@DesigningFor
  @DesigningFor
Designing For | Breath of the Wild's Gerudo Desert -- Designing For Adaptability @DesigningFor | Uploaded May 2023 | Updated October 2024, 3 hours ago.
Designing For is a series which looks at one specific level, character, or idea in gaming and breaks down the central theme to that element to figure out what it's, well, designing for! In this episode, we look over the history of Zelda's most contentious tribe, the Gerudo. Forged of hardship, deceit, and mistrust, long have their deserts haunted players, and their king, Ganondorf, used that backing to rally his people toward conquest... yet Breath of the Wild shows us a different approach. Not only have the Gerudo adapted to their environment, the desert itself adapts with the times, providing a challenge that no longer is based on frustration and mistrust, but tackling challenge from a different angle and thriving in it, just as the Gerudo have.

Special thank you to @Gamescapes for allowing us to utilize their gorgeous Breath of the Wild landscapes: youtube.com/c/Gamescapes

To Arkham for his tremendous performance as the King of Evil, Ganondorf:
castingcall.club/arkham

And to vandam365 for providing and animating the Ganondorf model during the narration sequences: fiverr.com/vandam365

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Patreon: patreon.com/designingfor

Twitter: twitter.com/Designing4Games

Discord: discord.gg/bAwJkXP

Director/Writer/Voice Over/Footage: Tommy Eyler/Pyrrhickong (twitter.com/pyrrhickong)

Video Editing/Additional Direction/Script Editing: AuthorMx (youtube.com/c/AuthorMan)

Intro Animation By: youtube.com/channel/UCb4-84eJw6K6Ij7EIsIBJpA

Intro Theme By: soundcloud.com/phil-thej/tracks

Outro - Gerudo Interlude by djpretzel: youtu.be/xzSq-q0_YG4
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Breath of the Wild's Gerudo Desert -- Designing For Adaptability @DesigningFor

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