This is a tool assisted speedrun (TAS) of The Legend of Zelda: Ocarina of Time 3D that aims to be the game as fast as possible with no restrictions. Unlike a real-time attack (RTA) speedrun where a player sits down to complete a game in one sitting, this run utilizes an emulator with specialized tools to such as savestates and frame by frame pausing to complete what is essentially a perfect speedrun, or at least as close as someone can theoretically get. As such, this speedrun in its final form took somewhere between 3 or 4 months to create. This not only because it is the first full game TAS of Ocarina of Time 3D, but also because it is the first full game 3DS TAS in general to my knowledge, which means lot a lot of time was devoted to research and documentation of what Citra TAS tools are capable of. A comprehensive breakdown of my documentation as well as an in-depth explanation of this TAS can be found in TASVideos author notes linked above.
Intro Music: - Variations on Sun's Song - Rebecca Tripp - Requiem, Dies Irae - Giuseppe Verdi (Performance by Orchestralis)
This is a tool assisted speedrun (TAS) of The Legend of Zelda: Ocarina of Time 3D that aims to be the game as fast as possible with no restrictions. Unlike a real-time attack (RTA) speedrun where a player sits down to complete a game in one sitting, this run utilizes an emulator with specialized tools to such as savestates and frame by frame pausing to complete what is essentially a perfect speedrun, or at least as close as someone can theoretically get. As such, this speedrun in its final form took somewhere between 3 or 4 months to create. This not only because it is the first full game TAS of Ocarina of Time 3D, but also because it is the first full game 3DS TAS in general to my knowledge, which means lot a lot of time was devoted to research and documentation of what Citra TAS tools are capable of. A comprehensive breakdown of my documentation as well as an in-depth explanation of this TAS can be found in TASVideos author notes linked above.
Intro Music: - Variations on Sun's Song - Rebecca Tripp - Requiem, Dies Irae - Giuseppe Verdi (Performance by Orchestralis)Samus Returns TAS WIPbenstephens562023-10-14 | Making public because otherwise I think I will eventually lose the motivation to finish. I will not be posting any more updates for this so don't askOoT3D Master Quest 100% Speedrun in 4:48:33benstephens562023-09-18 | This run was done using a patch file that unmirrors the visuals in Master Quest. Any other behavior specific to Master Quest is untampered with such as the remixed dungeons and double damage. -- Watch live at twitch.tv/benstephens56OoT3D Fast Setup for DMT Hammer GSs w/ QPAbenstephens562023-07-27 | If you jumpslash the boulders in just the right spot with a QPA deku stick, you can break the boulder in one hit. These setups do just that.OoT3D MQ Forest Temple Block Room Skip w/ EPGbenstephens562023-07-26 | This allows for Din's Fire to be skipped in adult 1 for 100% which I believe saves time but the strat itself should be slower not taking that into account. This requires an extra small key which is not a huge issue as there's an easy to get one in one of the courtyards
This is probably slower in most cases than doing the floormaster hookshot jump but it's way easier.OoT3D MQ Water Temple 1F North GS w/ EPGbenstephens562023-07-26 | This is much faster than what people were doing before. This skips several rooms, a small key, and the need for Din's Fire/Fire Arrows. Finally, I think this is just easier tbh. EnjoyOoT3D MQ Water Temple 1F South GS w/ Death Jumpbenstephens562023-07-26 | This makes it possible to get this gold skulltula without scarecrows song or fire arrows. Fairly easy to execute. The Stalfos are a pain either way.OoT3D MST Speedrun in 1:57:30 [World Record]benstephens562022-09-20 | 17 seconds better (bad)OoT3D Any% Speedrun in 28:29benstephens562022-09-20 | Sorry I had to move my timer.OoT3D Magic Early with BTSC Setupbenstephens562022-09-13 | I'm calling this new tech Backwalk Triple Slash Clip (BTSC). This likely will not work in all corners where RTSC was required to clip, but it definitely works for magic early and I definitely think it's considerably easier. It goes without saying that this is slower than RTSC, but I think it's a fair trade off for consistency and the ability to retry way faster.
This works by attempting to backwalk throughout the triple slashes. IF you time the sword swings correctly, Link will walk backwards a little bit between each swing. This prevents Link from getting too far from the corner so that the final slash pushes him into the corner completely. The angle is still not completely. Unfortunately, the angle required to make this work puts you pretty far outside of the TSC sweet spot angle, which means you only ever have anywhere from 1-3 frames to put the sword away. the window varies depending on the specific angle being used.
This setup has a 2 frame window to put the sword away. I have found some angles that have 3 frame windows but I have not found a good setup with 3 frames. There's probably something better than this, but for the time being, I think this is decent.BTSCbenstephens562022-09-13 | Backwalk TSC.OoT3D MST Speedrun in 1:57:47benstephens562022-09-02 | Better -- Watch live at twitch.tv/benstephens56OoT3D Better Water Trial Freezard Clipbenstephens562022-08-29 | BetterOoT3D Bottle on B Setup in BotW (3 Frame Windows)benstephens562022-08-10 | This setup is very good and very easy. I think the thing that gives this setup so many frame is the fact that the chest pushes you close to the second bombs. It's very convenient that all of the spacing works out the way it does.
This setup will likely be used in 100%. This location is actually very ideal because we want to get bottle on B after fighting Dead Hand but before beginning the GIM sequence. Luckily the only other thing we will be doing between those two sequences is collecting the key from this chest.OoT3D Market Skulltula as Child no SoS/Explosives + Market (for 100%)benstephens562022-08-02 | Coming to a 100% route near youOoT3D Beamos Action Swap OI in Ganons Castlebenstephens562022-07-31 | This could be very useful for a potential 100% route. This trick could allow us to get bombchus and hoverboots into DoT skip and save a lot of walking around altogether.The Climbbenstephens562022-02-22 | This was 86 frames slower and took me 2 weeks to do :([TAS] The Legend of Zelda: Ocarina Of Time 3D Any% in 23:31.286benstephens562022-02-22 | Intro - 0:00 Ocarina of Time 3D Any% TAS - 2:00
This is a tool assisted speedrun (TAS) of The Legend of Zelda: Ocarina of Time 3D that aims to be the game as fast as possible with no restrictions. Unlike a real-time attack (RTA) speedrun where a player sits down to complete a game in one sitting, this run utilizes an emulator with specialized tools to such as savestates and frame by frame pausing to complete what is essentially a perfect speedrun, or at least as close as someone can theoretically get. As such, this speedrun in its final form took somewhere between 3 or 4 months to create. This not only because it is the first full game TAS of Ocarina of Time 3D, but also because it is the first full game 3DS TAS in general to my knowledge, which means lot a lot of time was devoted to research and documentation of what Citra TAS tools are capable of. A comprehensive breakdown of my documentation as well as an in-depth explanation of this TAS can be found in TASVideos author notes linked above.
Check out the changelog for a full list of changes since the 2.0 release: pastebin.com/CnsgRkXp3DS Streaming Timingsbenstephens562021-06-17 | The purpose of this video was to demonstrate how great of an advantage both Citra emulator and wifi streaming 3DS video feed via NTR end up saving over using a capture card. In the demonstration, I enter 100 loading zones. I think the numbers speak for themselves. It appears that over the course of this experiment, the cartridge version of OoT3D is the slowest. for comparisons sake, the following timings below are the average number of frames saves per loading zone based on the timings.
Just for extra context with the Citra timings, here are my computer specs
Ryzen 5800X GTX 1080 Ti Samsung 970 Evo Plus NVMe M.2 32 GB 3200 MHz DDR4Ocarina of Time 3D Glitch Guide for Beginners (Speedruns/Randomizer)benstephens562021-04-06 | This is not a conclusive list or tutorial of all glitches/tricks in Ocarina of Time 3D, just ones that I felt were important for a new player who wanted to get their foot in the door for either speedrunning or incorporating skip into their randomizer playthroughs. For a wider variety of tricks and some more advanced stuff, check out the rest of my channel as well as the ones listed below:
Timestamps: 00:00:00 - Introduction 00:01:19 - Triple Slash Clipping and Triple Slash Navi Dives 00:14:36 - Deku Tree Tricks 00:21:10 - Entering Jabu Jabu's Belly 00:23:24 - Super Stabbing 00:28:12 - Clear First Room of Jabu Jabu's Belly 00:30:24 - Ocarina Items 00:38:20 - Restricted Items 00:42:50 - Hookshot Clipping 00:45:27 - Fire Temple Hookshot Clips 00:47:52 - Shadow Temple Hookshot Clips 00:49:12 - Shadow Temple Shortcut 00:50:55 - Shadow Temple Early (Hookshot Jumping) 00:57:41 - Forest Temple Small Key Skip/Shortcut 00:59:12 - Spirit Temple Boss Key Skip 01:02:27 - Forest Temple Boss Key Skip 01:04:38 - Fire Temple Boss Key Skip 01:08:13 - Ledge Clipping 01:08:37 - Water Temple Early 01:10:20 - Adult King Zora Skip 01:12:11 - Gerudo Training Grounds Early 01:13:30 - ISG & Bomb Hovering (Light Trial Without Golden Gauntlets) 01:19:46 - Trials Skip 01:22:43 - Ganon's Castle Early 01:24:13 - Zora's Domain Without Zelda's Lullaby 01:27:57 - Hammerslides 01:31:33 - Megaflipping 01:36:02 - Big Octo Skip 01:38:09 - OutroOcarina of Time 3D Randomizer Release Trailerbenstephens562021-03-19 | DOWNLOAD LINK: github.com/gamestabled/OoT3D_Randomizer/releases/latest DISCORD SERVER: discord.gg/WdNb3wnvZb
This has been a long time coming. Gamestabled and Gymnast are absolute legends for all of the work they’ve put into this project. None of this would have been possible without the work of the following people:
Gamestabled: Lead Developer Gymnast86: Lead Developer Lioncache: Developer Phlex Plexico: Developer Leoetlino: Developer RicBent: Developer nerdswithgame: Developer Gabyelnuevo: Translator Bigfoot1919: Translator Pal62: Beta Tester Erinexplosives: Beta Tester Diamond: Beta Tester Me: Made the video and some art
Enjoy Playing!Phantom Hourglass USA vs JPN Route Comparisonbenstephens562020-07-08 | Due to glitch found by SolidifiedGaming that allows us to skip the Regal Necklace a new route has been made possible. However, this glitch does not currently work on the Japanese version of the game which was previously faster. After timing the two routes, they appear to be about the same. The setup I use for the Regal necklace skip is a lot slower than it could be though, which means there is a good chance that the USA version of the game could be faster with a better setup.
All timing was done on a 3DS as opposed to Wii U VC. This timing would likely be different on Wii U, but I do not expect it will reverse the verdict.Phantom Hourglass Temple of Ice Switch Skip Setupbenstephens562020-07-07 | Skip originally discovered by SolidifiedGaming: youtube.com/watch?v=aED-Yp_5MXo
This video is to demonstrate my setup for the trick as getting into the proper position before drawing the bombchu route is very precise. In order to get into this position I run against the post in a specific way. My stylus is not directly in the corner of the screen. Instead, it is positioned at the top of the screen just above the very right side of the eye switch. This is very important. If the stylus is in the corner of the screen or any further to the left, you will not end up close enough to the ledge.
Once you are running at the correct angle, pause the game with the start button. In the pause menu, hold the stylus at the top of the screen on the right hand edge of the platform with the switch directly in front of you. Once again, this stylus position is very important. Upon unpausing, hit the select button on the first frame of jumping. If you do not jump before opening the menu, you hit select too early. If you fall off the ledge, you hit select too late.
Once you are in the correct position, draw the bombchu route I use by clipping it up on the wall by the stairs. It is important that you ready the bombchu by holding the L or R button instead of touching the item icon on the touchscreen. The path on the wall is very easy to draw just by just by keeping you stylus on the edge of the screen. Finally, hold down the "OK" button and release both the touch screen input and the L or R button on the same frame. I make this consistent but entering the VC savestate menu to buffer the releases. Switch to the grappling hook, and very quickly tap the post. Holding and releasing the stylus over the post will not work, it must be a tap.
Overall, this is not as hard as it looks, and in my opinion, very consistent.Ibb & Obb Co-op Any% Speedrun in 25:22benstephens562020-05-05 | Ibb (green) - Yashichi Obb (pink) - benstephens56
This run utilizes a series of glitches which involves the use of the pause menu. Any time you see "Yashi Cam" at the top of the screen, that means I have the game paused and you are seeing the game from Yashi's perspective. One option in the menu labeled "Return to Limbo" which normally resets both players in the level select area at the start of the game has some odd properties when selecting it. When selecting this option, the player in the pause menu will essentially freeze in time on their end. However, on their partner's end, that players in game character will continue functioning normally and can be influenced by forced such as gravity and pushing. However, when the player exits the pause menu, they resume playing like normal on their screen but seemingly teleport on the other player's end. This can be used in several ways to skip large portions of the game.
The other major glitch used frequently is the highway glitch. If the host player dies (green) while the other player is further ahead, the respawn point can get unloaded depending on the area. This causes the x coordinate of the spawn point to also be used as the y coordinate. In other words, both players spawn way below the map. Your x coordinate is the distance traveled from your initial spawn which does not include death respawns. Therefore, the further from the beginning of the game the characters are, the longer you fall back down and the more can be skipped. This is why highway skips get progressively longer throughout the run. This is also why we reset twice during the run. These resets ensure that we do not dramatically overshoot key areas i.e. the final enemy which triggers the end credits.
Twitter: http://twitter.com/benstephens56 http://twitter.com/yashichidsfOoT3D 100% BotW Route Comparisonbenstephens562020-05-05 | I spent a very long time trying to time all of these routes. I had initially ruled out the spirit temple black screen wrong warp due to needing either silver or gold gauntlets and getting gold gauntlets early was kind of bad. It's neat to have some new stuff for 100%! As usual, there is some jank in the video and some sloppiness, but it should more or less be accurate enough (unless I made a big mistake!)OoT3D 100% Route for Dodongos Cavernbenstephens562020-05-04 | This is the proposed route for the first trip to Dodongo's Cavern for 100%. This route requires getting Silver Gauntlets earlier which wastes some time, but I believe it will ultimately be faster.This demonstration is far from perfect. I fumbled quite a bit with the death warp at the start of the dungeon, but that can be done with just the first two bombs, but it is pretty hard. I also clearly struggled with the elevator to the top floor. With perfect movement, you can make the first cycle but I don't have a great strat for it yet. I think that megaflip should also be pretty fast, I just find it a little awkward because the explosion is moving relative to Link due to the platform moving upwards.
A few things are a bit preliminary. For example, getting the heart piece in Impa's house during the DHWW fills your health to 6 hearts with the currently proposed route which slows down the death warp. It may be worth it to save an earlier heart piece for later so that it's only 5 hearts or perhaps even save the cow heart piece for adult. Setting FW here may also be slow for buffering damage due to magic restraints. This details will be ironed out soon.Ibb & Obb Co-op Any% Speedrun in 25:47benstephens562020-04-23 | Ibb (green) - Yashichi Obb (pink) - benstephens56
Grinded this run for about a week. Still very rough around the edges, probably gonna take it lower. This run utilizes a series of glitches which involves the use of the pause menu. One option in the menu labeled "Return to Limbo" which normally resets both players in the level select area at the start of the game has some odd properties when selecting it. When selecting this option, the player in the pause menu will essentially freeze in time on their end. However, on their partner's end, that players in game character will continue functioning normally and can be influenced by forced such as gravity and pushing. However, when the player exits the pause menu, they resume playing like normal on their screen but seemingly teleport on the other player's end. This can be used in several ways to skip large portions of the game.
The other major glitch used frequently is the highway glitch. If the host player dies (green) while the other player is further ahead, the respawn point can get unloaded depending on the area. This causes the x coordinate of the spawn point to also be used as the y coordinate. In other words, both players spawn way below the map. Your x coordinate is the distance traveled from your initial spawn which does not include death respawns. Therefore, the further from the beginning of the game the characters are, the longer you fall back down and the more can be skipped. This is why highway skips get progressively longer throughout the run. This is also why we reset twice during the run. These resets ensure that we do not dramatically overshoot key areas i.e. the final enemy which triggers the end credits.
Twitter: http://twitter.com/benstephens56 http://twitter.com/yashichidsfOoT3D Jabu Entrance Switch with Super Deku Stick Stabbenstephens562020-03-23 | Using the trick Exodus found with the application found by Gabyelnuevo, it is possible to clear the first room of Jabu easily with just a deku stick.Normally, you can use a wall for this, but the walls in Jabu do not recoil. Technically, I think you could use the teeth, but you would have to aim up quite a bit which makes the timing not as good. Luckily the rocks that the octoroks spit are very easy to use. The inputs that I am doing are:
- Hold are to crouch shield, and hold down the item menu button. - Enter the home menu when the rocks are very close to Link - Upon reentering the game, continue holding R, and buffer a stick input to crouch stab. - Remove deku stick from your equips.Ocarina of Time 3D MST Speedrun in 2:05:50benstephens562020-03-14 | This run is bad and sucks. I want a 1:59.
http://twitch.tv/benstephens56 http://twitter.com/benstephens56OoT3D Farores Wind Fairy Fountain Clip Setupbenstephens562020-02-02 | It just works.OoT3D Forest Temple BK Skip from Bow Roombenstephens562020-01-28 | This is very easy and I technically knew about it years ago but I thought you could only do it with Longshot??? Idk why I didn't think to clip at this spot. This should help with a lot of routing stuff.Ocarina of Time 3D Any% in 30:32benstephens562019-12-28 | Decent run considering this new Farore's Wind fairy fountain stuff is so new. Will be a little tough to beat I guess. For those wondering, old route that was made easier by new strats and setups.
This revolutionary speedrun of Ocarina of Time 3D will beat all of the dungeons without opening a single door. This special speedrun has been done in entirely real time but utilizes savestates in order to achieve the highest level of optimization possible. This will perhaps be the most unique 3DS speedrun to date. Don't miss it. This run will premiere at twitch.tv/zfg1 in early November of 2019. Follow him on twitch and me on twitter for updates.
http://twitch.tv/zfg1 http://twitter.com/benstephens56OoT3D Lens of Truth as Adult w/ Lost Woods Void Warpbenstephens562019-09-05 | This might be faster for 100%, I'm not exactly sure yet. I did something similar in my video showing off DoT skip but this uses a much easier void warp setup that I found. I'm not sure how this one didn't cross my mind initially.OoT3D DoT Skip w/ Lost Woods Void Warpbenstephens562019-09-03 | This is pretty damn hard. I found this void warp spot today while messing around. The object you get the dive off of is a tree branch which for some reason has collision.
This can be chained with a Odd Mushroom Void Warp to give yourself a ton of void warping options. So this discovery is kind of a big deal I thinkOoT3D Enter Spirit Temple Boss Room No Doorsbenstephens562019-09-01 | I spent hours and hours and hours trying to find a void warp that could get me into the boss room. After exhausting everything I had, I thought about just longshot clipping all the way to the top from the first room... and it worked??? The second shot is crazy precise and the hookshot jump off the climb wall kinda sucks, but this is very much RTA viable which means it's better than the alternative I was considering, not to mention way faster. This officially makes All Dungeons No Doors possible.OoT3D Void Warp to Twinrovabenstephens562019-08-31 | This is for All Dungeons No Doors. We still need a way that works with the route to get into Twinrova's map to set Farore's WindOoT3D FW Dive in Goron Citybenstephens562019-08-31 | This should make All Dungeons No Doors possible in OoT3D if you combine it with this: youtube.com/watch?v=V5Wew8JrHrEOoT3D No Doors Dodongos cavernbenstephens562019-08-30 | This is currently the method that would likely be used to beat Dodongo's cavern in an All Dungeons No Doors route. Because getting Iron or Hover Boots is basically out of the question due to having to open doors or needing to beat DC first to BA them, this is what I came up with. This route is pretty complicated but it's very cool in my opinion.
1.) Clip into Kakariko Talon House and set FW 2.) DHWW and play Bolero 3.) Open the SoS grotto and DHWW again 4.) Continue and leave the grotto 5.) Perform a glitchless groundjump to get past the guards and catch a fairy to from the gossip stone 6.) Do an invincibility glitch hookshot jump in the guard house to get on the seam 7.) Void warp to Jabu Jabu Boss 8.) aftering voiding out enough to reach 0 HP, zombie sidehop left after about 2-2.5 seconds from spawning in (when you hear the audio cue) 9.) Navigate on the out of bounds collision without falling and voiding out and without clipping back in. Follow my movement in the video 10.) Megaflip into the Jabu Jabu loading zone 11.) Beat King Dodongo Like normal and enter the Blue Warp
The Goron Ruby CS will play like normal. King Dodongo was already dead on this file which is why I didn't fight him. Coincidentally, this entrance takes you to Hyrule Castle again, so this can be chained to market for other DHWW possibilities if the route permits it.MM3D Tutorial: Flowerslide Escapebenstephens562019-08-04 | This trick isn't that bad but I do highly recommend that you have a New 3DS, New 2DS or a Circle Pad Pro to attempt this in a speedrun as that makes advancing one frame with the home menu consistent.MM3D Tutorial: Stone Tower Temple Boss Key Skipbenstephens562019-08-04 | This trick is pretty easy with this setup. Just get to the bottom of the slope with the proper angle and roll up it with full speed before you pound. Cancel the pound as soon as you hit the ground and navigate to the loading zone.MM3D Tutorial: Climb Stone Tower w/ Goron Missilebenstephens562019-08-04 | This trick is fairly straight forward to do optimally. Stand in the position I show with the angle I explain. Do a full speed roll with Goron before pounding and then cancel the pound as soon as you hit the ground. Hit ocarina to gain control and navigate to the platform.MM3D Tutorial: Woodfall Boss Key Skipbenstephens562019-08-04 | This is the New setup I've been using:
Get in the spot I showed in the video with the correct angle. Set up the restricted items for the Goron missile by taking the picture. Once you save the picture, hold up and pound almost immediately. Make sure you begin holding L at some point. Hit A to cancel the pound as soon as you hit the ground, and then immediately begin holding B. Release B when you get close to the loading zone (look at minimap) and the hit ocarina to gain control. Navigate to the loading zone.OoT3D 38th Heartpiece as Childbenstephens562019-06-09 | Another item for Max% Child. Using a Death Hole Void Warp, you can get to the extra heartpiece in the graveyard. I had this idea a few weeks ago, but accidentally only checked entrances with no doors (was using the no doors spreadsheet oops). Hylian Freddy found that this room in Deku Tree worked for the Farore's Wind coordinates. The movement on the seam also sucks.Ibb & Obb Coop Any% in 31:40benstephens562019-04-24 | Broadcasted live on Twitch -- Watch live at twitch.tv/benstephens56Ocarina of Time 3D 100% Speedrun in 4:13:13benstephens562019-04-21 | Very improvable but a good start. Gonna get better soon.