Burnout Paradise Version 1.0 Playthrough - Part 1 - Its Still Visceral @RavenwestRacing
Burnout Paradise Version 1.0 Playthrough - Part 1 - Its Still Visceral  @RavenwestRacing
Uploaded April 2024 | Updated September 2026, 3 weeks ago
Today i'm playing the last installment on my favorite arcade racer franchise, Burnout Paradise. While i do like physics being visceral again after being absent on previous, some of it are step backwards like the races are easy and road rage while i do still like them especially with these crashes, i don't like that i can do it wherever i want to go which render a bit less riskier than previous which involves different tracks. Speaking of that, this is the first in the burnout series trying to do open world for the next-gen platform at that time. It's good emphasis on it since you had to explore around to find events which is required to progress through the game.

I'm playing version 1.0 of the game which was better due to old graphics, filter and sounds which it's major cause it got downgrade in later versions and it sucks.

Played this on: RPCS3 Latest(on whenever i recorded at)
Game ID: BLUS30061

Playlist: youtube.com/playlist?list=PLucg7ycil245kwaLayWp_FumgUik8e5hT

Settings that i changed:

Resolution Scale(GPU): 150%(1920x1080)
Anti-Aliasing(GPU): Disabled(due to my gpu not being supported by rpcs3)
Framelimit(GPU): 60
Anisotropic Filter(GPU): 16x
GPU Additional Settings Enabled: VSync,Multithreaded RSX and Asynchronous Texture Streaming
Buffering(Audio): 100 ms
Time Stretching(Audio): 70%
Pad Handler in Multi-threaded to maybe get rid of input lag that occur with default setting
VBlank Frequency(Advanced): 120 Hz(to get 60fps crash cutscenes if you can ever hit it at that frame)

Specs:

OS: Windows 11 x64
CPU: AMD Ryzen 5 4500 Stock
GPU: Powercolor RX 6600
RAM: 2x8GB GeIL Evo Potenza DDR4-2666mhz
Storage Type: Emulator on SSD and Games are on HDD
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Burnout Paradise Version 1.0 Playthrough - Part 1 - It's Still Visceral

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