Uploaded December 2018 | Updated September 2026, 2 weeks ago
So, like it was foretold by gyromancy, this video showcases the PSA I made for Chris Redfield, from Resident Evil series. It's mainly based on RE5, although it contains inspiration from other sources and inspiritation from other planes. Chris has always been one of my favorite characters from Resident Evil, ever since RE 2 (not the remake, the original) where he could shoot with the upgraded shotgun without being knocked back by the recoil, and, more recently, for his boulder-punching powers.
This is a PSA for Brawl, not related to Smash Bros Ultimate in the slightest, so twist your arm ten times backwards like DK to allow rational thinking.
As I wrote on the video, some unfortunate events caused by someone happened in the community lately, and that made me much less inclined to release Chris and other ongoing projects. Sure, you may think this is unfair with all the ones who enjoy and support my stuff and SSBB mods in general, but you gotta realize that the sole reason I work on these things is for my own personal use, releasing them is just a bonus.
When it comes to the point where it can be released, for me, the mod has already completed its course, as I am already playing with it. When people act disrespectfully towards my work, it is really frustrating and releasing anything becomes nothing but a REALLY BIG nuisance for me. For now, every release plans are put on halt.
Don't ask questions regarding this as I will not answer them, nor questions regarding releasing Chris. If I decide to explain what happened, I will upload a video about that and everyone will become aware of it at the same time.
Anyway! This PSA is probably the most complicated PSA I've ever made, in the sense that it uses Brawl's gimmicks to an extreme, many times screwing with articles. This has been made before there were any codes related to that, so it was made in an old-school way, which may or may not be more prone to bugs.
The PSA is absolutely playable, I've been using it for a long time already. There are some minor bugs, which could/should be fixed to make the PSA look more polished, and there is a really rare and random bug which causes crashes when Chris uses one of his grenades. This bug is supposedly fixed and it did not happen anymore since many moons, but due to its irreproducible nature, it's hard to attest it's 100% fixed, although it might be.
It also took me a long time to prepare all its alts, some of them I show on this video.
Anyway, for now, this is it.
So, like it was foretold by gyromancy, this video showcases the PSA I made for Chris Redfield, from Resident Evil series. It's mainly based on RE5, although it contains inspiration from other sources and inspiritation from other planes. Chris has always been one of my favorite characters from Resident Evil, ever since RE 2 (not the remake, the original) where he could shoot with the upgraded shotgun without being knocked back by the recoil, and, more recently, for his boulder-punching powers.
This is a PSA for Brawl, not related to Smash Bros Ultimate in the slightest, so twist your arm ten times backwards like DK to allow rational thinking.
As I wrote on the video, some unfortunate events caused by someone happened in the community lately, and that made me much less inclined to release Chris and other ongoing projects. Sure, you may think this is unfair with all the ones who enjoy and support my stuff and SSBB mods in general, but you gotta realize that the sole reason I work on these things is for my own personal use, releasing them is just a bonus.
When it comes to the point where it can be released, for me, the mod has already completed its course, as I am already playing with it. When people act disrespectfully towards my work, it is really frustrating and releasing anything becomes nothing but a REALLY BIG nuisance for me. For now, every release plans are put on halt.
Don't ask questions regarding this as I will not answer them, nor questions regarding releasing Chris. If I decide to explain what happened, I will upload a video about that and everyone will become aware of it at the same time.
Anyway! This PSA is probably the most complicated PSA I've ever made, in the sense that it uses Brawl's gimmicks to an extreme, many times screwing with articles. This has been made before there were any codes related to that, so it was made in an old-school way, which may or may not be more prone to bugs.
The PSA is absolutely playable, I've been using it for a long time already. There are some minor bugs, which could/should be fixed to make the PSA look more polished, and there is a really rare and random bug which causes crashes when Chris uses one of his grenades. This bug is supposedly fixed and it did not happen anymore since many moons, but due to its irreproducible nature, it's hard to attest it's 100% fixed, although it might be.
It also took me a long time to prepare all its alts, some of them I show on this video.
Anyway, for now, this is it.




![Neo World Order [SFM Short]
#residentevil #netflix #wesker
After Lance Reddick was cast as Wesker, one of my friends mentioned how Wesker would resemble Morpheus from Matrix. So... pills and herbs together and this spawned in my brain, along with 10 other references. And Reddick also appears in John Wick... could be coincidence.
Let it be registered it took me more time to mix this speech (the best way I could) than to animate the whole thing. Neo World Order [SFM Short]](https://i.ytimg.com/vi/OCVAtJ26xk0/mqdefault.jpg)


![How you see Luigi here? [opinion really needed :)]
TEST
After I uploaded the Neo Yoshi video, I noticed a slight sound desync within it. I searched a little and people recommend the MP4 format for uploads.
But rendering it in MP4 makes Windows Media Player and Power DVD show my video with a higher contrast than I used before rendering, but both Youtube and VLC play it fine in one of my computers.
My other computer has all those softwares showing them too dark.
How do you see Luigi in this short video?
Please check this: http://i.imgur.com/EYZ78LT.png
Nº 1: Darker and changed version.
Nº 2: How my preview shows before rendering and how it should be.
So, to me, here, the thumbnail of this video is like nº2 while the video appears like nº 1.
Please just post saying which of those two images (1 or 2) is closer to what you can see in the video. I really need to know because if I render it wrong, no one will see a thing.
Thanks for those who post here. How you see Luigi here? [opinion really needed :)]](https://i.ytimg.com/vi/Pq1LXSYoo5g/mqdefault.jpg)

![The Furry Saturation - [SFM]
Its really happening. Be careful, you just need a smooch, one eye wink... to become one of them.
#chrisredfield
#wesker
#jill
#sonic
#doge
#trump
#furry The Furry Saturation - [SFM]](https://i.ytimg.com/vi/RLpvYCqv2HI/mqdefault.jpg)
