Build Game UI Without the Pain: Gum Layout Tool for .NET | .NET Game Development @MicrosoftDeveloper
Build Game UI Without the Pain: Gum Layout Tool for .NET | .NET Game Development  @MicrosoftDeveloper
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Check out Quest to Compile Episode 3!
youtube.com/playlist?list=PLlrxD0HtieHgq4K_m3voO2pPMDiP170g1&si=vGw5lUNcGvVt9WLS

Game UI layout in .NET is more painful than it needs to be. Gum is an open source layout tool built specifically for games that works with MonoGame, FlatRedBall, raylib, and more (including Skia-based environments like WPF and Avalonia).

Andy and Stacey sit down with Vic, the creator of Gum and FlatRedBall, to dig into what Gum is, what influenced its design, and how it handles real-world UI challenges. Then Vic walks through building a Cookie Clicker-style game live, showing how the Gum editor, layout engine, and MonoGame integration work together in practice.

**🚀 What You’ll Learn**

- What Gum is and where it fits in the .NET game dev ecosystem.
- How Gum's layout engine handles flexible, resolution-independent UI.
- How to design UI visually in the Gum editor and wire it up in code.
- How Wrap and Clip work for common UI layout scenarios.
- How to display and interact with Gum UI in a MonoGame project.

🔗 Links & Resources

DOCUMENTATION
• Gum Docs: docs.flatredball.com/gum
• FlatRedBall Docs: docs.flatredball.com

TOOLS
• Gum (GitHub): github.com/vchelaru/Gum
• MonoGame: monogame.net
• FlatRedBall: flatredball.com

DEMO SOURCE CODE
• Cookie Clicker Demo: github.com/vchelaru/QuestToCompileGum

COMMUNITY
• FlatRedBall Discord: flatredball.com/chat
• FlatRedBall on BlueSky: https://bsky.app/profile/flatredball.bsky.social

📺 Watch the full series: aka.ms/Quest-to-Compile
#Gum, #GameDev, #DotNet, #MonoGame, #FlatRedBall, #IndieGameDev, #CSharp
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