Uploaded February 2012 | Updated September 2026, 2 days ago
Stage 7 : Clock Tower
The first part of the level is difficult without a sub weapon, but the falling platforms are quite generous in the time they allow you to stand on them before they fall.
The harpies in the second part of the clock tower can also be a pain.
Near the end you'll be given a high path and low path to take. I prefer the low path just because if you fall down there when taking the high path you be stuck right in the center of 3 sword lords and a couple of panther skeletons which will most likely kill you.
Shaft's ghost is tough. Whilst the Behemoth skeleton can be dodged with relative ease, the Wyvern skeleton's fire breath has some random placements for the balls of fire which can get you off guard. Luckily they only last for about half a second. Just keep moving and the bats shouldn't give you too much trouble.
Stage 7 : Clock Tower
The first part of the level is difficult without a sub weapon, but the falling platforms are quite generous in the time they allow you to stand on them before they fall.
The harpies in the second part of the clock tower can also be a pain.
Near the end you'll be given a high path and low path to take. I prefer the low path just because if you fall down there when taking the high path you be stuck right in the center of 3 sword lords and a couple of panther skeletons which will most likely kill you.
Shaft's ghost is tough. Whilst the Behemoth skeleton can be dodged with relative ease, the Wyvern skeleton's fire breath has some random placements for the balls of fire which can get you off guard. Luckily they only last for about half a second. Just keep moving and the bats shouldn't give you too much trouble.










