Uploaded May 2026 | Updated September 2026, 2 hours ago
This level is incredibly annoying. Don't feel bad if you fail the "Win the map before turn 7" trophy; the reward isn't worth the effort of trying to win this map again.
You're surrounded by enemies, so you must choose which side of the map you want to eliminate first. All enemies have their own mechanics, but four stand out for being particularly annoying, and you should aim to eliminate them as quickly as possible:
Mist Dancers (SP): This unit moves twice per turn. Its main skill steals three debuffs when it attacks you. What's annoying about it is its talent, which grants a buff called "Mistshroud" to a random ally on the map. If this enemy isn't eliminated before the end of the turn, the Mist Dancer will regenerate and attack immediately.
Dark Centurion (SP): This unit functions like a juggler on steroids. When attacked, it heals all enemies, and its guard greatly reduces the damage received. Therefore, you should bring an infantry-class hero to easily eliminate it. Additionally, his talent grants him and allies within 3 blocks immunity to all debuffs. Therefore, the strategy of using Listell's Reaper Touch doesn't work here.
Bishop SP: This unit can grant stacks of anti-debuff to allies with each action. This buff also includes an 8% damage reduction, stacking up to 5 times.
Ghost of the Fog SP: This unit functions like Bozel, casting an area of effect that applies two debuffs to you. It also applies two more debuffs to all enemies within 7 blocks after completing an action. There's a high chance it will apply heal block, buff block, or silence active abilities, so be prepared or eliminate it as quickly as possible.
For the rest of the units, there's not much more to say; just hit them hard and try to defeat them one by one. As a point to keep in mind, both the demon boss and the Dragoon Trooper SP mini-boss (the harpy) hit very hard, so consider eliminating them quickly as soon as they get close.
This level is incredibly annoying. Don't feel bad if you fail the "Win the map before turn 7" trophy; the reward isn't worth the effort of trying to win this map again.
You're surrounded by enemies, so you must choose which side of the map you want to eliminate first. All enemies have their own mechanics, but four stand out for being particularly annoying, and you should aim to eliminate them as quickly as possible:
Mist Dancers (SP): This unit moves twice per turn. Its main skill steals three debuffs when it attacks you. What's annoying about it is its talent, which grants a buff called "Mistshroud" to a random ally on the map. If this enemy isn't eliminated before the end of the turn, the Mist Dancer will regenerate and attack immediately.
Dark Centurion (SP): This unit functions like a juggler on steroids. When attacked, it heals all enemies, and its guard greatly reduces the damage received. Therefore, you should bring an infantry-class hero to easily eliminate it. Additionally, his talent grants him and allies within 3 blocks immunity to all debuffs. Therefore, the strategy of using Listell's Reaper Touch doesn't work here.
Bishop SP: This unit can grant stacks of anti-debuff to allies with each action. This buff also includes an 8% damage reduction, stacking up to 5 times.
Ghost of the Fog SP: This unit functions like Bozel, casting an area of effect that applies two debuffs to you. It also applies two more debuffs to all enemies within 7 blocks after completing an action. There's a high chance it will apply heal block, buff block, or silence active abilities, so be prepared or eliminate it as quickly as possible.
For the rest of the units, there's not much more to say; just hit them hard and try to defeat them one by one. As a point to keep in mind, both the demon boss and the Dragoon Trooper SP mini-boss (the harpy) hit very hard, so consider eliminating them quickly as soon as they get close.







![Langrisser Mobile | Bloodmoon Eden | 2nd boss
ES: (english below)
el objetivo de este nivel es matar al jefe principal, el cual tiene la apariencia de una masked maid sp. A primera vista puede parecer difícil porque el jefe invoca muchos ogros y hay muchísimos soldados al empezar el nivel, pero es mucho más fácil de lo que parece.
mecanicas a tener en cuenta:
whip of mania: al iniciar el turno, el jefe le dará un latigazo a 2 ogros aumentando su movilidad en 2 y su daño crítico, int y atk en 20%. Además, al terminar su movimiento, le dará 2 stacks de
[Cruel ecstasy] al jefe: aumenta todas las stats en 3%, acumulable hasta 10 stacks.
A primera vista, esto no parece demasiado problema. El detalle es que si el jefe tiene 10 stacks al atacar a nuestras unidades, ganará otro movimiento y podrá volver a atacarnos.
Elimina primero a los enemigos con este buff para evitar que el jefe aumente sus estadísticas drásticamente.
- eternal bondage: este buff causa que al morir un enemigo invoque 2 bloques de terreno especial llamado [slave drafting grounds] a 3 bloques alrededor. Para eliminar este terreno simplemente debemos posicionar a nuestros héroes sobre este.
Si no eliminamos el terreno, el jefe invocará 2 ogros por cada bloque de terreno que haya en el mapa, lo cual va a ser casi imposible de lidiar si no estamos bien preparados.
- Guardián training: probablemente el buff más inofensivo del mapa, solo les da una guardia de 2 bloques a todos los ogros en el mapa.
Para ganar fácilmente este nivel, simplemente eliminen primero a las unidades lancero y holy del mapa, ya que estos 2 son los que dan el buff eternal bondage, luego eliminen a todos los demás para evitar que el jefe pueda aumentar sus stats. La primera vez que todos los ogros sean eliminados, el jefe invocará 4 ogros más. Este efecto solo se activa cada 2 turnos, así que aprovechen esos turnos muertos para atacar al jefe con todo lo que tengan.
Recomendación de héroes:
un tank con reducción de daño de rango (Landius es ideal) dps long range con múltiples movimientos en un mismo turno
EN:
The objective of this level is to kill the main boss, who looks like a masked maid SP. At first glance, it may seem difficult because the boss summons many ogres and there are tons of soldiers at the start of the level, but its much easier than it looks.
Mechanics to keep in mind:
- Whip of Mania: At the start of the turn, the boss will whip two ogres, increasing their mobility by 2 and their critical damage, INT, and ATK by 20%. Additionally, at the end of its movement, it will give the boss 2 stacks of [Cruel Ecstasy]: increases all stats by 3%, stackable up to 10 stacks.
At first glance, this doesnt seem like too much of a problem. The catch is that if the boss has 10 stacks when attacking our units, it will gain another movement and can attack us again.
Eliminate the enemies with this buff first to prevent the boss from drastically increasing its stats.
- Eternal Bondage: This buff causes an enemy to summon two special terrain blocks called [slave drafting grounds] within a 3-block radius when killed. To remove this terrain, simply position your heroes on it.
If you dont remove the terrain, the boss will summon two ogres for every terrain block on the map, which will be nearly impossible to deal with if youre not well prepared.
- Guardian Training: Probably the most harmless buff on the map, it only grants a 2-block guard to all ogres.
To easily win this level, simply eliminate the Lancer and Holy enemies, as these two are the ones that give the eternal bondage buff. Then, eliminate all the others to prevent the boss from increasing its stats. The first time all the ogres are eliminated, the boss will summon four more ogres. This effect only triggers every two turns, so take advantage of those downtimes to attack the boss with everything you have.
Hero Recommendation:
A tank with ranged damage reduction (Landius is ideal) and long-range DPS with multiple moves in a single turn. Langrisser Mobile | Bloodmoon Eden | 2nd boss](https://i.ytimg.com/vi/N-ptbLbWjPY/mqdefault.jpg)


