Build A Shoot Em Up Game in Unity: BOSS Fight Mechanics (Part 5) @git-amend
Build A Shoot Em Up Game in Unity: BOSS Fight Mechanics (Part 5)  @git-amend
Uploaded May 2023 | Updated September 2026, 1 day ago
Event-driven BOSS fight mechanics, Unity splines and Item pickups as we embark on the thrilling conclusion of our Shoot 'Em Up game development series in Unity! In this epic finale, we dive into event-driven boss mechanics and item pickups, taking your game to the next level of excitement. Learn how to implement dynamic boss stages with different weapon systems that activate as others are destroyed. Discover the power of event-driven programming as you learn to create intense battles against formidable bosses. We'll also explore item pickups to enhance the player's abilities and create an even more immersive gaming experience.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Intro
0:36 Item Pickups
3:48 Item Spawner
4:35 Boss Spline
4:55 Boss
7:30 Boss Stage
11:45 Enemy Systems
17:15 Refactoring
18:20 Adding Destruction VFX
20:12 Add World Space Health Bar
23:12 Demo and Outro

*Source code:* github.com/adammyhre/Shoot-Em-Up

*FREE Assets Mentioned In This Video*
Kenney Pixel Shmup: kenney-assets.itch.io/pixel-shmup
Chabull Boss Aircraft: PSD opengameart.org/content/boss-aircraft

*Follow me!*
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Build A Shoot 'Em Up Game in Unity: BOSS Fight Mechanics (Part 5)

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