C++ AssaultCube Aimbot Tutorial @GuidedHacking
C++ AssaultCube Aimbot Tutorial  @GuidedHacking
Uploaded September 2024 | Updated September 2026, 2 weeks ago
🔥 Learn How To Make an Aimbot For AssaultCube
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🔗 Article Link: guidedhacking.com/threads/c-aimbot-tutorial-for-beginners.20645

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📜 Video Description:
Today you will learn how to take your skills to the next level and implement your very first aimbot in C++. This article will walk you through each step of the process and explain the theory behind every aimbot ever made. By the end of this tutorial, you'll have a solid understanding of how to create an effective aim bot from scratch.

As with every chapter in the GHB, this tutorial builds upon the concepts introduced in our previous OpenGL ESP series. This aim bot tutorial video provides a visual guide to complement the written instructions below.

Instead of spending 2 hours explaining some of the code, we will refer you to the resources we have already published regarding the CalcAngle and GetBestTarget functions.

Previous OpenGL ESP tutorial: guidedhacking.com/threads/x86-trampoline-hook-source-code-swapbuffers-hook.14414

CalcAngle Tutorial: guidedhacking.com/threads/ultimate-calcangle-thread-how-to-calculate-angle-functions.8165

GetBestTarget Tutorial: guidedhacking.com/threads/simple-getbesttarget-function-closest-angle-target.14361

How does an aimbot work?​
An aimbot works like most hacks, by accessing the game memory then it:
Parses the games entitylist, a list of players which contain the enemy objects
Checks if the enemies are alive, visible & valid targets using a GetBestTarget() function
GetBestTarget() will sort the targets by angle or distance by using the Distance formula or CalcAngle
When the BestTarget is found it will set the view angles to aim at the enemy.

CalcAngle​
CalcAngle is a function that takes your current position and the target's position and calculates the angle from your current position to the target position. There are 3 or 4 methods of doing CalcAngle depending on how the game works. You will typically use the same 2 functions in every game with minor modifications

📝 Timestamps:
0:00 Aimbot Tutorial Intro
0:22 Organizing Code Structure
1:08 Global Variables
1:40 Malcore Malware Sandbox!
2:53 Getting The Offsets
3:24 Aimbot Functions
4:06 CalcAngle
5:20 GetBestTarget
5:45 Enemy Check
6:12 Best Target Function
7:14 Best Target Algorithm
8:10 Aimbot Implementation
9:03 Testing

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C++ AssaultCube Aimbot Tutorial

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