Uploaded April 2024 | Updated September 2026, 3 weeks ago
I’ve been covering Brighter Shores, a new point and click style game from Andrew Gower the creator of Runescape. So far the response to the game has been amazing, minus one or two trolls who want to have really off the wall opinions about the monetization. One of the biggest concerns from my community (and thank you for all the questions and comments on the videos) was the fact the game wasn’t Open World but instead was Room-to-Room based. A lot of people were worried that the movement between rooms was going to be jarring, and some feared there would be loading screens. Andrew put out a video showing the room to room movement in Brighter Shores and as you can see, there are no loading screens and the transitions are pretty seamless. So for all the people who were worried about the room to room transitions, does this make you feel better about the game? Or, since the game isn’t going to be open world is that a hard pass from you?
Also discussed in the comments by Andrew was how the system will automatically spawn more combat room instances in order to stop over-contending on mob hunting, but the marketplace rooms will have a bigger population in order to support trading. The system will try to match you with friends in the same instance of combat rooms, however, as players we have to be accepting of the limits of technology and know that sometimes that just won’t be able to happen.
Finally, Andrew has promised us a look at the world map “on another day” Hopefully that day is this week because people are thirsty for more information on Brighter Shores.
Oh, and if you are still reading the description to this point, go ahead and subscribe to the channel and like the video.
If you want to see the Tweets for yourself you can head over here: twitter.com/andrewcgower/status/1776276857706479810?s=46&t=77_YKTzKW3E-T3lVw8Ctyg
Looking for the Brighter Shores Community Discord? You can join that by following this link discord.gg/BrighterShores
#jahlon #brightershores #paradoxgamingnetwork
I’ve been covering Brighter Shores, a new point and click style game from Andrew Gower the creator of Runescape. So far the response to the game has been amazing, minus one or two trolls who want to have really off the wall opinions about the monetization. One of the biggest concerns from my community (and thank you for all the questions and comments on the videos) was the fact the game wasn’t Open World but instead was Room-to-Room based. A lot of people were worried that the movement between rooms was going to be jarring, and some feared there would be loading screens. Andrew put out a video showing the room to room movement in Brighter Shores and as you can see, there are no loading screens and the transitions are pretty seamless. So for all the people who were worried about the room to room transitions, does this make you feel better about the game? Or, since the game isn’t going to be open world is that a hard pass from you?
Also discussed in the comments by Andrew was how the system will automatically spawn more combat room instances in order to stop over-contending on mob hunting, but the marketplace rooms will have a bigger population in order to support trading. The system will try to match you with friends in the same instance of combat rooms, however, as players we have to be accepting of the limits of technology and know that sometimes that just won’t be able to happen.
Finally, Andrew has promised us a look at the world map “on another day” Hopefully that day is this week because people are thirsty for more information on Brighter Shores.
Oh, and if you are still reading the description to this point, go ahead and subscribe to the channel and like the video.
If you want to see the Tweets for yourself you can head over here: twitter.com/andrewcgower/status/1776276857706479810?s=46&t=77_YKTzKW3E-T3lVw8Ctyg
Looking for the Brighter Shores Community Discord? You can join that by following this link discord.gg/BrighterShores
#jahlon #brightershores #paradoxgamingnetwork







![Meaningful Decisions in Video Games [Once Human]
It has been a long standing opinion of mine that the reason we can’t get any good games is because as gamers we don’t deserve them. The problem with gaming is gamers. Just look at some of these comments from a video. Some of these people are either trolling or have no idea how to conduct themselves in a text based conversation.
Maybe gaming should go right down the drain. If we can’t have non-toxic conversations about gaming in general, maybe we deserve whatever slop developers serve up.
I stream on Twitch three times a week at https://www.twitch.tv/paradox_gaming_network so if you want to hop over and ask questions live, please feel free to do so. I’m live Mondays/Wednesdays/Fridays from 1100 Eastern until 1500 Eastern.
If you want more information you can get it by going through this link: https://lurk.ly/o-caS7
Or if you want the official website link it is: https://www.oncehuman.game/
#jahlon #paradoxgamingnetwork #oncehuman
holid-ad48231 Meaningful Decisions in Video Games [Once Human]](https://i.ytimg.com/vi/oZJJVxSLKBA/mqdefault.jpg)


