Bump and Displacement Maps in Vray for Sketchup Tutorial @SketchupStyle
Bump and Displacement Maps in Vray for Sketchup Tutorial  @SketchupStyle
Uploaded March 2020 | Updated September 2026, 1 week ago
How does bump mapping work?
Bump maps are one of the oldest form of image map types and have been used for decades to add surface relief to models. Bump maps are not very resource-intensive, making them a popular choice for a wide range of relief work.
The catch with bump maps is that they cannot render corner or edge detail, which makes them problematic in certain situations, for example adding brick detail to a corner edge. Bump maps are by far the easiest type of relief image to manage as they work with practically any surface, no matter the geometry.
What does a displacement map do?
Displacement maps, although they can be derived from the same type of image as a bump map, are much more powerful. They can truly deform geometry up to and including edge detail, making them ideal for a much wider range of uses such as terrain creation (sometimes a displacement is called a height map for large-scale deformation) and detail modelling.
The reason that displacement maps are not as commonly used is that they can be computationally intensive and they tend to like high-resolution geometry to work with, which can make them less than ideal for some tasks.
Either way, understanding bump and displacement maps will enable any artist to add detail to their models more quickly and intuitively than through other image-based methods.


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Bump and Displacement Maps in Vray for Sketchup Tutorial

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