C64 Gameplay - Savage (Level 3 + Ending) @AmigaOmega
C64 Gameplay - Savage (Level 3 + Ending)  @AmigaOmega
Uploaded September 2023 | Updated September 2026, 39 minutes ago
Savage, developed by Probe Software and published by Firebird in 1988.

The C64 game is possibly the poorest of all the 8Bit versions with the exception of Jeroen Tel's music. The enemies is level three spawn randomly around you and even in you which can quickly drain your energy. Fortunately killing things award some energy with the green/brown guards offering up much more.

The objective of this stage is to collect four treasures to bribe the guard at the end of the stage. However, the game has a game breaking bug that doesn't care to acknowledge your efforts and tells you to do one.

The does actually have an ending but the trigger is broken. (or not as designed when comparing the other versions of the game). The game appears to be tracking number of kills instead of amount of items collected although the items do add to the kill count. I expect the correct behaviour would have been to count the number of objects down from four to zero.

The kill count must be on zero to show the proper ending which means the game needs to acknowledge 256 kills to roll back to zero on the counter. But what counts as kills. The items, randomly spawning bird and bubble things, the monkeys and maybe even there shots? But the green smiley things don't seem to.

Bizhawk was used to capture as it was the easiest way to capture with kill count. Forgive the poor audio rendition but this is why we don't use this emu for full long plays.
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C64 Gameplay - Savage (Level 3 + Ending)

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