Uploaded March 2022 | Updated September 2026, 3 weeks ago
Chester Cheetah is being held against his will in the Four Corners Zoo by the zookeeper, Mean Eugene. Chester Cheetah orders a motorcycle from a catalogue to help him escape from the zoo, but Mean Eugene intercepts the package and hides the parts around the zoo. With the help of his friends, The Hip-O and Funky Monkey, Chester must find the parts to his motorcycle so he can "ditch this zoo and ride away to Hip City, USA."
Chester Cheetah: Too Cool to Fool is a fairly straightforward platformer with the only actions available to the player being walk, run and jump. Enemies are dazed (occasionally killed) by being jumped on. Extra lives are gained by collecting one hundred Paw Badges. The factor that differentiates Too Cool to Fool from other platformers is the objective of having to find a motorcycle part in each level. The player can find the exit to each level, but they can't use it until they have found the motorcycle part.
Chester Cheetah is being held against his will in the Four Corners Zoo by the zookeeper, Mean Eugene. Chester Cheetah orders a motorcycle from a catalogue to help him escape from the zoo, but Mean Eugene intercepts the package and hides the parts around the zoo. With the help of his friends, The Hip-O and Funky Monkey, Chester must find the parts to his motorcycle so he can "ditch this zoo and ride away to Hip City, USA."
Chester Cheetah: Too Cool to Fool is a fairly straightforward platformer with the only actions available to the player being walk, run and jump. Enemies are dazed (occasionally killed) by being jumped on. Extra lives are gained by collecting one hundred Paw Badges. The factor that differentiates Too Cool to Fool from other platformers is the objective of having to find a motorcycle part in each level. The player can find the exit to each level, but they can't use it until they have found the motorcycle part.
![Outlander Genesis Longplay Part Two
Outlander is an action driving video game with a post-apocalyptic theme. It was developed and published by Mindscape in 1992 for the Mega Drive/Genesis and in 1993 for the Super Nintendo Entertainment System. It was originally developed under the title The Road Warrior, based on the film of the same name; however, Mindscape lost the rights to the license when the game was almost complete, so the title was changed to Outlander to avoid legal issues.
In Outlander, the player drives along a post-apocalyptic road in either first-person view (Genesis) or third-person (Super NES). Bikers and trucks attack the players car with gunfire or ramming. To fend them off, a car window is displayed allowing the player to fire a shotgun to the left or right. The car is also armed with a forward-firing machine-gun. Enemy vehicles destroyed in this way result in an explosion that may damage the players car.[3]
The cars fuel is consumed over time, and the player may either stop to refill, or run out of fuel. In either case, on-foot gameplay ensues. In this section, the player must avoid chain or petrol-bomb wielding bikers, landmines, and armed hillbillies. There is also opportunity to collect health, fuel, and ammunition before returning to the car.
The player may also stop at towns, another on-foot section that allows resource gathering. Items include ammunition, food, water, fuel, surface-to-air missiles, armor, windshields, fuzzy toys, tires, and geiger counters. The geiger counter is used to detect contaminated food. Outlander Genesis Longplay Part Two](https://i.ytimg.com/vi/n-IHzrc0NNw/mqdefault.jpg)



![Double Dragon NES Longplay
Double Dragon was ported to the Family Computer by Technōs Japan in 1988. The game was published for the Nintendo Entertainment System in North America by Tradewest, who was given the license to produce other home versions of the game as well, and by Nintendo in Europe. The NES version of Double Dragon was released for the Wiis Virtual Console service in April 2008 in Europe and North America.[13][14] It was also released in North America on December 12, 2013, for the Nintendo 3DS and the Wii U although in Europe, the former was released on December 5, while the latter was released on March 13, 2014.
The most notable difference the NES version has from the arcade game is the omission of the arcades two players cooperative game mode in favor of alternating play. The plot was altered as a result of this change—instead of having both Lee brothers as protagonists, the NES version has players controlling Billy Lee as the lone protagonist, with Jimmy Lee serving as the antagonist and true leader of the Black Warriors.
Due to technical limitations of the NES that were not worked around, the game can only generate up to two enemies on-screen to confront the player and always as identical pairs. Additionally, any weapon on-screen (including the one carried by the player) will disappear when a wave of enemies has been defeated. A level-up system was also implemented. The player begins the game with only a limited repertoire of basic attacks and earns experience points by defeating enemies, gaining the ability to use more powerful techniques at specific thresholds. The player can achieve up to seven levels throughout the game.
The level designs are very different, with some stages featuring new areas (notably the cavern section in Mission 3) that feature greater emphasis on jumping over platforms or evading traps. Most of the enemies from the arcade version also appear, with the exception of Jeff and the mohawked variant of Abobo. A new enemy character, a Chinese martial arts master named Chin Taimei (shortened to Chintai in the localized version) serves as the boss of the second stage and appears as a recurring minor enemy for the rest of the game.
Mode B
The NES version features a bonus game mode (dubbed Mode B) where the player can choose between Billy or one of five enemy characters (Will, Rowper, Linda, Chin, and Abobo) from the main game and compete against a double of their character controlled by the computer or a second player in a one-on-one match. Matches against the computer are handicapped in favor of the computer-controlled character, while certain characters will get a chance to wield a weapon in the 2-Players matches. The mode features larger sprites different from the main game itself.
Double Dragon was only the second game that Technōs developed for the NES, and the two-player mode was reputedly omitted because of the programmers inexperience with the hardware. This also accounts for the games large number of bugs and glitches. Double Dragon NES Longplay](https://i.ytimg.com/vi/oKKH6WqQKiI/mqdefault.jpg)





