Uploaded August 2018 | Updated September 2026, 12 hours ago
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Support the channel and earn cool rewards by becoming a patron: patreon.com/ChemicalLovers Patron credits are updated once a month
Chemical Lovers discord channel: discord.gg/YQYQs49
Hear more of Specs at AnimeRave.xyz



![[MVCI] Easy Gamora B&B combo (Details in video description)
From my experiments so far it seems that the scaling in this game depends on what the first hit is- A light normal or a heavy normal, with the same combos from heavy normals doing ~1000 more damage. The minor details in the combo that you do after the starter dont really matter for damage, so Ive tried to find a variation that gives you all the other possible benefits- Easy to land even on Rocket Racoon, full screen carry, and long enough to give you positive meter gain.
The ground chain can be anything. Then do:
d+HP j.HP j.d+HP qcb+LK qcb+LK land
jump forward j.LK j.d+HP qcb+LK qcb+LK land
HP(1 hit) HK dd+HP
dHK dHP jLK jLK jHP jHK land
qcfLP qcfLP+HP (Tip: Dont wait for the landing to input the special. Input the qcf while still in the air, right before you land, and press LP right after you land.)
Input everything fast. If you want meterless oki then after the jHK bounce land and do HP(2 hits) slight delay qcbLK. If you find something better then let me know. [MVCI] Easy Gamora B&B combo (Details in video description)](https://i.ytimg.com/vi/xTd3w8QMz5E/mqdefault.jpg)
![[BBTAG] Button layout and airdash shortcut testing
[BBTAG] Button layout and airdash shortcut testing [BBTAG] Button layout and airdash shortcut testing](https://i.ytimg.com/vi/xpwyjAl_aAs/mqdefault.jpg)



![[MVCI] Captain Marvel easy+versatile B&B combo (Read the video description)
After many hours of exploration I believe that I have found what I currently deem as the best possible B&B for this character:
1. Very easy to do.
2. Good damage (The overall damage depends on the starter, and I started with a light attack in the video)
3. Grants a lot of meter.
4. Works even on Rocket Raccoons small hurtbox.
5. Carries almost full screen.
6. It does not need any variations. No matter if midscreen or corner, and no matter what were the the starting hits before the LK+HK, you can finish it without fear of dropping it.
7. The combo is purposely build to continue after an early LK+HK. This is key because Captain Marvel likes approaching with raw LK+HK and d+HK →LK+HK. It will also work from a simple ground chain → d+HK → d+HP, but you should learn to do the One true form.
8. Other variations or additions to this combo may allow you to get an extra 100-200 or so, but you lose on all the aspects of being easy to do, from any starter in any position on any character. I think it even makes her fancy flight loops obsolete.
The combo is:
Whatever → LK+HK → j.HP → Land → d+HP
→ Super jump forward → j.HP → j.d+HP → j.HK
→ Land → LK → HP → HK → f+HP → d+HP
→ Super jump forward → j.HP → j.d+HP → Super (Dont do a special before the super.)
Meterless ending:
→ Super jump forward → j.HP → j.d+HP → j.HK or qcb+HP or qcb+LP
What makes this combo so stable and easy to do, is to minimize the role of the last air combo. In other variations, the air combos at the end not only require harder things like LK+HK and airdashes, they are also very prone to dropping because the windows have become very right.
Instead, Ive taken away hits from the air combo, choosing to end it with j.d+HP which offers the most hitstun and the most lenient way to connect the enders. Instead of the hits Ive omitted from the air combo, Ive added additional hits to the ground beforehand. [MVCI] Captain Marvel easy+versatile B&B combo (Read the video description)](https://i.ytimg.com/vi/ztkiurEElBQ/mqdefault.jpg)