Uploaded September 2020 | Updated September 2026, 3 hours ago
I recorded the video in its native resolution and framerate, extracted every frame to a PNG, doubled the framerate with DAINapp and then upscaled all frames with waifu2x and high noise reduction.
If you are not interested then just enjoy the music. It's one of the best soundtracks of all time.
Music: The Scars Of Time by Yasunori Mitsuda
Chrono Cross features standard RPG gameplay with some differences. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld map, much like Chrono Trigger's, depicting the landscape from a scaled down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like Chrono Trigger, the game features no random encounters; enemies are openly visible on field maps or lie in wait to ambush the party
#ChronoCross #YasunoriMitsuda #ScarsOfTime
I recorded the video in its native resolution and framerate, extracted every frame to a PNG, doubled the framerate with DAINapp and then upscaled all frames with waifu2x and high noise reduction.
If you are not interested then just enjoy the music. It's one of the best soundtracks of all time.
Music: The Scars Of Time by Yasunori Mitsuda
Chrono Cross features standard RPG gameplay with some differences. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld map, much like Chrono Trigger's, depicting the landscape from a scaled down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like Chrono Trigger, the game features no random encounters; enemies are openly visible on field maps or lie in wait to ambush the party
#ChronoCross #YasunoriMitsuda #ScarsOfTime



![03 Ordinary People
Seiken Densetsu 3 Original Sound Version
Soundtrack album by Hiroki Kikuta
Released August 25, 1995
October 1, 2004
Genre Ambient, Breakbeat, Classical, Electronic music,[28] Video game soundtrack
Length 3:19:21
Label NTT Publishing/Square
Square Enix (reprint) 03 Ordinary People](https://i.ytimg.com/vi/uk1TC9wLP28/mqdefault.jpg)

![13 Damn Damn Drum
Seiken Densetsu 3 Original Sound Version
Soundtrack album by Hiroki Kikuta
Released August 25, 1995
October 1, 2004
Genre Ambient, Breakbeat, Classical, Electronic music,[28] Video game soundtrack
Length 3:19:21
Label NTT Publishing/Square
Square Enix (reprint) 13 Damn Damn Drum](https://i.ytimg.com/vi/z_DwjsAjG9w/mqdefault.jpg)