Uploaded June 2021 | Updated September 2026, 2 weeks ago
On January 4th, 2020, the official Prototype rom of Buzz! Junior: Robo Jam was found in Hidden Palace. In this video, I'm going to be doing a playthrough through the prototype, and spot some of the differences and changes that it would've originally have before the full game.
You can try the Prototype for yourself here (remember, a Buzz Buzzer controller is needed to play it):
And also in Hidden Palace are all of the changes that the prototype has that the full game had changed or removed:
- Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
- The announcer "Sarge" has a different voice actor. Before being voiced by Philip Maurice Hayes in the US and Ewan Bailey in the UK.
- In the "Choose Your Position" screen, switching from one Robot to another one too quickly will cause the game to crash.
- The title screen has a Team Mode in the game but it ended up being scrapped.
- The Options Menu on the title screen only has Screen options like Widescreen and Screen Alignment.
- The screen goes black on the loading screen.
- Every video file is a placeholder with early names for the mini-games.
- This build has an unused mini-game in LEVELS00/GAME_006. Which is a reference to a fighting mini-game called "Robot Rumble".
OTHER/GAME_END goes unused in this build.
- A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
- The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu, (It can tweak the game's settings) a Settings menu, (This can modify the mini-games settings), and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
- Animations can be played by selecting an item in the Named Items Menu. For example, BLUE ROBOT. After you selected the item, go back and scroll down to the item you selected and press right and you can scroll up and down on the different animation slots. And press X to select one and you can view the animation.
- The mini-game "Mad Mallets" wasn't implemented in this build.
- The mini-game "Go Nuts!" Has lasers in the course and it will stun you if you touch it.
- The mini-game "Octo-Beat" has a different looking model for the Alien, different music and the music doesn't change.
- The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
- The mini-game "Robot Teleport" has guns implemented in this build. If you pick one up, you can shoot the other players with the colored buttons to gain some more points.
- The mini-game "Cosmic Keepers" looks to be very unfinished. This mini-game only features a Goal, the Soccer Balls, the Platform that the Robots are standing on, and a Jungle Background.
- A few mini-games have missing sound effects.
- Many of the mini-games in this build look pretty complete and some look very unfinished.
Encased people don't know what Buzz! Junior: Robo Jam is:
Buzz! Junior: Robo Jam is a 2007 family game for the Sony PlayStation 2, and is the second game in the Buzz! Junior series of games. Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. The simple gameplay allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot-based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players. - Wikipedia
On January 4th, 2020, the official Prototype rom of Buzz! Junior: Robo Jam was found in Hidden Palace. In this video, I'm going to be doing a playthrough through the prototype, and spot some of the differences and changes that it would've originally have before the full game.
You can try the Prototype for yourself here (remember, a Buzz Buzzer controller is needed to play it):
And also in Hidden Palace are all of the changes that the prototype has that the full game had changed or removed:
- Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
- The announcer "Sarge" has a different voice actor. Before being voiced by Philip Maurice Hayes in the US and Ewan Bailey in the UK.
- In the "Choose Your Position" screen, switching from one Robot to another one too quickly will cause the game to crash.
- The title screen has a Team Mode in the game but it ended up being scrapped.
- The Options Menu on the title screen only has Screen options like Widescreen and Screen Alignment.
- The screen goes black on the loading screen.
- Every video file is a placeholder with early names for the mini-games.
- This build has an unused mini-game in LEVELS00/GAME_006. Which is a reference to a fighting mini-game called "Robot Rumble".
OTHER/GAME_END goes unused in this build.
- A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
- The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu, (It can tweak the game's settings) a Settings menu, (This can modify the mini-games settings), and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
- Animations can be played by selecting an item in the Named Items Menu. For example, BLUE ROBOT. After you selected the item, go back and scroll down to the item you selected and press right and you can scroll up and down on the different animation slots. And press X to select one and you can view the animation.
- The mini-game "Mad Mallets" wasn't implemented in this build.
- The mini-game "Go Nuts!" Has lasers in the course and it will stun you if you touch it.
- The mini-game "Octo-Beat" has a different looking model for the Alien, different music and the music doesn't change.
- The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
- The mini-game "Robot Teleport" has guns implemented in this build. If you pick one up, you can shoot the other players with the colored buttons to gain some more points.
- The mini-game "Cosmic Keepers" looks to be very unfinished. This mini-game only features a Goal, the Soccer Balls, the Platform that the Robots are standing on, and a Jungle Background.
- A few mini-games have missing sound effects.
- Many of the mini-games in this build look pretty complete and some look very unfinished.
Encased people don't know what Buzz! Junior: Robo Jam is:
Buzz! Junior: Robo Jam is a 2007 family game for the Sony PlayStation 2, and is the second game in the Buzz! Junior series of games. Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. The simple gameplay allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot-based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players. - Wikipedia










