Uploaded February 2025 | Updated September 2026, 3 weeks ago
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![VLDC11 Walkthrough - Crystal Forest by Cryses96 [91st place]
I think this level is pretty good, but I think this level really overdoes it with segments that require a lot of waiting - You have to wait for the underground shell to release the koopa before carrying it because youll run out of time to carry it otherwise, you have to wait for the big boo to get out of the way for the yoshi coin, etc.. I ended up rushing through all the boo circles as well because theyre just awful. These sorts of gimmicks really should be kept to a minimum, yet this level seems to be primarily based around them. VLDC11 Walkthrough - Crystal Forest by Cryses96 [91st place]](https://i.ytimg.com/vi/zV-b1qddHR0/mqdefault.jpg)
![VLDC8 Walkthrough: Skybreeze Castle - Trollope [55TH PLACE]
Sorry about the beginning, for some reason I was having trouble with the dragon coins in this level because one of them (fourth one) kept deciding not to appear for me unless I purposely died and re-spawned at the midway point.
BRIEF DESCRIPTION AND HISTORY
For the past eight years, SMW Central has held a vanilla level design contest every spring. Vanilla level design refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. We eventually began allowing people to use custom music since, truthfully, weve all gotten a bit sick of the original five or six tracks SMW offered, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it.
Like last year, all of the entries were placed into one giant ROM and it was treated as a full hack. From the time of the contests conception to the point of the hacks release, it took about 4 months. Thats excellent, and Id like to thank everyone who assisted with it.
The hack features 86 submitted entries, 4 switch palaces, and 4 super secret additional levels for those who can complete the whole hack and figure out the riddle. This means that there is a grand total of 94 levels and 121 exits for you to find .. which also makes this the largest Super Mario World hack released, ever. Wow! To help you track your progress, a counter is included at the top right of the map when youre standing on a level that tracks both the normal exit, secret exit (if one is present), and the Yoshi coins (if they are present in the level). The game also autosaves each time you move on the map.
*NOTE: Only the normal and secret exits are required to unlock the special world. Yoshi coins are NOT required, and they do NOT do anything if you collect them all. If youre one of those crazy 100% completionists, go for it - otherwise, focus your efforts on the exits themselves.*
That being said, enjoy!
The patch can be downloaded and played here: http://www.smwcentral.net/?p=section&a=details&id=11254
If the link ever breaks, tell me ASAP. VLDC8 Walkthrough: Skybreeze Castle - Trollope [55TH PLACE]](https://i.ytimg.com/vi/zVLFTunKRYc/mqdefault.jpg)
![VLDC 8 Walkthrough: P is for Pandemonium by paran01abug97 [80TH PLACE]
This is the infamous level that caused a massive crapstorm in the results thread. Dang.
Also yay hexadecimal timer glitches
BRIEF DESCRIPTION AND HISTORY
For the past eight years, SMW Central has held a vanilla level design contest every spring. Vanilla level design refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. We eventually began allowing people to use custom music since, truthfully, weve all gotten a bit sick of the original five or six tracks SMW offered, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it.
Like last year, all of the entries were placed into one giant ROM and it was treated as a full hack. From the time of the contests conception to the point of the hacks release, it took about 4 months. Thats excellent, and Id like to thank everyone who assisted with it.
The hack features 86 submitted entries, 4 switch palaces, and 4 super secret additional levels for those who can complete the whole hack and figure out the riddle. This means that there is a grand total of 94 levels and 121 exits for you to find .. which also makes this the largest Super Mario World hack released, ever. Wow! To help you track your progress, a counter is included at the top right of the map when youre standing on a level that tracks both the normal exit, secret exit (if one is present), and the Yoshi coins (if they are present in the level). The game also autosaves each time you move on the map.
*NOTE: Only the normal and secret exits are required to unlock the special world. Yoshi coins are NOT required, and they do NOT do anything if you collect them all. If youre one of those crazy 100% completionists, go for it - otherwise, focus your efforts on the exits themselves.*
That being said, enjoy!
The patch can be downloaded and played here: http://www.smwcentral.net/?p=section&......
If the link ever breaks, tell me ASAP. VLDC 8 Walkthrough: P is for Pandemonium by paran01abug97 [80TH PLACE]](https://i.ytimg.com/vi/z_7GB7FvT4c/mqdefault.jpg)