Uploaded August 2023 | Updated September 2026, 2 hours ago
Just a pretty typical 200 level Junimo Kart run. At around level 120 you no longer snap to downhill sections (meaning you fly off to your death...), and at around level 180 you can phase through slopes entirely 😎 (which can be both useful and impossible to play around).
Ghostly Galleon is the worst level. It's 1.5x longer than every other level AND it cheats in level generation to not always be winnable. There are a few pauses in the later parts of the run where I'm cycling RNG because I'm so fast the the level has not generated anything to land on or the level it will generate is poised to kill our brave junimo.
Oh also this is tool-assisted. At some point if I choose to continue this run, I'd probably have to drop All Fruits because that's the majority of my resets (part of the impossible level generation). RNG ticks every frame regardless of pause state, and the particles your cart emits/lots of other interactions and objects call RNG so it's actually pretty easy to quick roll for new tracks. You'll see this in the mid-to-late game as I hop at level start or at level end to futz with RNG.
Level Ranking by "Easiness to run assisted"
1. Red Hot Rollercoaster
2. Glowshroom Grotto
3. Gem Sea Giant
4. Sunset Speedway
5. Slippery Slopes
6. Slomp's Stomp
7. Crumble Cavern
8. Ghastly Galleon
Just a pretty typical 200 level Junimo Kart run. At around level 120 you no longer snap to downhill sections (meaning you fly off to your death...), and at around level 180 you can phase through slopes entirely 😎 (which can be both useful and impossible to play around).
Ghostly Galleon is the worst level. It's 1.5x longer than every other level AND it cheats in level generation to not always be winnable. There are a few pauses in the later parts of the run where I'm cycling RNG because I'm so fast the the level has not generated anything to land on or the level it will generate is poised to kill our brave junimo.
Oh also this is tool-assisted. At some point if I choose to continue this run, I'd probably have to drop All Fruits because that's the majority of my resets (part of the impossible level generation). RNG ticks every frame regardless of pause state, and the particles your cart emits/lots of other interactions and objects call RNG so it's actually pretty easy to quick roll for new tracks. You'll see this in the mid-to-late game as I hop at level start or at level end to futz with RNG.
Level Ranking by "Easiness to run assisted"
1. Red Hot Rollercoaster
2. Glowshroom Grotto
3. Gem Sea Giant
4. Sunset Speedway
5. Slippery Slopes
6. Slomp's Stomp
7. Crumble Cavern
8. Ghastly Galleon