Uploaded October 2021 | Updated September 2026, 4 days ago
Hey all!
This video covers the expansion on the Persian Pillar model, to include 3 additional materials!
Get your copy here:
cgtrader.com/3d-models/architectural/fixture/persian-pillar
This is a pillar model from ancient Persia. It was modeled for Esther 6's environments. It serves it's best purpose as a particle of sorts for the hundreds of pillars that typically needs to be placed.
It is designed to work with generated texture coordinates or global texture coordinates. You can subdivide the model, but honestly, it's a background piece that needs to be as low-res as possible and it was modeled with that in mind.
Blend Features:
- Model as 1 piece with separatable parts
- Noise texture to add some age and give character
- Creamy Base color
- Diffuse BSDF shader used for speed
- Low-poly for the level of ornate - recommend subdividing on render with defined creases (added)
Blend Procedural (BONUS) Features:
- Everything from the Blend
- 4 Beautiful NPR materials - Black Marble, White Marble, Green Marble and Concrete/Clay
OBJ, DAE, GLTF and FBX - Model and diffuse color - Do note some of these triangulate the model; DAE does not.
STL - Only the model itself.
Some example uses:
Part of period architecture
- To demonstrate culture and location through a ruin. Broken parts identify the culture of the ruin.
- Location - can be focused on for the sake of location in the opening of a new scene
- A transition - It's quite a vertical object, so can be used to great effect in wipe transitions
- Because it's loose and it's parts can be separated, it can also be really useful as part of a dream or hallucination.
- Great for archviz where things have a period vibe in the garden.
NOTE: Objects like these from Persia were highly detailed. Please use instancing, such as particles, to distribute these within a building - it's the most efficient way from a modeling standpoint and especially scene building.
Music:
YouTube Audio Library - Aaron Kenny - Desert Caravan
Have a great one!
Blessings!
Hey all!
This video covers the expansion on the Persian Pillar model, to include 3 additional materials!
Get your copy here:
cgtrader.com/3d-models/architectural/fixture/persian-pillar
This is a pillar model from ancient Persia. It was modeled for Esther 6's environments. It serves it's best purpose as a particle of sorts for the hundreds of pillars that typically needs to be placed.
It is designed to work with generated texture coordinates or global texture coordinates. You can subdivide the model, but honestly, it's a background piece that needs to be as low-res as possible and it was modeled with that in mind.
Blend Features:
- Model as 1 piece with separatable parts
- Noise texture to add some age and give character
- Creamy Base color
- Diffuse BSDF shader used for speed
- Low-poly for the level of ornate - recommend subdividing on render with defined creases (added)
Blend Procedural (BONUS) Features:
- Everything from the Blend
- 4 Beautiful NPR materials - Black Marble, White Marble, Green Marble and Concrete/Clay
OBJ, DAE, GLTF and FBX - Model and diffuse color - Do note some of these triangulate the model; DAE does not.
STL - Only the model itself.
Some example uses:
Part of period architecture
- To demonstrate culture and location through a ruin. Broken parts identify the culture of the ruin.
- Location - can be focused on for the sake of location in the opening of a new scene
- A transition - It's quite a vertical object, so can be used to great effect in wipe transitions
- Because it's loose and it's parts can be separated, it can also be really useful as part of a dream or hallucination.
- Great for archviz where things have a period vibe in the garden.
NOTE: Objects like these from Persia were highly detailed. Please use instancing, such as particles, to distribute these within a building - it's the most efficient way from a modeling standpoint and especially scene building.
Music:
YouTube Audio Library - Aaron Kenny - Desert Caravan
Have a great one!
Blessings!










