Uploaded September 2010 | Updated September 2026, 2 weeks ago
A walkthrough for Call of Duty 2 Single Player at Veteran Difficulty... a game that still looks remarkably good after all this time.
Playlist: youtube.com/view_play_list?p=CB0B1722C51B778A
This was recorded in 1280x720 for better 720p quality on youtube.
A walkthrough for Call of Duty 2 Single Player at Veteran Difficulty... a game that still looks remarkably good after all this time.
Playlist: youtube.com/view_play_list?p=CB0B1722C51B778A
This was recorded in 1280x720 for better 720p quality on youtube.

![Metro 2033 - Ranger Hardcore Walkthrough Part 10 - Polis + Alley + Library + Depository + Archives
Polis is the last opportunity to spend your hard-scrounged military grade bullets on ammo or other things. I go for the armour since I have plenty of reserve ammo and sneaking wont be needed from this point onwards.
Unfortunately, it seems you cant buy air filters... though it certainly is possible to still do this if you keep up the pace. There are quite a few corpses with filters and masks around the library and further inside it.
If you find that youve got no ammo left and have several librarians in your way, then you can just stare them down... quite literally. If you dont break line of sight with them (I find having the flashlight on helps this), they will back off for a while. I like to try this out a few times before still blasting them with the auto shotgun.
This is played on Ranger Hardcore difficulty. PLAYLIST: http://www.youtube.com/playlist?list=PLEC59D2EC40935453
I edited the user.cfg with notepad in order to increase the FOV.
To do this you must edit the SICK_FOV value in the THREE user.cfg files located here:
C:Users[your username]AppDataLocal4A GamesMetro 2033
C:Program Files (x86)Steamsteamappscommonmetro 2033
C:Program Files (x86)Steamuserdata[random set of numbers]43110remote
Important: You need to keep the fullstop. I set it to SICK_FOV 65. Remember that Metro uses vertical FOV measurement rather than the common horizontal measure. A vertical FOV of 65 is a horizontal FOV of 90 on a 16:10 1920x1200 resolution. Setting it any higher might make some errors appear like seeing the end of your arms during reload animations or cutscene animations. You can try to see what you like best.
I just think the default FOV is ridiculous... and unfortunately, this is becoming way to common an issue for console ports nowadays. Metro 2033 - Ranger Hardcore Walkthrough Part 10 - Polis + Alley + Library + Depository + Archives](https://i.ytimg.com/vi/sX9DoCqxAbs/mqdefault.jpg)








