Uploaded March 2016 | Updated September 2026, 2 weeks ago
This is NOT a tutorial. I've gotten several inquiries about re-sculpting the base mesh into the frog characters. It will be awhile before I can get the tutorial out so this demonstrates the actual sculpt as recorded in zBrush using the Move, Smooth, Clay Buildup and Flatten tools to reshape the mesh. The nose and ears were removed with the smooth tool. The entire sculpt was done in the base mesh density without subdividing. To completely remove all traces of the ears and nose you may have to remove that section of the normal map which was not demonstrated here. Don't worry about eyes and teeth. Re-position them once you are back inside Character Creator.
This is NOT a tutorial. I've gotten several inquiries about re-sculpting the base mesh into the frog characters. It will be awhile before I can get the tutorial out so this demonstrates the actual sculpt as recorded in zBrush using the Move, Smooth, Clay Buildup and Flatten tools to reshape the mesh. The nose and ears were removed with the smooth tool. The entire sculpt was done in the base mesh density without subdividing. To completely remove all traces of the ears and nose you may have to remove that section of the normal map which was not demonstrated here. Don't worry about eyes and teeth. Re-position them once you are back inside Character Creator.










