Amazing Abstract Renders in Cinema 4D: youtube.com/edit?o=U&video_id=068g41cTrYY

Plastic Vinyl Toy Textures in Octane Render: youtube.com/watch?v=8Njl5hLmGs0

Helpful Links David mentioned:
Raphael Rau Shader Ball: http://www.silverwing-vfx.de/free_stuff.html
Nick Scarcella's HDRIS: gum.co/QRERD

David's List of Essential Octane Resources: http://arievvisuals.com/resources

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If you have any questions about Advance Octane Shaders in Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with us!

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Thanks for watching!

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Cinema 4D Tutorial - Advanced Octane Shaders [2/2] @eyedesyn

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