Uploaded October 2013 | Updated September 2026, 3 weeks ago
It's time to reveal it from unlisted! Since NDA is not active.
Photage from very early alpha, Patch 1-2 asfaik i remember.
It's time to reveal it from unlisted! Since NDA is not active.
Photage from very early alpha, Patch 1-2 asfaik i remember.
![[ Generals : Evolution ] The Mother of all weapons
http://www.moddb.com/mods/command-and-conquer-generals-evolution [ Generals : Evolution ] The Mother of all weapons](https://i.ytimg.com/vi/cwvwVK3Ymgc/mqdefault.jpg)
![[ Half-Life ] Gory Gibbing
You cant get enough blood. A new version of it from my MiniMod.
Deagle was made to do ALWAYS_GIB on purpose for this vid.
Including :
Random&randomly pitched body explosion sounds,
Random&randomly pitched bounce gib sounds,
Blood streams,
Blood trails,
Gibs paint decals on walls.
Headshot decals
Custom blood decals under gibbed body.
Gib collide particles.
All was made using default engine effects. [ Half-Life ] Gory Gibbing](https://i.ytimg.com/vi/d0L5iKtKk_s/mqdefault.jpg)
![[ Garrys Mod ] Kamikadze Attack ( Serious Surprise Mod )
Serious Surprise + My Particles + My Sounds = fun.
Serious Surprise mod creator ( Ghor ) deserves a ton of cookies for this mod, it looks even more fun with my custom explosions and sounds.
Play it via ToyBox - http://toybox.garrysmod.com/ingame/?view=141542 [ Garrys Mod ] Kamikadze Attack ( Serious Surprise Mod )](https://i.ytimg.com/vi/eBDmAQdJlkE/mqdefault.jpg)
![[ Half-Life : Dreamcast ] Making VOX Mad.
You shall no pass! [ Half-Life : Dreamcast ] Making VOX Mad.](https://i.ytimg.com/vi/eZXWpac-ZWA/mqdefault.jpg)
![[ Half-Life: MMod v2 ] Release Trailer
Download for free on Steam: https://store.steampowered.com/app/1761270/HalfLife_MMod/
Support me on Patreon: https://www.patreon.com/GunshipMarkII
Half-Life 1: MMod is free, fan made modification for Half-Life aiming to refine players arsenal, gunplay and further expand players combat options. Featuring AI tweaks, VFX and SFX overhaul in spirit of original, additional weapon functionality with custom modes and plenty of bug fixes, while keeping most changes optional via special in-game Half-Life 1: MMod Options menu.
Half Life 1: MMod Offers:
Revised gunplay, dynamic weapon bullet spread, smooth recoil, optional non-hitscan bullets.
Enhanced player and visual feedback.
Minor AI tweaks, more reactive and responsive AI, nearly every character blinks.
New and extra weapon animations.
Built in basic chapter selection system.
Touched up weapon models, animated weapon screens and creature eyes.
New arsenal, special weapon functions ( silencers, addons, fire modes ).
Plenty of bug fixes.
VFX re-design ( explosions, bullet impacts, muzzle flashes, monster effects, etc. ).
Minor sound re-design, additional weapon and monster sounds.
Weapon foley sounds for every single weapon.
Restored HEV voice lines.
Slightly enhanced visuals, detail textures.
Visual, atmospheric and pacing related map tweaks and additions ( work in progress ).
Some additions can be toggled in special settings menu. [ Half-Life: MMod v2 ] Release Trailer](https://i.ytimg.com/vi/ercz2xaDSL4/mqdefault.jpg)
![[ Half-Life 2 : Enhanced v2 ] Some updated stuff.
Fraps said Fuck you, whenever you will try to record in fullscreen i will crash game engine
More blood, alot of blood, blood bath. Updated Gib Explosion Effects, Updated env_explosion particle. [ Half-Life 2 : Enhanced v2 ] Some updated stuff.](https://i.ytimg.com/vi/f9vgKQN9FUA/mqdefault.jpg)
![[ CoD : AW ] Railguns
They sure are powerful. Wish this sequence were a bit longer...
Thanks to my IRL friend to capture this, my PC wouldnt handle this in even 720p. [ CoD : AW ] Railguns](https://i.ytimg.com/vi/fOW8oTxYmJ0/mqdefault.jpg)
![[ Generals : Evolution ] Release Candidate 2 Teaser Trailer
I am getting closer and closer to RC2 release, tons of new stuff were added/fixed, for more info visit link in description ( http://www.moddb.com/mods/command-and-conquer-generals-evolution/news/generals-evolution-1-year-anniversary ). [ Generals : Evolution ] Release Candidate 2 Teaser Trailer](https://i.ytimg.com/vi/fU1yr2Jn-SQ/mqdefault.jpg)
![[ Half-Life: MMod v2 ] Item Testing Range ( WiP )
Support me on Patreon: https://www.patreon.com/GunshipMarkII
News Article: https://www.moddb.com/mods/half-life-mmod/news/half-life-mmod-version-2-progress
Mod Page ( v2 is not released yet ): https://www.moddb.com/mods/half-life-mmod
A Weapon/Item showcase map Ive made to show off current state of weapons, their first pickup animations, weapon addons ( functions ), HEV suit verbose mode and much more. This map will be included with a release of a mod.
The goal of Half-Life 1: MMod is to refine gunplay and combat mechanics, enhance immersion factor by giving Player more options and combat opportunities as well as slightly enhance visuals and appearances of certain things using lore/original design friendly approach. Half-Life 1: MMod also offers minor AI enhancements, slight map visual modifications and pacing changes, plenty of bug fixes, slightly enhanced visuals, new weapons, combat VFX re-design, sound redesign and much much more, while keeping some of the features as an optional choice through built in options menu. [ Half-Life: MMod v2 ] Item Testing Range ( WiP )](https://i.ytimg.com/vi/g3qMHpLMYPk/mqdefault.jpg)
![[ Half-Life 2/EP1/EP2 ]Enhanced Mod V2 - The Giant bug fixed.
Well, i have fixed this bug, the flare was clipping trough world, you be able to see this flare even trough entire map. But now its not. Thanks to Valve for their Cow Mangeler particles. [ Half-Life 2/EP1/EP2 ]Enhanced Mod V2 - The Giant bug fixed.](https://i.ytimg.com/vi/gwMO-ufa5Z4/mqdefault.jpg)
![[ HL2EP2 : Enhanced ] Sunrays & Grass.
http://www.moddb.com/mods/hl2-ep2-enhased-mod [ HL2EP2 : Enhanced ] Sunrays & Grass.](https://i.ytimg.com/vi/gxEGHQzLUkI/mqdefault.jpg)