Chameleon model head rotation @McHorsesCreations
Chameleon model head rotation  @McHorsesCreations
Uploaded July 2023 | Updated September 2026, 3 weeks ago
A couple of people asked recently this, and I'm a bit tired of repeating the same information over and over again, so here is a short clip (with no narration) on how to make Chameleon model's head follow the player's head movement.

The principle is simple, since Chameleon and Blockbench support math expressions, Chameleon provides variables for head rotations. These head rotation variables have to be specified in the animation for the head group/bone.

If you have multiple animations/actions that require following of the head, then just copy paste that keyframe to other animations (like shown in the video).

If you have an action/animation that already has some head animation, then for every keyframe in that animation simple add:

X: ... + query.head_pitch
Y: ... + query.head_yaw

Where ... is a number that was already filled in the rotation keyframe. I hope this video helped. πŸ‘

P.S.: Sorry for a spooky model, the eyes are missing because the eyes is a separate model that's attached to the head.
P.S.S: Yes, it's a bungus from Risk of Rain 2!
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Chameleon model head rotation

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