@AuroDev
  @AuroDev
AuroDev | Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16 @AuroDev | Uploaded November 2021 | Updated October 2024, 1 minute ago.
▪ Unity Indie Game Devlog #16 ▪
In this devlog I work on some more visual improvements, discuss fairly impactful design choices and try to bring order to chaos with a phasing system.

➤ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: twitter.com/RedbeakGames
➤ Become a member to support the channel: youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join

How Long Does It Take to Make a Game by Yourself? // Indie Game Hours:
youtube.com/watch?v=W_FPCW515Rk

0:00 Intro
0:29 Visual Improvements
1:50 New Symbols
3:00 Adjacency Design Change
5:32 Permanent Bonus Finalization
9:46 Effect Phasing System
12:09 Double Activation Ability
13:26 Outro
Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16What Happened With The Release of Chambers of Devious Design? // Unity Indie Game Devlog #37Using Steam Stats for Data Driven Game Development?Making UI Visually Pleasing // Mortal Glory 2 Indie Game Devlog #20Adding Visual Effects to the Game // Unity Indie Game Devlog #3Someone want to buy ad space? #shortsI Quit my Job to Make Games // Becoming a Full-Time Indie Game DeveloperVideo Game Localization // Which Languages to Translate Game to7 Ways to Earn Money as a Game DeveloperCreating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26Why You Shouldnt Become a YouTuberCreating a Free Prologue // Mortal Glory 2 Indie Game Devlog #33

Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16 @AuroDev

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