Uploaded September 2025 | Updated September 2026, 3 weeks ago
Bison herds are here! They're ready and waiting for you...but are you ready for them?
Some basics:
* Bison herds are persistent (like elk herds). Each map has six herds, and each herd is reliably found in a particular area of each map. Like elk, they generally are in the highlands in the summer and lowlands in the winter. There are still those small groups of old bulls here and there.
* These herds are about the size of elk herds in the game -- nowhere near the size that real herds can get. We would love to have huge herds, but we're limited by computer performance constraints.
Bison are the most dangerous animals in Yellowstone (except, of course, for humans). They are not too impressed with wolves. Every other ungulate will flee if they think that wolves pose a threat, but not bison. They do want to protect their calves, though, so if wolves approach, they group up, forming a circle with their calves in the middle.
So as a wolf, you need to disrupt that formation and hope to draw a calf out of the safety of that circle. The way to do that is by harassing the adults, especially the cows. If you can lure a cow bison away from the herd, then its calf will probably follow it, and that's your opportunity. You and your packmates can swarm it, trying to get in enough bites to kill it, while avoiding the hooves and horns of its mother. And, hopefully, not many other adult bison will come to the aid of the calf before you succeed.
The emphasis there is on "packmates." Wolf biologists have found that the optimal number of wolves in an elk hunt is only four -- but it takes more than that to hunt bison. Biologists have found that optimal number of wolves when hunting bison is nine to thirteen, because you need a lot of wolves to harass the bison and spread out the damage that bison deal out.
We've built the bison hunting gameplay on that finding, along with many other observations and insights by wolf biologists. The book "Wolves on the Hunt" has been an important source. It has dozens of observations of wolves hunting bison, which give you a new appreciation for the patience of a wolf. In most of these hunts, wolves spend most of their time just hanging around near the herd, waiting for something to happen, for some bison to wander away from the group, or to make a mistake. One thing we learned from this, then confirmed in some email correspondence with Dan Stahler, one of our advisors and the head of the Yellowstone Wolf Project, is that bison rarely flee from wolves. Not that it never happens, but it's rare, and usually brief. Bison understand their power, both individually, with their massive size and strength and their pointy horns, but also the power of the herd. They're much better off grouping up rather than fleeing. They form that circle around their calves and dare any wolf to come and bite a calf.
So instead of a brute force attack, wolves have learned to tease and coax individual bison away from the herd in hopes of getting a calf out of that protection as well. That's the main tactic to use. But if you're patient, you can also wait. Bison have to eat, and every so often, they'll start moving along to find another grazing spot. You can hang back and watch for an opportunity then. Maybe a cow or calf will fall behind, losing the immediate protection of the herd.
Calves in summer and fall are the wolves' primary targets in a bison herd – but almost every herd has one or two weaker adults who, due to sickness or whatever, are not thriving. They often have half or even less of the normal health of adult bison. You can identify them by their protruding ribs and pelvis -- that's the sign of an emaciated bison who, again with some help from packmates, offers a reasonably good chance of a successful kill.
So, the bison herds are here in the new public beta for the next update, v2.0.4. It's out now on the Steam public beta branch! This update also has the new difficulty level, Unforgiving, along with Critical Hits for Adult NPC Wolves and Packmate Health display. We are still tweaking and tuning all of these new features, and we look forward to getting feedback from everyone who opts into the public beta!
See the build notes for v2.0.4, and how to opt into the public beta on Steam: steamcommunity.com/games/926990/announcements/detail/681854229322662488
Bison herds are here! They're ready and waiting for you...but are you ready for them?
Some basics:
* Bison herds are persistent (like elk herds). Each map has six herds, and each herd is reliably found in a particular area of each map. Like elk, they generally are in the highlands in the summer and lowlands in the winter. There are still those small groups of old bulls here and there.
* These herds are about the size of elk herds in the game -- nowhere near the size that real herds can get. We would love to have huge herds, but we're limited by computer performance constraints.
Bison are the most dangerous animals in Yellowstone (except, of course, for humans). They are not too impressed with wolves. Every other ungulate will flee if they think that wolves pose a threat, but not bison. They do want to protect their calves, though, so if wolves approach, they group up, forming a circle with their calves in the middle.
So as a wolf, you need to disrupt that formation and hope to draw a calf out of the safety of that circle. The way to do that is by harassing the adults, especially the cows. If you can lure a cow bison away from the herd, then its calf will probably follow it, and that's your opportunity. You and your packmates can swarm it, trying to get in enough bites to kill it, while avoiding the hooves and horns of its mother. And, hopefully, not many other adult bison will come to the aid of the calf before you succeed.
The emphasis there is on "packmates." Wolf biologists have found that the optimal number of wolves in an elk hunt is only four -- but it takes more than that to hunt bison. Biologists have found that optimal number of wolves when hunting bison is nine to thirteen, because you need a lot of wolves to harass the bison and spread out the damage that bison deal out.
We've built the bison hunting gameplay on that finding, along with many other observations and insights by wolf biologists. The book "Wolves on the Hunt" has been an important source. It has dozens of observations of wolves hunting bison, which give you a new appreciation for the patience of a wolf. In most of these hunts, wolves spend most of their time just hanging around near the herd, waiting for something to happen, for some bison to wander away from the group, or to make a mistake. One thing we learned from this, then confirmed in some email correspondence with Dan Stahler, one of our advisors and the head of the Yellowstone Wolf Project, is that bison rarely flee from wolves. Not that it never happens, but it's rare, and usually brief. Bison understand their power, both individually, with their massive size and strength and their pointy horns, but also the power of the herd. They're much better off grouping up rather than fleeing. They form that circle around their calves and dare any wolf to come and bite a calf.
So instead of a brute force attack, wolves have learned to tease and coax individual bison away from the herd in hopes of getting a calf out of that protection as well. That's the main tactic to use. But if you're patient, you can also wait. Bison have to eat, and every so often, they'll start moving along to find another grazing spot. You can hang back and watch for an opportunity then. Maybe a cow or calf will fall behind, losing the immediate protection of the herd.
Calves in summer and fall are the wolves' primary targets in a bison herd – but almost every herd has one or two weaker adults who, due to sickness or whatever, are not thriving. They often have half or even less of the normal health of adult bison. You can identify them by their protruding ribs and pelvis -- that's the sign of an emaciated bison who, again with some help from packmates, offers a reasonably good chance of a successful kill.
So, the bison herds are here in the new public beta for the next update, v2.0.4. It's out now on the Steam public beta branch! This update also has the new difficulty level, Unforgiving, along with Critical Hits for Adult NPC Wolves and Packmate Health display. We are still tweaking and tuning all of these new features, and we look forward to getting feedback from everyone who opts into the public beta!
See the build notes for v2.0.4, and how to opt into the public beta on Steam: steamcommunity.com/games/926990/announcements/detail/681854229322662488
![Three New Things in Public Beta 1.1.1g
Weve got a new public beta out on Steam and, along with the usual variety of bugfixes and minor improvements, it has three notable new things:
1) In multiplayer games, you can now move between Yellowstone maps (currently Amethyst Mountain and Slough Creek) whenever you dont have pups, same as in single-player. Run to a section of border with the To [Map Name] label and youll be asked if you want to move (using the procedures of either Host Decides or Majority Rules).
2) The devblog a few weeks ago talked about how, among real wolves, males are more likely to disperse to find a mate, while females are more likely to stay in their natal (family) pack. We have added this behavior to the game. So now, when looking for a mate, youll find more males in the dispersal groups, and more females interested in courtship in rival packs. To make it easier to find a prospective mate, weve also added some visual clues: a red heart icon indicates courtable wolves on the compass (when they howl back) and on the Scent View panel.
3) For several years now, NPCs in the game (rival wolves, dispersal wolves, and grown-up pups) have sometimes had an NPC Coat a coat that is not available to players in Wolf Customization, so its restricted to those NPCs. Weve decided to open these up by making them unlockable. So now, if you raise a pup who has one of these coats, when you make them a playable adult wolf (in the Family Tree), the coat is unlocked so you can select it for your own wolves. This is not retroactive, so it will only occur in new games (in this beta and then the v1.1.1g patch release) that you start fresh. (Note that we have some cheat prevention code in there so you cant trade wolves with the coat. You must start a new game (or jump ahead to next year) and raise the pup on the same computer. After the Family Tree snapshot is generated and the coat is unlocked, its then registered to your WolfQuest account – so itll remain unlocked if you get a new computer. If you dont have a game account, itll remain unlocked on that computer.)
See what else is new and improved in the beta notes on Steam.
This public beta is available on Steam now for Mac and Windows.
The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!
Once the game is completed on PC/Mac, we will consider porting the game to other platforms.
We do not announce specific release dates. We will release them when they are ready. Three New Things in Public Beta 1.1.1g](https://i.ytimg.com/vi/MNyv0XCNS6s/mqdefault.jpg)









