Uploaded November 2016 | Updated September 2026, 5 days ago
Full CG shot, fully developed in about a week, inspired by the new Ghost Rider and Michael Stark's workflow. I wanted to test the VRayVolumeGrid to render FumeFX simulations with the PhoenixFD shader, which is not only faster, but it recieves and casts GI efficientely and acurately emits light from the fire itself. This wouldn't be possible with FumeFX's built-in shader which oftenly renders much slower and doesn't give you full compability with V-Ray.
- Grid size is 357x171x357, good enough for a small scale simulation;
- Each frame in 3ds Max was taking about 15 minutes on a i7 6 core/12 thread machine with 48 GB of RAM, which is no surprise when rendering volumes and it still could use more sampling in various settiings;
- Compositing was done in Nuke, where I added depth of field, chromatic aberration, film grain and several other stuff;
- 3D model is from VideoCopilot's Halloween Pack, I customized the textures in Substance Painter and optimized them for V-Ray.
Full CG shot, fully developed in about a week, inspired by the new Ghost Rider and Michael Stark's workflow. I wanted to test the VRayVolumeGrid to render FumeFX simulations with the PhoenixFD shader, which is not only faster, but it recieves and casts GI efficientely and acurately emits light from the fire itself. This wouldn't be possible with FumeFX's built-in shader which oftenly renders much slower and doesn't give you full compability with V-Ray.
- Grid size is 357x171x357, good enough for a small scale simulation;
- Each frame in 3ds Max was taking about 15 minutes on a i7 6 core/12 thread machine with 48 GB of RAM, which is no surprise when rendering volumes and it still could use more sampling in various settiings;
- Compositing was done in Nuke, where I added depth of field, chromatic aberration, film grain and several other stuff;
- 3D model is from VideoCopilot's Halloween Pack, I customized the textures in Substance Painter and optimized them for V-Ray.










