Randomocity RemixesWhat's up ya'll? I was scrolling through YouTube and saw that some other music channels like @TnhGameRemixes and @yinshon have been making and uploading their own interpretations of how the music for Sonic Superstars should sound. I got kind of inspired and decided to give it a shot myself.
I'm pretty happy with how this turned out! It's also one of the first tracks that's given me a chance to really try out the Korg M1 VST now that I own it, most of the percussion in the track is actually from there so that's cool!
Sonic Superstars Mock OST - Bridge Island Act 1Randomocity Remixes2023-06-15 | What's up ya'll? I was scrolling through YouTube and saw that some other music channels like @TnhGameRemixes and @yinshon have been making and uploading their own interpretations of how the music for Sonic Superstars should sound. I got kind of inspired and decided to give it a shot myself.
I'm pretty happy with how this turned out! It's also one of the first tracks that's given me a chance to really try out the Korg M1 VST now that I own it, most of the percussion in the track is actually from there so that's cool!
I'm a huge fan of Sonic Before the Sequel (it was one of the first fangames I ever played) and have wanted to remix Hilltop Heights Zone for ages but was never able to due to it using a surprisingly difficult to find rap sample. I very recently managed to find a random song utilizing the same sample and thanks to the evolution of technology (FL Studio has a tool that allows you to separate audio into individual stems) I was able to isolate the vocals and finally get a clean version of the sample after all these years!
With the sample in hand, I wanted to challenge myself to re-imagine Hilltop Heights' theme in a more energetic and modernized way. I also challenged myself to try out some new techniques in this track, in particular the record scratching, which I did using FL Studio's "Gross Beat" plug-in and am very proud of if I do say so myself.
Very important note, but both background screenshots in the video are NOT from the original Sonic BTS. They are from Sonic Before the Sequel - Reprise, a project aiming to modify the original Sonic BTS and update it to modern standards. That project is being developed by KartinX on GameJolt, please go show them some love 🙏: gamejolt.com/games/SBTS-repsise/700610
Got suggested to do this by a commenter named "lapiduspetar" on one of my other Cyberspace remix videos and thought this was a good track to get inspired by so I decided to give it a shot. I tried putting more effort into my mixing this time around to make everything sit nicely since there's so many sounds going on at once. Really enjoyed sampling the original song too!
Felt in the mood to try doing another Final Horizons style remix. Spent a little more time on this one than "Enjoy this World" (I spent like 4 hours on Enjoy this World and probably around 6 hours on this one). I'm still actively trying to learn and improve my electronic music production skills so I used the "Wishes in the Wind" remix from the original soundtrack as a reference and also got inspired by "Hi Friend" by Deadmau5. Really happy with how it turned out!
Haven't made music in a while and I wanted to stretch my muscles, so I challenged myself to try and finish this in one sitting. Spent about 4-ish hours on it. Hope ya'll enjoy (this world)!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQGreen Hill Zone Remix - Sonic the HedgehogRandomocity Remixes2022-10-04 | Hey all, here's a track I've been working on the last couple of days! I've been larning to use a new software that allows me to split .vgm of files of Sega Genesis music into their individual stems and have been putting it to the test by remixing old Sega Genesis songs in a "new" style (kind of like the Act 1 remixes in Sonic Generations). Here's my take on Masato Nakamura's Green Hill Zone that I had an insane amount of fun making!
I might do more music like this in the future, we'll see.
The Remix of "Reach for the Stars" used in this video was done by the incredibly talented KITSUN3POWR, who will also be contributing to the game's original soundtrack! You can find their upload of the full song here: youtube.com/watch?v=nvmLoZjPPqs&t=0s
See ya at SAGE!Tornado Defense Liquid DnB Remix - Sonic UnleashedRandomocity Remixes2022-07-10 | Hey all! Here's a track I've been working on for my upcoming fangame!
This music is going to play in the game's special stages (which will have Sonic riding on the Tornado while Tails flies it just like in this video). Unlike how the song is here, the in-game version is actually dynamic and more instruments will gradually get added to the mix the further into the stage you get.
While I was working on the song I figured it'd be cool to cut a version that could be listened to all the way through and post it for all of you to enjoy. Hope you like it!
I'm probably gonna keep my mic off but I'll hop in chat to type comments now and then if people are talking.Planet Wisp Act 2 Chill Lo-Fi Remix - Sonic ColorsRandomocity Remixes2022-06-30 | What's up you guys! Tried something a little different this time around.
Secret confession but I've actually been developing a video game recently! Working on the game has been really fun but I've found that I've been pouring almost every ounce of free time I have into the project and I was starting to feel a little burned out.
I realized how long it had been since I'd just sat down and made a song just for fun and with how stressed I've been feeling lately I figured doing some chill lofi hip-hop might help me calm down. I was glad to find that I was right :)
Hip-hop isn't a genre I do too often but this was honestly really fun to make so who knows, maybe I'll do more in the future!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQA New Frontier - Sonic Frontiers Teaser Theme RemixRandomocity Remixes2022-06-01 | I saw the teaser pop-up for Sonic Frontiers in my YouTube feed yesterday and was IMMEDIATELY taken by the music playing in the background; so naturally I had to remix it, lol. Tried to go for a serious, cinematic feel with this one so I hope people like it.
Still VERY interested to see how Sonic works in an open-zone environment but I think Frontiers is gonna be pretty fun!
(the game's logo was ripped by u/OG_Nickname on Reddit)
Happy listening!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQSonic Generations...But All Of the Zones are from Fangames!?! [White Space Medley]Randomocity Remixes2022-03-15 | In high school, Sonic Generations style remixes were what exposed me to the video game remix community. I used to spend HOURS listening to modern/classic style remixes and white space hub style remixes from artists like Shirojyu, Ashzone, Tee Lopes, Nefault1st, the Segatenderations team, and so, so many more.
Listening to all of those remixes over the years gave me a crazy idea: what if I made a Sonic Generations fangame, but with a twist. Rather than the game's zones pulling from Sonic's OFFICIAL history, they'd draw from his FANGAME history instead! Thus, "Sonic Fanerations" was born! It'd be a big fat celebration of the Sonic fangame development community and all the amazing titles they've put out over the years, many of which I grew up playing!
I couldn't stop myself from diving headfirst into making the theme for the game's "White Space" hub world as soon as I got the idea. In-game, this music would dynamically switch depending which zone you were standing in front of and loop until you entered it (just like in the original Generations!)
At this point, I'm not sure if a fangame like this is something I could make happen on my own, especially considering the resources and time it would take (a lot of original art assets would be needed and I'm also in my final semester of college and am SUPER busy right now; not to mention level design, either finding an engine or building one from scratch, testing, etc. etc.). But it's a project I'd really love to see brought to life so I honestly forsee myself at least trying to make it at some point in the future (likely with some help from some fangame dev veterans in the community since I've never made a fangame on my own before, lol)
In the meantime, I hope this medley makes all of you as nostalgic about Sonic's fangame history as it did for me making it.
Happy listening!
Timestamps: 0:00 White Space (Sonic Generations) 0:39 Hilltop Heights Zone (Sonic Before the Sequel) 1:15 Starry Night Zone (Sonic Megamix) 1:52 Frigid Fortress Zone (Sonic Timetwisted) 2:29 BOSS: vs Metal Tails (Sonic After the Sequel) 3:06 Deep Sea Zone (Sonic Robo Blast 2) 3:43 Cyan City Zone (Sonic After the Sequel) 4:20 Diabolical Nebula Zone (Sonic Advance 4) 4:57 Metallic Streets Zone (Sonic vs Darkness TNR) 5:34 Phantasmal Thicket Zone (Sonic Rush 3) 6:11 BOSS: vs Egg Juggler (Sonic After the Sequel)
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQSonic Colors Ultimate - Planet Wisp Act 3 (Randomocity Flip)Randomocity Remixes2022-01-03 | Hey all! I was listening to the Sonic Colors: Ultimate soundtrack during the last few weeks of my Fall semester and got a stroke of inspiration after hearing the Planet Wisp: Act 3 remix by Kenichi Tokoi. At around the same time that I heard the remix I had just learned about the deceptively powerful sampling capabilities present in FL Studio's "Fruity Slicer" plugin, and was just itching to try using it to sample the song's main piano riff. I couldn't sleep one night during finals week and basically stayed up working on this instead.
This track was a lot of firsts for me! First time chopping and flipping a sample. First time playing a melody on an actual keyboard instead of placing the notes with a mouse (that's really me playing on piano keys in real-time from 1:34 - 2:02! I know it might seem silly I'm so hyped about that but I haven't seriously played piano since the classical lessons I had when I was a kid. Getting back into it for this track was huge deal for me!) With all of these big "first times" I thought this would be a fitting track to kick off the new year! Happy 2022 guys, let's make it rock!
Happy listening!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQDearly Beloved [Remix] | Super Smash Bros. Ultimate (fanmade)Randomocity Remixes2021-10-07 | Hey all, typing this description I can't help but feel a bit warm and fuzzy inside. It still absolutely boggles my mind that Super Smash Bros. Ultimate is finally done. With the reveal of Kingdom Hearts' very own Sora as the final character in the game, I figured I'd do something grand to celebrate!
I've never played through any of the Kingdom Hearts games, but as a huge fan of video game music I've listened to plenty of tracks from the series. Of all the one's I've heard, Dearly Beloved is definitely the one that manages to tug at my heartstrings the most. When I saw Sora's song list, I was a bit bummed there wasn't a version of Dearly Beloved included (not counting the swing mix from KH Melody of Memories of course). Because of this, I decided it would be fun to compose my own remix of the song instead!
Anyways, I really hope you guys enjoy the music :D
I wanted this movement to pack some energy while also feeling heroic and exciting! I'm a huge fan of Ostinato Strings, and they were also present quite often in both Spider-Man game scores, so I made sure to make them incredibly present here. Additionally, writing the hip-hop beat and 808 bassline was a lot of fun, and helped provide support for the track to ride on.
The little synth noises in the background were probably my favorite part to write :)
Since this movement would be playing while Miles is swinging low and slow, I wanted it to have a more playful feel then the high version. I filtered the drum beat to make it more subdued, and the track starts off with plucked pizzicato strings, helping drive home that playful feel.
The staccato string pattern that accompanies the brass after the intro was actually added pretty late, but it really helps drive the rhythm of the song and help keep up the heroic feel.
When I was writing this, I could practically see Miles swinging over the street in my head :D
The pause screen is a sacred place in video games, where the player gets a brief reprieve from the excitement of the gameplay and an array of options to customize and tend to their character.
The pause menu in the original Marvel's Spider-Man featured a relaxing, dream-like quality to its music. On the contrary, Miles Morales' pause music actually changes throughout the game, and a lot of the pause themes feature the stripped down beats from the webswinging themes that play during gameplay.
I decided to draw inspiration form the dreaminess of the first game's pause menu, but also honor the second games choice to have the pause themes be reflective of their webswinging counterparts. This theme is essentially a dreamy, relaxing version of the high movement, and my hope is that it would relax players as they spend time customizing Miles.
The Ostinato Strings sound SO good with that reverb :D
While swinging around New York, naturally Miles will come across bad guys doing bad things. When this happens, the music dynamically switches to a combat version of the current theme and all bets are off!
I wanted the combat movement to carry that heavy, dark feeling that something bad is about to go down. I kept the filtered drum beat from the low movement to help drive this point home, but also introduced a loud and present new drum loop to help give the piece energy and get players hyped!
I also wrote in a male choir singing an ominous chord progression (a progression I actually lifted from one of the combat themes in the original game. In Miles Morales a lot of motifs are reused between different musical pieces, so I figured I'd similarly do a callback here!)
If you listen closely, there's a synth playing one of the Underground's main motifs toward the end of the song. I really enjoyed slipping that in there ;)
In this video, I edited footage from Spider-Man: Miles Morales to feature the music I composed playing in the background. The goal is to showcase how my suite accounts for all of the gameplay states present in the game, and would be able to support switching between them dynamically.
Ya'll have no idea how fun this was for me to edit. Playing back the video for the first time made me feel like a kid on Christmas!
It's my dream to work as a composer on a game like this for real one day. But until that day comes, I'll keep working on fun projects like these to hone my skills and learn as much as I can!
I received Spider-Man: Miles Morales as a birthday present last year and was absolutely taken by its soundtrack after playing it. Those of you who've played it know that the soundtrack, composed by filmscore veteran John Paesano and hip hop producer Boi-1da, features a unique "hip-hopera" sound that combines the hallmark sounds of hip-hop, such as hi-hats and 808s, with those of orchestra.
Having a passion for both sounds, I decided to challenge myself to compose an original suite in the style of the game's soundtrack. Additionally, I wanted my suite to sound authentic, as if it could be heard in the actual game. This involved me spending an immense amount of time listening to the isolated versions of each song in the soundrack over on xXSilentAgent47Xx's YouTube channel (their videos were extremely helpful!) and trying my hardest to ensure my suite covered every possible gameplay state.
This video is the result of that effort, featuring a high movement, low movement, and combat movement. I really hope you enjoy this project as I put a lot of time, effort, and heart into it! If you'd like to listen to the movements on their own or watch the live mixing demo you can do so in the "Miles Morales Project" playlist here:
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQCrouch-Blocking Dragon Cover - Thems Fightin HerdsRandomocity Remixes2021-06-24 | Hey ya'll! Here's a track I've been eager to share ever since I started working on it! Crouch-Blocking Dragon is literally my favorite song from the Them's Fightin' Herds soundtrack (although "Huoshan" comes VERY close, haha). When I was listening to the original I loved the mixture between synth sounds and the piano playing the main melody.
Covering this song gave me a chance to practice my synthesis skills with Serum, but more importantly it gave me the opportunity to brush up on my drum skills. Drums are something I'm finally starting to get the hang of and I REALLY think they shine in this track!
EDIT: Eagle-eyed viewers will notice that this is actually a re-upload. I made a mistake when rendering the video I uploaded earlier today that resulted in the audio sounding super compressed. I had to take it down and re-upload a new version, the issue should be gone now!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQWhat if Sonic Colors Ultimate had Hub World Themes like Sonic Generations?Randomocity Remixes2021-05-31 | Hey all! I was super hyped about the announcement of Sonic Colors Ultimate during SEGA's Sonic Central livestream the other day! Colors is legit one of my favorite games in the series and I CAN'T WAIT to play through the game all over again :D
To celebrate the game's announcement I though it would be fun to do arrangements of all the game's level themes in the style of Sonic Generation's "white world" hub themes. This took a surprisingly long time to put together (feels like I've been working on it nonstop for the past 3 days) but it was definitely worth it!
Happy listening, and reach for the stars!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQChao Paradise Remix - Sonic OmensRandomocity Remixes2021-05-15 | (I'd like to preface this video with a quick note about Sonic Omens. I found out recently that the creator of this fangame is actively accepting Patreon donations for its development, which is a big no-no. Fangames have been and always should be passion projects, and accepting money for their development encroaches on the IP they pay tribute to. Please note that in making this remix, I am not in ANY way expressing support for this practice or for the game itself; this remix stems from my enjoyment of John R1se's work on the game's soundtrack, not from the practices of the game's creator. If you are interested in playing Sonic Omens, please do NOT sign up for its Patreon page or give money to its creator. These practices could lead to SEGA cracking down on Sonic fangames and putting the future of the Sonic fangame community in jeopardy. Thank you.)
Hey all, back again with another remix! While browsing YouTube the other day I stumbled on a video of someone playing through the fangame "Sonic Omens". I was particularly taken aback by the game's soundtrack, the music was great! From the moment I heard the first guitar strum in "Chao Paradise's" theme I was already hooked!
The guitar and chord progression in Chao Paradise reminded me a LOT of the song "Flight Over Venice 1" from Assassin's Creed 2, so I chopped some samples from that song and used them to make this remix. Enjoy!
Hey all, here's a song I made for the final project of my music theory class! I had a great time learning about music theory this past semester and am beyond excited to put what I've learned to use in my future work!
Couldn't sleep last night and threw this together really quick, lol.
Happy listening!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQBeach (NSMB Wii) [Edit] - NSMBW in Super Mario Maker OSTRandomocity Remixes2021-01-31 | Hey all, here's yet another edit theme for the NSMBW in Super Mario Maker modding project! The beach theme is one I've always found really fun and I was kind of bummed when it was never added to Super Mario Maker 2. Good thing the power of modding is letting us add it in ourselves, lol!
This track was a phenomenal amount of fun to work on! I really tried to capture the bright, cheery, bouncy island feel of the original while also mixing in some new stuff!
I also used this song in a pinball project I made for my college game design class. I'll include a link to it as soon as I post it on itch.io!
Happy listening!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQSky Canyon Zone (Drum and Bass Remix) - Sonic the Battle Fighters OSTRandomocity Remixes2021-01-13 | Hey all, here's the second remix I arranged for the Sonic the Battle Fighters OST! Drum and Bass is a genre I've always loved and I really enjoyed spinning the original Sky Canyon Zone track (which is pretty mellow actually) to fit the genre!
I had an insane amount of fun working on this track and it's actually crazy how much it changed from start to finish. Dance music was one of the first genres I dabbled with when getting into remixing so making this track really made it dawn on me how much I've grown as a producer!
It was also really fun making music in the context of a specific game genre. Fighting Game's are always action packed and have crazy moment-to-moment gameplay, so I was sure to make this song super high energy!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQBetween the Bark and Branches - Halo Infinite Through the Trees CoverRandomocity Remixes2020-11-11 | Hey all! Here's a cover I whipped up of one of my favorite songs from what's been released so far of Halo Infinite's OST. "Through the Trees" had an incredibly chill vibe and I thought it was so neat they decided to remix "Walk in the Woods" from the original Halo!
I've been learning how to make more "orchestral" sounding game music lately and this cover is one of the things that has stemmed from it. I was trying to focus in on strings, percussion, and piano for this piece specifically so I hope it comes through. The vocal sample towards the end was really fun to work with too!
P.S. I know Halo Infinite was originally supposed to launch this month so it's a bummer it got delayed. But stay strong Spartans, we'll be ready when it launches next year :D
I know the Lost Woods aren't a typical "horror" area, but I've always found them a bit spooky and unsettling. They tend to look quite different depending on what game they're in but they always have some sort of navigational puzzle to put your mind to the test, lol.
I decided to remix the Cadence of Hyrule version of the Lost Woods theme because I really like the way it sounds. The Cadence of Hyrule version itself is a remix of the theme from A Link to the Past, so I guess this is a double remix, haha
Happy listening!
Video made with FL Studio ZGameEditor Visualizer plugin
Effect author credits:
Linear - StevenM,OBV10U3_NINJA,Youlean
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQMarvels Spider-Man: Miles Morales Pause Menu Music (fanmade recreation)Randomocity Remixes2020-10-21 | Hey all, this is a song I whipped together in about a day while procrastinating on a term paper I really need to get done, lol. Insomniac Games posted a tweet yesterday where Miles and Peter have a conversation over text. The music in the background was absolutely wonderful so I decided to try and recreate it. The general vibe of the music reminded me of the pause theme from the first game, so I'm pretty sure this'll end up being the game's pause theme.
I've never tried to do retro 80s style synth music before so working on this was a lot of fun! My sister also taught me about "gated reverb" which is a technique used in a ton of 80s songs. I used it on the percussion in this song and it really made a difference!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQSky (NSMB Wii) [Edit] - NSMBW in Super Mario Maker OSTRandomocity Remixes2020-10-08 | Hey all, I've been working on this project for about a month now and I'm super happy to finally unveil the finished product! On my Ground Edit theme remix video, I was contacted to contribute some music to a mod adding the level themes from New Super Mario Bros. Wii to Super Mario Maker 1 and 2! The Ground theme I arranged is being included with the mod and I also got to create this Sky theme and a Snow theme to go with it.
The background image is from a tourism site called "Great European Travel". I'm pretty sure Apotos is based on Mykonos Island and its famous windmills, lol
Happy listening!
SoundCloud: soundcloud.com/dylan-storm-2 Twitter: twitter.com/Storm_1208?lang=en Main YouTube Channel: youtube.com/channel/UCdrcW136Gza5grPnZHCGiVQSliding Blocks Cover - New Super Luckys TaleRandomocity Remixes2020-08-31 | I've been going through some writer's block lately and decided to break out of it by forcing myself to finish whatever song I started working on, regardless how I feel about it. This is the first song that has come from this mentality and I'm really proud of it!
imo the soundtrack for NSLT gets slept on. It has a lot of amazing tracks but I rarely here people talk about it. If you haven't gotten a chance to listen to it for yourself, it was just recently added to Spotify so go check it out. You should play the game itself too!
I actually had an immense amount of fun making this. Out of all the components of a song, percussion has always been something I struggled with a bunch. I feel I did really good job on the drum beat this time around. I also got to put my new Spitfire string samples to use and they ended up sounding great! I hope you all enjoy!
I've always thought personally that it would've been better if Nintendo had used the music and aesthetics from NSMB Wii for Mario Maker instead of NSMBU, so here's my rendition of what the edit music for the ground theme would sound like in the game.