@iwersonsch5131
  @iwersonsch5131
Iwer Sonsch | BTD6: Moon Landing supply drop farming proof of concept @iwersonsch5131 | Uploaded October 2024 | Updated October 2024, 11 hours ago.
Alternative demo with higher resolution and more lag: youtu.be/IWGxHZM-KF4

Here's the setup. Now @the_steal, @OrangeBloon, and @Krulasfan164 can look for a build order to make it happen, and get goliath / all paragons as fast as possible or something idk

Some ideas I didn't test:
- GS / Ascended Shadow for a bit of extra stall. Though be warned that if the red bloons get too slow, the Gyrfalcon might pop them right on the spot.
- Spiked Balls and/or Moab Shredr to more consistently split the Ceramics into smaller bloons (Gyrfalcon can only pick up Rainbows and below)
- Glue storm. I bought it but never used it as it gives extra popping power to all towers including the Gyrfalcon
BTD6: Moon Landing supply drop farming proof of concept[TAS] Marios Vacation Course: All Animations in 2:14.80[Outdated] TWDE: 7-2 Lost Lump in 1:14:80 (Lotad)Plutonium Mario 64: All Cap Switches (ISC 18 stars) in 12:53 (new category idea)[TAS] Star Road: Ancient Treasure Inside the Pyramid 0xA in 5530[old pb] Stupid BALLZ 2.5: 100 Star (ISC) first run in 7:07:03Star Road: The Underwater Maze 0xA in 4070 (Act 1) (TAS)Aphelios Hardest in 48:08 (Lab of Legends Legendary Run)SM64: THI beginning done blindfolded CCC* (no proof)[TAS] Star Road: 8-1 A Big Bug Problem 0xA in 3220(old PB) Star Revenge 2.5: 115 Star Speedrun in 3:55:27Compact Challenges 1: Demo 0.4.0 - All 35 Regular Stars - Savestateless dev showcase

BTD6: Moon Landing supply drop farming proof of concept @iwersonsch5131

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