Building Games for Old Retro 1985 Hardware in C @ModernVintageGamer
Building Games for Old Retro 1985 Hardware in C  @ModernVintageGamer
Uploaded December 2025 | Updated September 2026, 2 weeks ago
Ever wanted to code a game from scratch that runs on an old retro computer hardware from 1985 ? Challenge Accepted - This is my Work in Progress port of Zippy Race that runs on a standard Commodore Amiga A500 with the Original Chip Set (OCS) and just 512k/512k. In this episode I walk through how the port came to be and how I solved various challenges with the development of the game. I hope you enjoy!

Sources/Links:

youtube.com/watch?v=W7G-9J352lY
youtube.com/watch?v=y1_gZAsiaw0
youtube.com/watch?v=WRSEHmit7YM
youtube.com/watch?v=Wd1p2UmoE-Y
youtube.com/watch?v=Mb1xrYORwuY
youtube.com/watch?v=JnkfnG9_yqk
youtube.com/watch?v=LakPMXrHLs8
youtube.com/watch?v=v9nD9DQwd80
youtube.com/watch?v=RvcQ5FJTdxs
youtube.com/watch?v=WZzTp3vSC0g
github.com/BartmanAbyss/vscode-amiga-debug
github.com/weiju/amiga_hardware_in_c
codetapper.com/amiga/sprite-tricks/jim-power
eab.abime.net/showthread.php?t=121333

TimeStamps:

00:00 - Intro
01:10 - Lets Make a game for the Amiga
02:37 - Requirements
03:17 - What Game Should I Make?
04:23 - All About Zippy Race
06:03 - Development Environment
09:00 - Sprite Rendering
10:23 - The power of the Amiga Blitter
12:02 - Amiga Sprites/ Rendering the Motorcycle
15:33 - Scrolling the Background
20:38 - Building Tiles/Tilemaps
21:44 - Rendering the HUD
24:42 - Some more improvements
23:50 - Outro

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Building Games for Old Retro 1985 Hardware in C

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