It is completely modular, which means it can be replaced at any moment by another audio file, with better voice fidelity/quality or different quotes.
The entry of the mdt file used by the AEV, should be edited to match the length of the new .wav file, this way preventing the player from skipping it, which can result in audio overlap with the other merchant quotes, if player decides to shop again while the wav is playing.
I tried to copy Bethesda's games approach, when the camera gets close to the character, I think it works well for dialogue.
I'm not sure about dialogue with options to select though, this type was not tested yet, it may work but more testing is needed.
About the release it will take a while, because I'm working too much and this is delaying the mod release for now, but please be patient, progress is being made slowly.REvamped r201 - Resident Evil 4 UHDspoonman2025-06-08 | *All comparisons were made using HD Project
A quick look at the progress of r201 for REvamped, this area works well with dark environment with few light sources. Some things still need to be improved as it is WIP.
Music: AKIRA YAMAOKA - ForestThe Evil Within Sewer in Resident Evil 4 UHDspoonman2025-05-17 | This is a experimental area ported from The Evil Within 1, it still very unfinished but looks promissing. The bullet collision was not added yet, and the environment sound is missing for now. Due to the high poly count, the area was fragmented to avoid performance issues, however it still very demanding on cpu. The textures are the same as in The Evil Within, but will be improved with updates, to better fit this new area.
Credits to Veterock: veterock.comCustom Aura - Resident Evil 4 UHDspoonman2025-04-27 | This mod changes the aura effects for gold, ammo, health items and bonus time.
Type 1 - 2 Bloom no light Type 2 - 1 Bloom no light Type 3 - 2 Bloom no light (less intense than Type 1) Type 4 - 2 Bloom + light
Although the Type 4 looks good in some areas, it may not work well with the game low poly scenarios, so I don't recommend it for now. Besides, it can also overload the models with light sources, and theoretically make lighting break somewhere (untested), imagine a wave of ganados dying at the same time in the same place, this will make the game hit the 6 light limit for the nearby models, resulting in undesired lighting. But for the vanilla game, this is less likely to happen as the lighting is simple, the only problem should be the low poly models which the vertices will be far away from the light, so it may not lit all surfaces unless we convert them to high poly.
Due to requests about conflict with other mods, I've included the extracted effects to be copied to your core_001.eff, this way you can also customize and use only the auras you liked, or mix with other mods.
Here's a list of the auras:
Effect Group 44 (Aura Type 3 - Blue) Effect Group 46 (Disappearing) (Aura Type 3 - Blue) Effect Group 47 (Aura Type 5 and Type 6 - Red) Effect Group 48 (Disappearing) (Aura Type 5 and Type 6 - Red) Effect Group 49 (Aura Type 4 - Green) Effect Group 50 (Disappearing) (Aura Type 4 - Green) Effect Group 51 (Aura Type 2 and Type 8 - White with and without Sparkles) Effect Group 70 (Aura Type 7 - Big Blue) Effect Group 77 (Aura Type 9 - Bonus Time)
Music: At Last Light - Hello MeteorNight Introduction - Resident Evil 4 UHDspoonman2025-04-15 | The iconic first cutscene from Resident Evil 4 (2005) now happens at night, adding a darker, more suspenseful tone as Leon begins his journey into the village.This subtle change enhances the tension, and gives a fresh twist to this classic opening.New Leons Knife Model - Resident Evil 4 UHDspoonman2025-03-26 | The in-game knife is now high poly like the cutscene model! (It doesn't affect Mafia special costume which has a different model)
Music: Beautiful Ambient Space Music Part 3New Inventory Models - Resident Evil 4 UHDspoonman2025-03-01 | The new herbs models now match the examine screen ones!Silencer in the Beggining | Resident Evil 4 UHDspoonman2024-11-26 | Now if Leon walks near the 1st ganado cutscene and then return to the car, a prompt will appear and Leon can take his silencer in the begging of the game. I made the voice with free AI tools, but it can be improved in the future just overwriting the .wav in the game files.Immersive Radio Calls | Resident Evil 4 UHDspoonman2024-11-20 | *All credits to Mr. Curious and AnonymousUser for this functionality, you can find it here: docs.google.com/document/d/1e1FRWLXSpkZ-dd32ibd2AkqINz-RVOoCZPmmYKNExFY/edit?tab=t.0
By using AEV to trigger sound files, we can create dynamic radio calls like the one in the example. Once the mod is released it will be optional, you can keep the old radio screen, but in my opinion, this approach brings this game closer to modern games, it reminds me a bit of Dead Space.REvamped r107 - Resident Evil 4 UHDspoonman2024-11-04 | A quick look at the progress of r107 for REvamped. After its release if you find some issue, you can report at the bug section of the mod. Some things still need to be improved as it is WIP, the changes so far include:
• New Sunset Time • New vegetation and tree leaves (removed static tree leaves from one of the trees) • New tree lines around the area in the mountains • New AEV spawned enemies ambush • Increased poly count of most models • Added realistic ladder climb down. The last ladder now has animations, and Leon uses it before the room transition • Fixed vegetation not receiving lights from some angles (EFF still not being affected by lights) • Fixed ETM doors clipping in the walls, inverted the opening direction of one of the doors • Removed unnecessary geometry (r104) • Dynamites now casts flickering lighting • Tweaked LED Lights flickering lights and EFF effects • Tweaked models ARGB to be darker and receive more lighting • Tweaked EFF effects spawn / despawn points as the player moves • Tweaked Draw Distance to squeeze performance, and allow higher poly count without crashing • Tweaked items, ITA and ETS placement • Mountain models was separated in multiple parts and extensively tweaked to react better to the sunlight • Other minor improvements
*A variation of the doors with spyhole, with a model that made possible to see the other side, was discarted due to fact that the lighting from the flashlight was affecting models beyond the door. If we can fix this than it should be a good addition to this area.
*Some of the models in the video still low poly and need improvements.
Music: Bjørn Lynne - Under the SeaDel Lago Sunset Time | Resident Evil 4 UHDspoonman2024-10-04 | A quick look at the progress of r10b (Del Lago Area) for REvamped, this is the new sunset time for this room, I tried to take a similar approach as the remake, there still a lot of things to be improved like Sun Lens Flare effects, house interiors near the lake, and other things but looks very promising.REvamped r100 - Resident Evil 4 UHDspoonman2024-10-02 | *All comparisons were made using HD Project
A quick look at the progress of r100 for REvamped, this area is a bit trick to edit as it is different than other rooms, models are shattered in 7 smd files. One thing I've noticed is that this area has lots of 2d vegetation, and it is near it's limits in terms of effects. So if we have too much effects at the same location, weird things start to happen like delays when breaking wooden boxes, blood from enemies, dust or even the shoot texture from the weapons. So the triggerzones were carefully edited to avoid that , but still, it may be possible to reach this limit in some scenario which will bring undesired effects. After its release if you find some issue, you can report at the bug section of the mod. Some things still need to be improved as it is WIP, the changes so far include:
• Light Shafts from windows • Blood effects in the bear trap • Smoke from the 1st house chimney • Environment fog in the beginning of the area • Ported tree leaves from r101 to match r101 • Falling tree leaves effect • Added a torch support in the Insigna Gate • Added new crows and stage collision • Tweaked effect triggerzones • Other minor improvements
Music: Hello Meteor - A Shadow EntrustedNew Dynamite Lighting | Resident Evil 4 UHDspoonman2024-09-10 | I started working on this a few weeks ago, and now I think the result is ok. The dynamites will now cast lighting and the explosions have been modified: bloom, point light have been added, and the last particles have a now a red color simulating blood. Under low lighting conditions the result is impressive, but requires some tweaks to not overload the models with too many light sources, here is a example: youtube.com/watch?v=OUY_EOnHwxYREvamped r312 | Resident Evil 4 UHDspoonman2024-09-10 | A quick look at the progress of the lighting in r312 for REvamped, some things still need to be improved as it is WIP.REvamped r104 | Resident Evil 4 UHDspoonman2024-08-24 | A quick look at the progress of the sunset time in r104 for REvamped, some things still need to be improved as it is WIP.REvamped | Resident Evil 4 UHDspoonman2024-08-19 | ...New Church Bell Sound Effect | Resident Evil 4 UHDspoonman2024-08-09 | When playing I've noticed that the pitch of the bell, is different in the cutscene compared to the sound in-game, so I decided to change that, I think the new effect fits the game better, it is actually the same from the cutscene but edited to have more ressonance and sustain, as we are closer and shooting the bell with a gun.Restoring the Explosion Cam Shake Effect | Resident Evil 4 UHDspoonman2024-07-21 | Restored the camera shake effect, making it now like the PlayStation 2 version, which was released after the GameCube version and introduced some nice touches to the game.
The smoke effect was also modified; it now lasts longer before fading away.
*However the ps2 still superior with some effects I could not add, maybe I'll find a way in the future after digging into the ps2 eff files.
updated with heat effect: youtube.com/watch?v=H6l74GmI3Y8New P.R.L. 412 Sounds and Effects | Resident Evil 4 UHDspoonman2024-07-19 | 00:38 *is the mod not the original
7D 86 00 00 AA 27 in Offset EC fixed the loop issue when editing soundImproved Lighting r31b | Resident Evil 4 UHDspoonman2024-06-18 | Lighting improvements in room 31b
Glass Palms - Hello Meteor First Night Out (Starmoods 1984) - Jonn SerrieImproved Lighting Update 1.04 | Resident Evil 4 UHDspoonman2024-05-27 | Lighting improvements with version 1.04 in room 205
This mod expands the main village (Day/Night) with new areas that were not acessible before, adds some vegetation and other small changes.
• Improved vegetation in all Village, now it have animations, moving slowly during the day, and faster during the rain at night. • The Warehouse now have a accessible interior (Ported from Mercenaries). • A new acessible area near the Stable. • A new acessible area near the Insignia door. • All the new areas have shelter during the rain (Night). • Tweaked AI to use all the new areas. • Improved Lighting (Day/Night). • All the torches now casts a nice flickering light. • New barrels, boxes and items. • Functional explosive metal barrel in the warehouse. • Functional ladder in the warehouse. • A new brown cow (Day). • Optional "Less Vegetation" Version.
Please keep in mind that this is a mod that changes a considerably number of files, so it may have bugs and problems, and I'm a complete beginner in softwares like 3ds max/blender so I had to learn the things from scratch, I don't know if the models are set up correctly but I did my best.
Installation
• Simply drag and drop in your game folder overwriting the files when asked. Have fun!
*It is usually located in SteamLibrary\steamapps\common\Resident Evil 4
Credits
Albert, Cris - HD Project, LIT Tutorial AnonymousUser - Bio4.exe Modifications Emoose - LFS Tool Jaderlink - Re4 Quad Extreme, BIN/TPL Tool Kteo - HEX Info, Master ETM ITM MarioKartN64 - RE4 Utility Mr. Curious - Research, High Quality Tutorials, Bio4.exe Modifications, Master cue List Son of Persia - EAT Tool, ETM Tool, ITA Tool, RTP Tool, SAT Tool, SMX Tool, YZ2 Tool Zatarita - LIT Research
Simply drag and drop in your game folder overwriting the files when asked. Have fun!
Credits
Albert, Cris - HD Project, LIT Research, LIT Tutorial Emoose - LFS Tool Jaderlink - Re4 Quad Extreme, UDAS Tool Mr. Curious - LIT Research, LIT Tutorial Son of Persia - LIT Tool Zatarita - LIT ResearchAccessible Ashley Areas | Resident Evil 4 UHDspoonman2024-02-04 | Download: nexusmods.com/residentevil4/mods/381
Overview
This mod makes possible to access the areas you play as Ashley, but with Leon and Ashley after rescuing her. It's like an expansion for Chapter 4-1, with new enemies and functionality, it also restores some unused enemies with some tweaks here and there. The mod is lore-friendly so it doesn't make drastic changes. Ashley can now get revenge on the knights!
• Acessible room 20d. • Acessible room 20e. • Acessible room 206 ground floor. • Restored the enemies in room 20d (emleon04.esl). • Added new enemies in room 206 ground floor. • Added a gate that opens and closes in room 206. • Added the option to use Fixed Cameras in rooms 20d and 20e. • Added Alternative sound to the gate in room 206. • Ashley can use the ladder when playing Leon in room 20d. • Leon can use the buttons in r20e (Mr. Curious and AnonymousUser). • Leon can use the candles and levers in r20d (Mr. Curious and AnonymousUser). • Leon can jump over the table in room 20e. • Increased the Triggerzone of the Typerwriter in room 20d. • Realistic ladder climb down to room 20d. • Zealots can kidnap Ashley in room 20d • Zealots can kidnap Ashley in room 206. • Knights in room 20e drops 6500 ptas and items. • Knights in room 206 drops 6500 ptas and items (Extended Version). • Custom Key Optional to acess room 206 (Extended Version). • Tweaked game progression (Extended Version).
Extended Version
This version has all the features of the standard, but the main difference is that the door in room 20d that leads to room 206 is locked, and it's needed to go to room 212 to get a key to unlock it. Originally in room 212, we find the Queen's Grail item, but in this version, it's located on the ground floor of room 206. I always thought it was very rushed and easy to get the Queen's Grail, so now there is a reason to go back and explore the area, but not leave behind room 212 because it also has the key that we need. For this version, there are some optionals related to the appearance of the key. By default, the extended version uses the gallery key, which is actually the key that the red zealot is carrying, and Ashley takes to open the door. But if you want a more unique key, you can install the custom key in the optional section (It only works for the Extended Version).
*The Extended Version requires Companion DLL (not the trainer) installed in order to work properly, there is a guide included showing step by step.
Installation
• Simply drag and drop in your game folder overwriting the files when asked. Have fun!
Credits
Albert, Cris - HD Project AnonymousUser - Bio4.exe Modifications Emoose - LFS Tool Jaderlink - Re4 Quad Extreme, UDAS Tool, YZ2 Tool, BIN/TPL Tool JTeghius Kittius - LFS List Info Kteo - HEX Info, Master ETM ITM, SND Utility Marcelo20xx - ImagePack List Info MarioKartN64 - Tools CAM Script, RE4 Utility Mr. Curious - Research, High Quality Tutorials, Bio4.exe Modifications Son of Persia - SAT Tool, AEV Tool, ITA Tool, ETM Tool, ITM Tool Thief1987 - MDT Tool Zatarita - MDT Research
This mod restores the fixed camera angles for chapter 3-4 when playing Ashley natively, in case you have problems or don't want to use any dll or trainer. Big thanks to Mr. Curious for the research and detailed guide on CAM files, and MarioKart for the CAM Script, the tool that made this mod possible.
Installation:
Simply drag and drop in your game folder overwriting the files when asked.
Have fun!
Credits:
Albert, Cris - HD Project Emoose - Tools Jaderlink - Tools MarioKartN64 - Tools Mr. Curious - Tutorials Son of Persia - ToolsRealistic Ladder Climb Down | Resident Evil 4 UHDspoonman2024-01-04 | Download:nexusmods.com/residentevil4/mods/375
This mod changes the behavior of leon when using a ladder to "climb down" normally instead of the unrealistic "jump down" from a high altitude in the Village Day/Night. Leon now don't break his own legs. There is some thing to notice that I've covered in the video.
Installation:
• Simply drag and drop in your game folder overwriting the files when asked.
Have fun!
Credits:
Albert, Cris - HD Project Emoose - Tools Jaderlink - Tools Mr. Curious - Tutorials Son of Persia - ToolsNew Zealots Clothing in Ritual Room | Resident Evil 4 UHDspoonman2024-01-01 | Download:nexusmods.com/residentevil4/mods/374
This mod changes the cultists clothing in r204, this way they look like a "higher tier" zealot allowed to be part of the ritual, looks better than the standard zealot clothing. The mod comes with some optionals related to their apparel.
Installation:
• Simply drag and drop in your game folder overwriting the files when asked.
Have fun!
Credits:
Emoose - Tools Jaderlink - Tools Mr. Curious - Tutorials Son of Persia - ToolsNo Rocket Launcher Zealots | Resident Evil 4 UHDspoonman2023-12-28 | Download:nexusmods.com/residentevil4/mods/373
Replace Rocket Launcher Zealots with Crossbows.
• Simply drag and drop in your game folder overwriting the files when asked.
Have fun!
Credits:
Emoose - Tools Jaderlink - Tools Mr. Curious - Tutorials Son of Persia - ToolsP.R.L. 412 In Laser Operation Room Area | Resident Evil 4 UHDspoonman2023-12-25 | Download: nexusmods.com/residentevil4/mods/372
Adds the P.R.L 412 to room 330 or 329 before Saddler, with this mod there is no need to finish the game on Pro Difficult to unlock it.
• Version 1: Room 330 (Laser Room Area)
• Version 2: Room 329 (Ada Shoots Saddler Area)
Installation:
Simply drag and drop in your game folder overwriting the files when asked.
Have fun!
Credits:
Coreynguyen - Tools Emoose - Tools Jaderlink - Tools Kteo - ETM, ITM MarioKartN64 - Tools Mr. Curious - Tutorials Son of Persia - ToolsHandcannon in Main Game | Resident Evil 4 UHDspoonman2023-12-24 | Download: nexusmods.com/residentevil4/mods/370
1. Handcannon in Main Game
Adds the Handcannon to a chest replacing the Broken Butterfly located at the Castle before the Labyrinth with Colmilos (wolf enemies). With this mod there is no need to finish the Mercenaries mode with 5 stars with all character to unlock it, it's now possible to obtain it in Leon's Campaign.
2. Upgrades for Handcannon in Merchant
Makes the Handcannon available to purchase and upgrade in Merchants, starting at "The Pit" area before Verdugo where the Striker is unlocked in the original game. This game is old and work in a way that the items are unlocked progressively, so you have the first Merchant with the initial unlocked items, then in the next one, the items you already unlocked remain saved and you unlock new items, and so on; but there is no Merchant with all items. For example there are multiple First Aid Sprays entries, one for each Merchant you visit, this way you are able to buy a new one every time. This mod make use of one of these First Aid Sprays entries in the .exe to unlock the Handcannon instead. So at the "The Pit" Merchant you unlock the Striker and the Handcannon but no Spray.
The same happens to the upgrades, so there is no free space in the .exe code to add a new one, so you have to use the bytes of upgrades from other weapon, but I've done a workaround that did not break the upgrades for other weapons just make them appear in a subtle different order, while keeping the game balanced, so weapons have similar stats over the campaign. The upgrades for the Handcannon were shuffled with following weapons: Rio Gun, Striker, Rifle (Semi-Auto) and Broken Butterfly. You cannot buy the exclusive for the handcannon until NG+, because it would make the game too easy in the first run. The functionality of the Handcannon is already present in the game when playing Leon, so this mod may not cause big surprises. In my testing it worked normally, but if you find some bug please feel free to share here in the Comnent or Bug Report Section.
Have fun!
Installation:
Simply drag and drop in your game folder overwriting the files when asked.
Credits:
Coreynguyen - Tools Emoose - Tools Jaderlink - Tools Kteo - HEX Info Luis Webber - HEX Info MarioKartN64 - Tools Mr. Curious - Tutorials RE-Play Games - HEX Info Son of Persia - ToolsModified Enemy Placement/AI Behavior | Dark Souls II SOTFSspoonman2023-11-08 | Lost this and more after a hard drive failureImproved Electric Car | Grand Theft Auto IVspoonman2023-11-08 | nexusmods.com/gta4/mods/242New Chainsaw Enemy | Resident Evil 4 UHDspoonman2023-11-08 | nexusmods.com/residentevil4/mods/312New Sinners Rise Bonfire Location | Dark Souls II SOTFSspoonman2023-11-08 | nexusmods.com/darksouls2/mods/1124Experimental Double Chainsaw Enemy in Campaign | Resident Evil 4 UHDspoonman2023-11-08 | nexusmods.com/residentevil4/mods/217Because Graphics! | Race Driver: Grid (2008) x Grid (2019) Comparisonspoonman2019-11-16 | Enjoy the decline of gaming industry.Skyline Timecyc San Andreas (2019)spoonman2019-11-03 | • Added New Experimental Version:
Project 2DFX RoSA Project Reborn SkyGfx (PS2 filter) SkyGrad Vertex Color Fix + 2DFX EffectsSLR McLarens Revenge! | Gran Turismo 4spoonman2019-07-13 | Ah... the infamous mission 34...No Blur Effect When Poisoned | TES V: Skyrimspoonman2019-01-05 | This is a mod that I made for myself, and was lost in my hard drive, I'm sharing because someone may want it in your skyrim.(Discontinued) Modified Enemy Placement | Resident Evil 4 UHDspoonman2019-01-05 | ...Dark Souls Visual Overhaul | Dark Souls: Remasteredspoonman2018-09-19 | 00:00 Comparisons (gameplay) 07:25 Personal Commentary 13:01 Remaining Problems 19:51 Comparisons (cutscenes) 49:37 Bonus
It seems like it was yesterday, but I've spent more than three months working on this mod. I'm never been so tired, so after releasing it, I'll take some time for myself.
• Update: Sorry for the mistakes in the video.
14:37 Some plants that were supposed to be light sources, do not emit any light.
19:29 Many cutscenes ignore lines, and this directly affect the look of the game. When "point light lines" are not used, the character looks very dark (especially in the areas I made darker than the original). when "fog lines" are not used, hidden problems can appear, and so on.
youtube.com/watch?v=NVCXbqWxGbUDriver 2 x Watch Dogs | Evolution Comparisonspoonman2018-01-29 | Comparison between 2 Driver released in 2000, and Watch Dogs released in 2014. It is sad to see that over time, the focus becomes only on the graphics, while other areas simply does not evolve, and in some cases, even get worse.Catch-up/Rubber-banding AI in Gran Turismo 3spoonman2017-12-08 | Ignore the misspellings that will surely be on the video, the English is not my language.Skyline Timecyc | Grand Theft Auto: San Andreasspoonman2017-11-19 | *This timecyc needs "24h TimeCycle" mod to work, if you don't have it nothing will change in your game.
All the comparisons were made at the same time and weather.Skyline Timecyc 1.1 | Grand Theft Auto IVspoonman2017-03-03 | Outdated, look for Skyline Timecyc 1.3: