TimeTravelPenguin TAS
A Hat in Time - Warp to land glitch
updated
Task:
In Whomps Fortress, start by waking up, then break all 5 custom placed !-Boxes in any order.
Timing starts when Mario is first able to move after waking up and ends when the final box unloads after being broken.
This repository serves to archive the critical milestones throughout SM64 TASing history. This repository stores TAS WR files for ILs, ABC, and full category runs.
Anyone is free to use this repository. If you have an improved TAS, wish to add a TAS currently not archived, etc., you can make a pull request. Alternatively, you can join the Super Mario 64 TASing and ABC Discord server and contact me, TimeTravelPenguin.
Tool-assisted speedrunning has been a big part of my life. Newcomers and non-TASers deserve equal access to resources as any other member of the community. However, without understanding the community's structure, accessing TASing information is almost impossible in many cases. So, I have made it my mission to build this library as a way of allowing an easy-access means of locating the verified resources.
Thank you :)
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Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com
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I didn't have much time to optimise my route. In fact, I had 2h at most in-between to very stressful uni assignments. To be honest, I optimised the route best I could, even though I knew the route itself wasn't too good. It blew me away to see how well everyone did! I honestly expected higher placing. Since I have been given a second chance, and since my assessments are done (for now), I have the time to go ham and actually do some legit TTP strats. And, let me tell you, I have already begun for round two!
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Be like me then and join the new TAS Comp: discord.gg/xVAFBq3
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Tbh, idk if an IL route exists, but idc, this is a fun little rando route.
There are a lot of cool little tricks and things you can do, too. Maybe I should do a freerun in this, once I finish the semester, in a few weeks?
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Climb up the ledge without pressing A, then spawn either the red coin star or the 100 coin star.
Timing starts on the first frame that Mario climbs up the ledge and ends on the first frame of the star spawn animation.
Results:
1st. Rush57 9"100
2nd. Alexpalix1 9"667
3rd. TimeTravelPenguin 9"700
4th. DyllonStej 10"100
5th. kanef 10"200
6th. letcreate123 10"400
7th. FilipeTales 10"567
8th. YO_WUZ_UP 12"267
9th. LRFLEW 12"333
10th. TASisRTA 19"033
11th. GottenDesert0 19"800
12th. Walkathon 27"467
DQ. IwerSonsch Other: Wrong .st
Music by Jonny Atma:
youtu.be/PKNCo4dWqJg
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IMPORTANT: I haven't seriously studied mathematics in over two years at this point, so I am severely oversimplifying how one infinity can be larger than another. This is not *entirely* correct in the most technical sense, but for a dumbed down video, and to what I can remember about mathematics, this is a decent enough video to enjoy. Feel free to leave corrections in the comments, and I will make a pinned comment with a list of all corrections!
Pre-description note: I didn't explicitly explain my reasoning for my proof using the more complex notation. The reason is that I defined P(s) and Q(s) as μ(i) times the values of the zeta summation. Basically, I defined P and Q with the μ(i), and thus need to use this notation to show my proof. After reaching a certain point, I could swap back to a more simplified P, Q, and ζ, however, this would go against my grain.
TLDR, I defined the notation, so I used it.
Thanks for watching this video, I know it is very different from my usual videos, but I found some old documents I wrote from March 2018 and thought this would be fun to throw together.
I am still extremely interested in this "assumption" I made, although it seems fairly logical that the sum to the nth prime P will be more than the nth non-prime Q (excluding the first few values of n).
e.g.
P = 2 + 3 + 5 + 7 + 11 + 13 + 17 + 19 + ...
Q = 1 + 4 + 6 + 8 + 9 + 10 + 11 + 12 + ...
Here you can see the sum over P becomes greater than the sum over Q. The inverse would show that 1/Q is greater than 1/P.
Anyway, thanks for watching and keeping interested. Feel free to point out any errors, or contact me for any further math investigations. Cya around!
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Start by selecting any star from the star select menu in CCM.
Collect 3 red coins, bonking/punching a wall after each coin.
End by killing Mario.
Results:
Task 02 Results:
1st. Alexpalix1 14"433
2nd. CeeSZee 14"700
3rd. TimeTravelPenguin 15"800
4th. nathan10nathan 17"833
5th. LRFLEW 19"267
6th. YO_WUZ_UP 19"633
7th. Ojj 20"300
8th. Iwer Sonsch 22"467
DQ. RussEfarmer Wrong Level
Music by Jonny Atma
youtube.com/watch?v=vkvylX4894Y
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Collect 2 yellow coin, 2 red coin, and 2 1-ups. You cannot collect the same item twice in a row or collect more than required.
End by killing Mario.
Results:
1st. TimeTravelPenguin 16"100
2nd. Rush57 16"267
3rd. Alexpalix1 17"167
4th. fifdspence 19"167
5th. LRFLEW 20"100
6th. IwerSonsch 20"533
7th. YO_WUZ_UP 21"900
DQ. nathan10nathan Collected the same item type twice in a row
DQ. MarioKiller Collected the same item type twice in a row
Music by Jonny Atma
youtu.be/hqZhTeCo-bE
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Well, that was cool. Also, long jumps are gross...
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Star 1: 1118vis (18.63 sec)
Star 2: 1078vis (17.97 sec)
Star 3: 1332vis (22.2 sec) (metalcapless)
These stars are low optimised, but a lot of effort went into making them fast. The routes are also sick as. The GWKs were the easiest part to optimise imo. Thanks Nis for the tips.
The third star is kinda LOTAD. It incredibly annoying and I am certain you can land on the star. Also, no, you cannot DSG :( You cannot collect stars when dead or something idfk ask Nintendo
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I know I am established at optimisation, but routing is important too, for a TASer, so that will be my next skill to improve!
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Rerecords: 1493
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Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com
Frames: 4898vis
Rerecs: 8094
Time save: 271vis (4.517 seconds)
WR video here: youtu.be/j8aLRa54ztg
This is 25% speed. It sounds too spooky to be watching at 1:30am...
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Rerecs: 8094
Time save: 271vis (4.517 seconds)
I first TAS'd this in late August 2016. It was good for me at the time, but I've known for a while it was improvable. So, I put myself to the test. There are time saves in each "level". You can see here a slow-mo side-by-side comparison: youtu.be/t8CT1-vWHz8
The majority of time saved is from the 2nd level, where I used an improved BLJ strat to cut out a LOT of wall sliding.
Another insane time cut is with a new BLJ on the bone in the 3rd level. This was known to me shortly after my TAS came out, but it was EXTREMELY difficult to pull off. I have literally spent months attempting to pull it off. But, after a while, I developed an alteration to the previously known faster BLJ strat, which is basically the same, but a more difficult angle to reach a higher point, closer to the star. TLDR: I made it harder for myself.
The rest of the TAS, being the 1st and last level, were mostly small improvements with better techniques. I do believe there is at LEAST 1f improvement in the bowser stage, assuming you can't grab Bowser's tail without sliding for 4 or 5 frames (it's dumb and idk why Bowser is so freakin difficult), but the possible 1f improvement would likely come from a better tail grab location, allowing him to hit the lava sooner. Combined with better movement, there may be another few frames to chew off, but I couldn't do it, and after a while, settled for this.
This TAS was much harder than I thought it would be, looking back at the original. Furthermore, I did the entire thing WITHOUT LUA scripting, due to my MupenLUA not working with ROM Hacks... I tried to be fancy, ok. But I am no CeeSZee where he can do that stuff Non-TAS.
Anyway, I hope this was worth watching. It was a lot of fun to redo. Let me know what you think!
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The SM64 TASing Competition will from now on be hosted by the Global Speedrun Association (GSA) at:
twitch.tv/Speedrun
If you wish to get involved with the SM64 TASing community, you can join:
Main SM64 TAS Server: discord.gg/jxyRgsU
SM64 TAS Competition Server: discord.gg/yTnEgvY
Thank you, everyone, who has supported our community! Feel free to join and participate in future competition tasks! Everyone is welcome!
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Music by:
FamilyJules: youtu.be/gx4DshJGlI0
Jonny Atma: youtu.be/iThZAn7dKrU
Currently, as of writing this, it save/load, can manage a competition leaderboard, and manage the points for the competition!
Github: https://TASComp.pengu.space
Please let me know if there are any glitches or issues!
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I have gotten a little rusty, and feel like this coulda been a lot cooler than just the RTA route (kinda?), but I like it.
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Don't forget to subscribe!
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Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com
glitch as seen: youtu.be/SRCVRYPB5Jc
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Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com
0:00 - Intro
0:13 - 4th Super Watermelon 64 26"13 (504)
0:40 - 3rd Cankicker8 23"43 (483)
1:04 - 2nd Rush57 22"20 (422)
1:27 - 1st TimeTravelPenguin 20"07 (739)
1:48 - Side-by-side Comparison
Task 3:
Start by exiting the igloo in Snowman's Land, using the mandatory savestate. Collect 14 coins, 3 must be red, and finish by entering the cannon.
Link to comp server: discord.gg/U8TCWXc
Music by Jonny Atma
Champions of the Elite: youtu.be/5jOTJSCGEBs
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Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com
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0:00 - Intro
0:12 - 4th CeeSZee 15"00 (1039)
0:29 - 3rd TimeTravelPenguin 14"93 (2062)
0:45 - 2nd IwerSonsch 14"50 (1515)
1:01 - 1st Alexpalix1 13"33 (311)
1:18 - Top 4 Comparison
2:37 - Top 2 Comparison
Task 2:
In Whomp's Fortress, start in the cannon, and exit by pressing/holding A. Collect 30 coins then finish by collecting the star "Blast Away the Wall". You may not collect more than three red coins.
Link to comp server: discord.gg/U8TCWXc
Music by Jonny Atma
The legend of Mario: youtu.be/iThZAn7dKrU
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Z (+ Desired Facing Angle) → Z+B → ??? → Profit
Here is a quick video by plush on exit angles:
youtu.be/1SW9YBPBz9w
Video bt Pannenkoek on speed conservation:
youtu.be/LhXONwmKZDI
Speed is basically conserved from poles because your H.Speed is stored as H.Sliding Speed. When you first touch the ground, because Z is your first input, you are put immediately into a sliding state, to which your H.Speed is set as your H.Speed.
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Outro music by Brendan Horn
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Frames: 1089 (x-cam)
Rerecs: 1119
(Note: I chopped ~2sec of black frames from the beginning of the TAS)
I managed to save 6f off my previous TAS. In all honesty, this TAS is actually dumb. Let me explain what happened.
Firstly, I think I punched 1f sooner than the previous TAS, which makes no sense, but ok lmfao
In the final part of the TAS, from the pipe to the star, initially, I punched, ran for 2f, then Z→Z+B butt slide, then pressed A to recover immediately.
In the previous TAS, I recreated Nis's movement of a TAS he did in a TAS Competition, which was to run for several frames so I can long jump ONTO the pipe, and long jumped again, immediately landing on the rightmost edge of the same pipe, then falling, and doing my first jump on the step. That long jump on the pipe gave the extra speed needed to save the 1f on the previous TAS.
However, this time I did something different. After several hours of comparison, recording movies, and watching them frame by frame, side by side, I realized you can run a frame longer on the first pipe before butt sliding, and then long jumping earlier to reach the pipe. By doing so, it seems Mario has enough speed to not need to do the older movement (and not the long jump for extra speed on the 2nd pipe). If I used the older movement, running for those extra frames lost speed, but the long jump on the 2nd pipe gave it back allowing the jump dice to reach the star.
This time, however, I ran 1f longer on the first pipe, landed closer to the pipe, and then saved time back by not needing to run. Finally, on the dive jump, I had to delay the dive a little to avoid bonking, but that's ok. It was still fast!
These details may be slightly incorrect. This TAS is honestly really confusing.
This is a terrible explanation, but I hope it makes sense.
tl;dr WR
Furthermore, I redid this whole TAS from scratch, because I wanted to test the other 2 segments for improvements: pre-underground, and underground. Neither seems improvable.
** TAS History:
→ Plush (18"28) youtu.be/X_-_NM1vW_g
→ TimeTravelPenguin (18"25) youtu.be/fbVo1tHTCqc
→ TimeTravelPenguin (18"15)
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This ROM hack was made by Kaze:
youtube.com/user/KazeBG0
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youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ
Music by Brendan Horn
http://www.boyonastringmusic.com
Edit: Now with closed captions for the visually impaired due to this fucking meme
Start in the Shifting Sand Land star select screen.
Collect two red coins and two 1-ups, finish by dying.
For some reason, my webcam was delayed lol
Join here: discord.gg/U8TCWXc
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0:00 - 6th Rush57 25"83 (269)
0:29 - 5th fifdspence 25"50 (737)
0:54 - 4th Jongyon 22"53 (4322)
1:17 - 3rd CeeSZee 22"40 (365)
1:39 - 2nd TimeTravelPenguin 21"40 (3022)
2:01 - 1st MKDasher 20"90 (404)
2:22 - Top 4
Task 1:
Start in the Shifting Sand Land star select screen.
Collect two red coins and two 1-ups, finish by dying.
Link to comp server: discord.gg/U8TCWXc
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Music by Jonny Atma
Koopa's Road: youtu.be/lBz4M7vv2iE
Staff Roll: youtu.be/T8KFlTk0WxE
This guide is focused around Yamaha's MG series mixers. But, you can associate any knowledge with other mixers, too!
Timestamps:
0:00 - Introduction and basic mixer function overview
6:34 - Mixer setup guide
11:27 - Separating your mic in discord (via AUX/FX SENDs)
If there are any corrections, alterations, or further explanations, I will add them here:
• As you can see in my video, I have two PC outputs - the USB and the "music" track. Note that this is the maximum number of outputs you can do without using other audio interfaces. Your PC can only use one AUX output at any given time (from what I am aware).
Feel free to comment and ask questions!
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Frames: 598 (first nonwhite to xcam)
Save over last TAS: 419 frames (6"98)
Previous TAS: youtu.be/RVBUq5mWK0E?t=16s
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This is a Tool-Assisted Demonstration of the MIPS clip performed in speedruns.
The shown method involves a more difficult method of clipping the 2nd door, the 30 Star Bowser door. An alternative to jumping into the door, you can use the same method as clipping the first door in the right corner of the door.
I was having issues with a 50Hz buzz from my Nintendo Switch's AUX plug, but apparently, this Noise Isolator exists: http://a.co/0xfLPao
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I found the new "elevating hat jumps" strat for both BitFS and BitS.
My Bowser is bad. General movement for this run is bad, compared to my other runs. This run is a pain in the ass to do, let alone to do good.
120% Possible to sub 1:30, in a super optimal run, if not, much lower!
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Note that I say this is for v4. This is a mistake. I meant v5. But, I think the majority of this can be done in previous versions.
Hack: youtu.be/iq2iQPCXyZ8
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Feel free to join the discord, and check out the stream!!!
Equipment:
• Mic: Electro-Voice RE20 || Used for streaming, voice overs, and other stuff
• Mixer: Yamaha MG12XUK || Mixing Audio so I can maintain audio levels when I stream, without having to change programs all the time. Also, the cool effects are fun
Basic descriptions of stuff:
• Gain: Adjusts the mic sensitivity (Kinda like the ISO of a camera; Too much gain means lots of gross noise saturating your sound)
• Compression: Lessens the dynamic range between the loudest and quietest parts of the audio signal
• EQ: Equalisers - Adjusts the balance between frequency
• FX: Fancy pants effects :^)
• Pan: Change the leftness/rightness of the audio signal
• Level: Changes the strength of an audio signal (So, the volume)
Fun times
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Be sure to check him out:
twitch.tv/360chrism
twitter.com/360Chrism
A special thanks to my brother, HeadphonedMage, for letting me use his place for the podcast!
Check him out:
twitch.tv/HeadphonedMage
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Outro music by Brendan Horn
http://www.boyonastringmusic.com
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Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com
I want to see the community B R E A K this go go go go!!!!
The reason the game LAGS is because if you hold right to shoot a portal, then press left whilst still holding it, it reshoots the same colour portal, and L A G S like a beast
Rom hack by Kaze
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Outro music by Brendan Horn
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Note: It was really late when i recorded this, so please excuse my softened and crackly voice :p
Here is a link to the powerpoint file with all the information, and two extra pages, showing the formulae for calculating the sum of unique angles in both 2-dimensions and n-dimensions:
cdn.discordapp.com/attachments/351623933457334282/430732223441010688/Unique_Angles.pptx
Or just check out this imgur album to see the formulae:
imgur.com/a/MNbTH
(I noticed one mistake so far in the final formula. The domains up top should be less than or equal to. I mistakenly wrote less than)
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Outro music by Brendan Horn
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This is an old problem that Jongyon and I came up with around a year or so ago. Although he was more interested in, I guess, the more practical uses, I was more interested in the mathematics.
This problem isn't easy to solve, but if it is requested, I am happy to go through the mathematics in another video. But it wouldn't be too easy to understand for some viewers.
This problem doesn't have a nice clean formula, by the way. It is a multi summation function (equal to the number of dimensions, by the way) that, more or less, has an IF statement in the middle (or multiple for multi-dimensions), along with the GCD(x,y) (or GCD(x,y,z,w,v,...) for.. ok, you get the point). Neither the "IF"s, nor the GCDs can be expressed with mathematics in a formulative sense, making this problem almost impossible to have a CLEAN answer for.
Anyway, here are the .SVGs and .PNG file exports of (0,0) to (128, 128), and (-128, -128) to (127, 127):
cdn.discordapp.com/attachments/351623933457334282/427809731932061696/Images.zip
^Sorry they're kinda bad. The more the dots, the harder it is to render, so they have BAD overlap
And as promised, here is some of the mathematics that was shared between me and other users in a mathematics forum. I won't explain it, because some of it has to do with a multi dimension version of this problem (e.g. the number of unique angles in 3D, 4D, ..., 99D, etc.). I am only providing it to contextualise the mathematics into something you can see. Note that there may be minor, or large, mistakes.
imgur.com/kSg6o3G
imgur.com/53C46j9
imgur.com/jc3t8L2
imgur.com/eEdIrYC
imgur.com/5PMyuwD
Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com
twitter.com/el_man_ton/status/977615744182530053
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Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com


