Building bots to solve pipeline challenges at every stage of growth @PerforceSoftware
Building bots to solve pipeline challenges at every stage of growth  @PerforceSoftware
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Recorded live at GDC Festival of Gaming in San Francisco, this episode features Tom Guillermin, Co-Founder and CTO of Sandfall Interactive — the studio behind Game of the Year winner Clair Obscur: Expedition 33.

Tom pulls back the curtain on what it took to scale from a bedroom prototype to a 30-person studio:

Why Sandfall chose Perforce P4 from day one — and how UnrealGameSync made it the only call

Building bots to solve pipeline challenges at every stage of growth

How nightly builds and branch management held stability in the final push to launch
Building bots to solve pipeline challenges at every stage of growthHow to Migrate an App in PHPLaravel Upgrades: Go Beyond Laravel ShiftLarge Investment Bank Finds Success With Apache KafkaWhy Local Builds Are a Game Developers BEST FriendIntuitive Version Control for Designers and ArtistsHow to Address Functional Safety With RustWhy Companies Choose Open Source Software (2026 State of Open Source Report)PHP 8.1 EOL: What You Need to KnowPerfecto AI: Retail Discount Verification DemoPHP Monitoring: Introduction to ZendHQ and Z-RayWhats It Like at Perforce?
Perforce |

Building bots to solve pipeline challenges at every stage of growth

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER