Uploaded January 2026 | Updated September 2026, 1 week ago
π Watch the full series to see the entire pipeline β from CC5 to ZBrush, Substance 3D Painter, and Marmoset Toolbag 5.
In this first video, I start the character creation process directly inside Character Creator 5 by building a custom base mesh.Youβll see how I adjust proportions, push the silhouette, refine facial features and set the overall direction of the character before taking it anywhere else. This stage is all about establishing personality and creating a clean, flexible foundation that will hold up in ZBrush, Substance Painter and finally Marmoset Toolbag.
π§© Techniques covered: CC5 morph tools, mesh refinement, proportion adjustments, prepping a clean base for sculpting
π¨ Goal: A solid, custom CC5 base mesh ready for ZBrush sculpting in Video 2
π» Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
π TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
π¬ Join the Discord community:
discord.gg/A35DmkWCPE
π STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
π My website: pablander.com
π ArtStation: artstation.com/pablander
πΈ Instagram: instagram.com/pablander
π₯ TikTok: tiktok.com/@pablander
π¦ X / Twitter: https://x.com/pablander
πΌ LinkedIn: linkedin.com/in/pablo-munoz-gomez
π Watch the full series to see the entire pipeline β from CC5 to ZBrush, Substance 3D Painter, and Marmoset Toolbag 5.
In this first video, I start the character creation process directly inside Character Creator 5 by building a custom base mesh.Youβll see how I adjust proportions, push the silhouette, refine facial features and set the overall direction of the character before taking it anywhere else. This stage is all about establishing personality and creating a clean, flexible foundation that will hold up in ZBrush, Substance Painter and finally Marmoset Toolbag.
π§© Techniques covered: CC5 morph tools, mesh refinement, proportion adjustments, prepping a clean base for sculpting
π¨ Goal: A solid, custom CC5 base mesh ready for ZBrush sculpting in Video 2
π» Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
π TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
π¬ Join the Discord community:
discord.gg/A35DmkWCPE
π STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
π My website: pablander.com
π ArtStation: artstation.com/pablander
πΈ Instagram: instagram.com/pablander
π₯ TikTok: tiktok.com/@pablander
π¦ X / Twitter: https://x.com/pablander
πΌ LinkedIn: linkedin.com/in/pablo-munoz-gomez


