Binary LunarIn this video, you will learn how to draw 2D characters in Photoshop, then rig it, IK, and Animate in Unity Engine. Download project files: patreon.com/BinaryLunar
00:00 Intro 01:00 Drawing the character in photoshop using the curvature tool. 07:27 Rigging the imported PSB in Unity engine. 13:08 Creating Inverse Kinematics (IK) for body limbs. 14:40 Creating Idle animation
Draw 2D Character in Photoshop for Unity Rigging and AnimationBinary Lunar2022-02-26 | In this video, you will learn how to draw 2D characters in Photoshop, then rig it, IK, and Animate in Unity Engine. Download project files: patreon.com/BinaryLunar
00:00 Intro 01:00 Drawing the character in photoshop using the curvature tool. 07:27 Rigging the imported PSB in Unity engine. 13:08 Creating Inverse Kinematics (IK) for body limbs. 14:40 Creating Idle animation
Nightmare Shift is a psychological horror game that follows a female protagonist who starts a new job as a motel receptionist, only to find her life spiraling into a dark and mysterious reality. As she questions her sanity, she must uncover the truth behind the eerie and abnormal events around her.
In Nightmare Shift, you play as Emma, a newly hired receptionist at a secluded motel. What starts as a routine job quickly becomes a living nightmare as strange and unsettling events unravel around her. Emma's once-ordinary life descends into chaos, and she begins questioning her sanity as the line between reality and nightmare blurs.
As Emma, you'll explore the dark and eerie motel, uncovering clues and piecing together the mystery behind the terrifying occurrences. The game offers an immersive and shocking story, where every choice you make influences the outcome. With multiple endings based on your decisions, Nightmare Shift challenges you to face your fears and discover the truth behind the darkness that has taken hold of Emma's life.
Game Features: - This game is primarily a "walking simulator" genre with puzzle-solving elements. - Psychological horror: The game will drive you insane. - Immersive experience: An atmospheric, photo-realistic graphics intensifies the horror experience. - Multiple endings: The game has multiple endings based on your choices. - Rich story that is inspired by movies like "Door Lock 2018".Take Your Games Look and Feel to the Next Level with Unitys Dev Days AssetsBinary Lunar2024-07-25 | The Unity Asset Store's Dev Days of Summer Sale starts on July 24, 2024. Unity's Dev Days Assets: assetstore.unity.com/?aid=1011lkafR
00:58 Gaia Pro 2023 (Week1): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/tools/terrain/gaia-pro-2023-terrain-scene-generator-263149 02:09 Ultimate Character Controller (Week1): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/tools/game-toolkits/ultimate-character-controller-233710 03:10 Puppet Master (Week1): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977 04:18 Horror FPS Kit (Week1): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/templates/systems/horror-fps-kit-82643 06:17 Atmospheric House (Modular) (Week1): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/3d/environments/urban/atmospheric-house-modular-192712 07:30 KOWLOON WALLED CITY (Week1): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/3d/environments/kowloon-walled-city-asian-apartments-modular-pack-206812 08:48 Advanced Dissolve (week 2): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/vfx/shaders/advanced-dissolve-111598 09:53 Feel (Week 2 & 4): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/tools/particles-effects/feel-183370 10:50 Text Animator (Week 1,2,4): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/tools/gui/text-animator-for-unity-254677 11:34 Zibra Liquid (Week1): https://prf.hn/click/camref:1011lkafR/destination:https://assetstore.unity.com/packages/tools/physics/zibra-liquid-266451Stylized Elemental Weapons VFX in Unity - Tutorial & Wandness ShowcaseBinary Lunar2024-06-02 | Learn how to create stunning stylized elemental weapon VFX in Unity! This tutorial will walk you through step-by-step instructions to design fire, electric, and ice effects for your game weapons. Plus, get an exclusive showcase of the Wandness project. Perfect for game developers and VFX enthusiasts looking to enhance their skills. Don't forget to like, subscribe, and hit the bell icon for more tutorials and showcases!
00:00 Intro 00:42 Elemental weapons components 01:06 Getting a sword weapon model 02:07 Elemental surface Shader Graph 05:55 Applying the Shader Graph to the weapon model 07:36 Adding Particle Systems for the Elemental weapons (Fire Sword) 13:00 Applying the same concepts for the Electric Sword 17:05 Showcasing the elemental weapons in Wandness
00:00 Intro 00:33 Creating Unity 2D URP project 02:20 Creating your first Canvas Shader Graph - Adding gradient light nodes 04:04 Animating the effect using Time, Modulo, and Saturate nodes. 09:00 Adding flash effect nodes 11:19 Final result of the shiny UI elements
00:00 Intro 01:23 Creating New Unity HDRP Project 02:08 Adding The Water System from the Water Samples Package 03:32 Creating the water buoyancy physics scripts (floater) 06:27 Adding floating points to the game object and setting the 07:51 Experimenting with buoyancy parameters 08:47 Water drag & angular water drag 10:00 Final result and demo scene 11:41 Outro
In this video you learn all the secrets related to creating a stunning stylized grass shader graph that can be effected by wind, it is a step by step beginner friendly Unity tutorial. 00:00 Intro 01:05 Preparing the grass prefab 03:15 Creating Terrain and Adding Grass Details 05:40 Creating the Grass depth color nodes 10:20 Creating the color height blend nodes 12:40 Creating Render Texture to capture the Terrain texture 14:35 Creating Terrain Color Blending Nodes 16:20 Painting Texture on the Terrain 19:20 Rendering the shadows on the grass 25:12 Creating the grass sway vertex animation nodes 27:27 Creating the Wind Waves effect nodes. 33:16 Blending the Wind Waves with the Grass Color 35:30 Adding Post Processing 36:25 Tips for optimizing the grass performance 38:32 Final Grass Scene Result
00:00 Intro 01:43 Creating the Shader Graph in a URP scene 02:41 Creating the polar coordinate effect nodes 07:51 Adding animation nodes 10:43 Adding Voronoi effect control nodes 14:33 Testing the VFX and final resutls 18:10 Outro
Hey there, fellow gamers and game developers! Today, we're diving into the exciting world of Inworld AI in Unity Engine. We all know how vital NPC conversations are in video games. They bring depth to the virtual world, shape the storyline, and make gameplay memorable.
But hold on tight because, with Inworld AI, we're taking NPC interactions to a new level of awesomeness! This cutting-edge technology lets you create lifelike characters with unique personalities, reacting to players' choices like real people.
The best part? You don't need to be a coding genius! In this Unity Tutorial, we'll show you how to create your own NPC characters and personalities using Inworld AI and seamlessly integrate them into your Unity Engine projects.
So, if you're ready to revolutionize your game development with dynamic and immersive NPC conversations, head over to inworld.ai to learn more. Get ready to craft vibrant virtual worlds filled with characters that come to life! Let's get started on this incredible journey into the future of gaming. #ad
00:00 Inworld AI intro 03:40 What Makes Inworld AI Different 04:48 Creating your first character using Inworld AI 07:30 Advanced character personality settings 09:33 Integrating Inworld AI with Unity engine 12:57 Playing with character personality settings 16:16 Final Result Gameplay
00:00 Intro 01:30 2D lights and shadows 02:10 Make your sprites look 3D using normal map and 2D lights 04:20 Generating 2D normal maps 05:45 Shadow Caster 2D 06:30 2D Light Tricks 07:47 Day and Night Cycle Break Down 08:51 Character production workflow for 2D skeletal animation 14:30 Visual Effects Graph and Shader Graph 21:21 Using Tile Maps to Generate Amazing 2D Worlds 24:39 Using Tile Rule to speedup drawing your map 28:25 Testing the Game
00:00 intro 01:35 Creating a new project and setting up the scene 02:25 Creating new shader graph 03:10 Creating starfield using Gradient Noise node 06:46 Creating new material and assigning it to Skybox 07:57 Colorizing the stars using HDR color node 09:38 Improving the shader by adding a 2nd Starfield 11:37 Creating a color gradient to colorize the Starfield 13:58 Final results and outro
Hey everyone, and welcome back to my channel. Today, I will be talking about the new Unity Mega Bundle. This is a vast collection of curated assets that you can get for up to 95% off.
The bundle includes assets for 2D, 3D, and VR development, tools, and resources for prototyping, animation, and more. There's something for everyone in this bundle, so whether you're a beginner or a seasoned pro, I encourage you to check it out.
What's in the bundle?
The 30 for $30 Mega Bundle includes over 30 assets, including:
2D Pixel-RPG Monster Pack Fighter Pack Bundle Horror Bundle-Sound Effects Mirrors and Reflections for VR Wireframe Shader Effect And much more!
Why should you get it?
You should get the 30 for $30 Mega Bundle for a few reasons. First, it's a great value. You're getting over $1,000 worth of assets for just $30. Second, the assets in the bundle are high quality. Unity has curated them, so you can be sure they're up to snuff. Third, the bundle is a great way to expand your creative toolkit. With so many assets, you will indeed find something you can use in your next project.
How to get it
The 30 for $30 Mega Bundle is available on the Unity Asset Store. You can get it for just $30 or get started for $20. The bundle is available for a limited time, so don't miss out!
Learn how to create a 2D side-scroller arcade space shooter with Unity Game Engine and Netcode for Game Object (NGO) framework.
This course teaches you how to create a multiplayer 2D side-scroller arcade space shooter that can accommodate up to 4 players.
We will make a game similar to classic arcade space shooters like Galaga and Space Invaders. By the end of this course, you will have the skills to make your own competitive or cooperative multiplayer space shooter game in any style.
You will learn about networking and how to make your game multiplayer. You will start by building the core gameplay, such as making your spaceship move, shoot, and collect power-ups. Later, you will add polish and more advanced features like leaderboards and boss battles.
You will take your game online using UGS (Unity Gaming Services), allowing players to connect to your game over the internet without needing to port forward.
Finally, you will learn about creating a lobby system for matchmaking.
What are you waiting for? Start creating your own online multiplayer game today!
In this video, I will show you how to create a 2D outline shader using Amplify Shader Editor.
We recently did a poll, and 45% of you voted for a new shader tutorial. I'm happy to say I've found a fantastic shader by @MirzaBeig on Twitter that I think you'll all love.
Mirza's shader is a versatile outline shader that can be used for various purposes. It's easy to customize and can be used to create outlines of any thickness.
In this video, I'll show you how to create the shader from scratch in Amplify Shader Editor. I'll also show you how to control the outline by creating an outline controller script that triggers the outline on or off when you hover over the sprite with your mouse cursor.
So if you want to create a 2D outline shader, this video is for you. I hope you enjoy it!"
00:00 Intro 02:00 Creating new Unity 2D project 02:33 Creating new ASE Shader 03:44 Creating CGINC shader script file. 08:41 Using Custom expression node in ASE (Get neighbor pixel with the largest alpha). 12:54 Creating IsOutline custom expression node 14:00 Rendering the outline using the Lerp node 16:08 Installing and using the Post Processing package to render the bloom 18:51 Creating Outline Controller script to turn on the outline when we hover over the sprite. 20:58 Using the Events System to trigger OnPointerEnter and OnPointerExit events.
00:00 Demo Scene 02:55 Creating Unity 2023.2 HDRP project 03:30 Adding Ocean Water Surface to the scene 04:55 Installing HDRP Water Samples 05:50 Water Simulation Properties 07:20 Water Deformation 08:28 Water Appearance Properties 09:20 Water Caustics and Underwater View 09:36 Water Foam 09:46 Water Excluder 10:08 Water Foam Generator 10:27 Fit Water to Surface Script 10:49 Creating the cutscene using Cinemachine and Free assets
If you want to start building your video game, you can begin immediately today; your imaginations are the only limitation; all the tools allow you to create any video game you imagine you will tell me, but I don't know how to code well, you don't need thanks to Unity engine and its incredible assets, it's now easier than ever to create any video game you imagine.
Create your own Video Avatar like Alex in this video: https://www.synthesia.io?via=ramez
00:00 Intro 01:00 AI Tool 1 02:15 AI Tool 2 03:15 AI Tool 3 04:28 AI Tool 4 05:35 AI Tool 5 06:25 AI Tool 6 08:04 AI Tool 7
Now, let's not waste any time and embark on this fascinating journey through the world of AI to 3D tools that are reshaping the game development industry!
You might think that April 2023 is a boring month for gaming, with nothing but old franchises and indie titles coming out. But you couldn't be more wrong. In this video, I will show you why you should play these top 10 games of April 2023 and how they will blow your mind. Whether it's a stunning remake, a thrilling sequel, or a creative spin-off, these games are full of innovation and fun. Watch this video to find out which games you should play and why.
The Mageseeker: A League Of Legends Story Moviehouse The Film Studio Tycoon Ravenswatch Beyond the Long Night God Of Rock Minecraft Legends Hunt the Night Bramble: The Mountain King Meet Your Maker Dead Island 2
00:00 intro 01:24 Putting AI art into the test 02:20 Creating 2D sprites using Midjourney 06:10 Creating 2D platforms using Midjourney + Stable Diffusion + Sprite Shape 07:54 Convert MidJourney V4 Texture into Seamless Texture using Stable Diffusion 10:00 Creating a playable Character using MidJourney 11:55 Final results + Outro
00:00 Intro 00:37 Game1: Oxy-Gone by Nathan Rohner 05:48 Game2: Galactic Gas Station by Thomas Stewart 09:33 Game3: Station by SilverlyBee 13:18 Game4: Rhythm Defence by LeGingerDev 15:28 Game5: Monolith by DanPos 19:07 Game6: Drones Destroyer by Binary Lunar 24:06 Outro
00:00 Intro 00:55 Feel: make your game feels juicy 01:30 A* Pathfinding Project Pro 01:55 Playmaker: create games without coding 02:22 Dynamic Bone 02:46 POLYGON Fantasy Kingdom - Low Poly 3D Art by Synty 03:15 Final IK 04:00 RayFire for Unity 04:40 Easy Save - The Complete Save Data & Serializer System 05:07 TopDown Engine 05:50 World Building Bundle 07:05 Outro + New Year Gift
New Year Coupon This coupon is suitable for an additional 20% off the sale price of on-sale assets on orders of USD 300+. It cannot be combined with other coupons, with no limit to how many assets may be included in the transaction.
New Year Coupon This coupon is suitable for an additional 20% off the sale price of on-sale assets on orders of $300+. It cannot be combined with other coupons, with no limit to how many assets may be included in the transaction. Coupon Code: HELLO2023 Ends: 1/5/23 14:00:00 PT
00:00 Intro 01:28 Creating Unity 2022.2 URP project 01:52 Adding Full Screen Render Feature 03:14 Testing a Full-Screen Coloring shader 04:30 Creating Noise Effect 06:38 Creating Flickering Effect 08:58 Creating Scanlines Effect 12:20 Creating a code to control the Glitch parameters 13:34 Creating Glitch Animation 14:24 Final Result and Horror Demo Scene 14:58 Outro
00:00 Intro 00:53 MoonGlow Village Free Coupon 01:20 Setting up the project 01:35 Creating the 2D Ripple Shader Graph 01:53 Adding the ripple center nodes. 03:13 Adding the ripple speed nodes. 04:10 Creating the ripple movement using the Sine node. 06:45 Converting the ripples into a normal map 07:07 Applying the ripple's normal map onto the 2D sprite. 07:58 experimenting with the results in the scene 09:22 Outro
00:00 Intro 01:13 The demo scene setup and explanation 02:00 Player movement script 02:57 Shooting projectile and projectile movement script 03:36 Installing Netcode for GameObjects and setting up the Network Manager 04:20 Converting the player into Network Object 05:40 Creating the Network Manager UI 09:05 Installing Ingame Debug Consol to help debug the stand-alone build 10:06 Using Network Variable to display the number of connected players 16:08 Using Network Transform to Synchronize the Movement between host and clients 18:55 Using Network Animator to Synchronize the animations 20:40 Randomizing the player spawn position and fixing the rotation on spawn 23:35 Explaining the issues related to spawning and despawning game objects in a multiplayer game 27:14 The difference between Server Rpc and Client Rpc 28:07 Using ServerRpc to Spwan and Despawn projectiles over the network 37:06 Fixing the random spawn position issue 38:25 Creating the player hud and using Network Variable to show the Player's names 43:50 Assigning colors to the connected players 46:26 Testing the game with 4 related players 47:15 Outro
Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.
Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.
Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graphs through the following topics where they increase in complexity as we proceed with the course:
2D fireball projectile shader graph 2D Wind Vegetation Shader Graph 2D Dissolve Shader Graph 2D Pixel Art Shader Graphs Standard 3D Lit Shader Graph 3D Stylized Water Shader 3D Halftone Shader Graph Sub-Surface Scattering (SSS) Shader Graph Triplanar Shader Graph Zelda Toon Shader Graph Stylized Fire Projectile VFX Fire Storm Axe Portal Punch VFX 1 Colors Theory
Always remember that nothing is impossible with a strong will and consistency; your dreams are only limited by your imagination, so unleash your creativity and release your true potential by understanding how Shader Graph works, then expand your knowledge into endless possibilities.
00:00 Intro 00:30 The Ultimate 2D & 3D Shader Graph Course Trailer 01:12 Setting up the scene 03:15 Creating the world-bending shader graph 07:50 Final result & outro
Bring your game to life with this bundle of incredible art assets & artists’ tools—specifically curated for Unity creators! Featuring characters, environmental elements, SFX, music, animations, and prefabs, this library of thousands of assets and creative utilities will help you realize game worlds for various genres.
Build a low-poly 3D dungeon, or craft a lush natural world with an anime-inspired look. Discover loops and tracks to score your horror game, and add the sounds of battle to your fantasy epic.
00:00 Intro 00:19 The Ultimate 2D & 3D Shader Graph course 00:55 What is a Triplanar? 02:05 Creating the simplest Triplanar shader. 05:24 Advanced Triplanar concept 06:00 Outro
The strand-based Hair Solution is here! Developed during the Enemies demo, it’s an integrated solution for authoring, importing, simulating, shading, and rendering strand-based hair.
Create any type of human hair or animal fur, for high-fidelity or stylized games and projects.
The Hair Solution is now available as an experimental package on Unity's GitHub. Requires Unity 2020.2.0f1 or later.
00:00 Realtime Hair System Demo Created by Binary Lunar 01:30 Installing Hair System Package 03:35 Creating Hair Shader Graph for HDRP 04:50 Playing with Hair Asset properties 06:27 The Dance Demo Scene
00:00 Intro 00:40 Setting up the project 01:12 Creating simple UI 04:54 Creating UI Animation script 06:25 Creating Panel Fade-in and Fade-out functions 08:46 Creating IEnumerator to Control the Shop Items animations using DoTween 11:37 Outro and final results
00:00 Intro 00:30 Create new unity project using URP template 01:25 Creating main texture nodes 03:10 Creating circuit texture nodes 04:35 Creating a glowy lights using Voronoi node 06:50 Creating colour controls 07:47 Final result and outro