C++ FINALLY Made Logging GOOD! @TheCherno
C++ FINALLY Made Logging GOOD!  @TheCherno
Uploaded June 2025 | Updated September 2026, 1 week ago
Check out Codecks and start making better games in a better way! Get 30% off for the first 6 months using my link ► codecks.io/thecherno

Patreon ► patreon.com/thecherno
Instagram ► instagram.com/thecherno
Twitter ► twitter.com/thecherno
Discord ► discord.gg/thecherno

Hazel ► hazelengine.com
🕹️ Play our latest game FREE (made in Hazel!) ► studiocherno.itch.io/dichotomy

🌏 Need web hosting? ► hostinger.com/cherno

📚 CHAPTERS
0:00 - Hello World has changed!
5:22 - std::format introduced in C++20
9:06 - std::print and std::println introduced in C++23
10:49 - Printing custom types
12:21 - Revolutionary

💰 Links to stuff I use:
⌨ Keyboard ► geni.us/T2J7
🐭 Mouse ► geni.us/BuY7
💻 Monitors ► geni.us/wZFSwSK

This video is sponsored by Codecks.
C++ FINALLY Made Logging GOOD!Remaking My First Game in 3D in My Own Game Engine!Working on Hazel 2023.2 for Ludum Dare (Renderer 2.0) - first YouTube livestream in a while!Rendering a Sphere Using Ray Tracing! // Ray Tracing SeriesBEST WAY to make Desktop Applications in C++Game Engine WITHOUT LIBRARIES! // Code ReviewIs This C++ Code Actually Safe?Minecraft Clone in C++ // Code ReviewWhat if your terminal could HELP YOU?🕹️ 72 HOUR GAME JAM! // Ludum Dare 53 (Part 3)What it Takes to Release a Game EngineThe WORST BUG in my Game Engine
The Cherno |

C++ FINALLY Made Logging GOOD!

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