Celeste - Farewell Golden Strawberry (full deathless playthrough) @BigDBrian
Celeste - Farewell Golden Strawberry (full deathless playthrough)  @BigDBrian
Uploaded September 2024 | Updated September 2026, 2 weeks ago
So, Celeste is pretty cool, I've been playing it a lot. 6000 deaths (including room retries for practice) over 40 hours of practice and attempts on this chapter alone, 245 hours total in-game as of writing this. The Strawberry Jam collab is extremely fun, it's what got me back into the game and eventually got me to try out the goldens (I formerly only had the goldens of chapters 1 and 2)

Multiple chokes past stubbornness and two 1-death runs later, I finally got this run. Before that, about 200 attempts with the berry and LOTS of practice, segmented and low-death runs.

I knew what the golden room looked like from watching golden playthroughs in the past, but I opted not to use the debug map to warp there and practice it ahead of time. For context, it's a bonus room that's intended to only be accessible by carrying the golden berry throughout the entire map, i.e. doing everything deathless. The room isn't the most difficult gameplay-wise, it is mostly a test of nerves (and accurate judgement). I think most players that reached it beat it first try, thankfully.

keybinds:
z grab
x jump
c dash
v crouch dash

Some notable moments:

Starting at 2:37 there is a segment where you're normally meant to gather a bunch of keys from side rooms before you can progress. But if you get the pink dash crystal and a jellyfish you can perform a skip known as key skip, seen at 3:11. I also used a small shortcut to turn off the power source prior, but this is not required. You'd normally get a pink dash crystal to do so, by taking the red bubble at the bottom to the right.

At 4:03 I smuggle a jellyfish into the room above, known as the Sawmill room. This makes the room significantly easier, although you have to be careful not to go too high at certain points, as the screen can raise up and the bottom will kill you.

At 6:07 I perform barrier skip. If you move fast enough by in this case performing a low hyper + bunny hop, you can get past the barrier before it blocks you. There's no real reason to perform this on a golden run, it's just for style points and to save a few seconds.

At 8:24 there's the infamous comb room. It is notoriously difficult, so I made a quick guide youtu.be/qpzvwIiQbQs

At 11:08 there is another difficult room. It's important to figure out a route and execute it the same way every time, but I messed up my route only a few seconds in and had to improvise. On top of that I missed the last coin multiple times... but I recovered, fortunately.

At 11:40 there's the wind springs room. By using crouch dashes, you can increase the time window to hit the spring. You can see this on the second one, where I bump my head but still make it. If I'd used a normal dash, I would've died. Something else to remember is after hitting the second spring you shouldn't hold any direction, only doing a quick right tap before dashing up.


Subchapters:
0:00 Singular
2:00 Power Source
3:36 Remembered
6:00 Event Horizon
9:20 Determination
13:00 Stubbornness
14:40 Reconciliation
19:47 Farewell
21:50 Golden Room
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BDBrian |

Celeste - Farewell Golden Strawberry (full deathless playthrough)

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