Uploaded October 2020 | Updated September 2026, 3 days ago
Robber Industry
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
It's around this point that the challenge really starts to pick up in difficulty, both in the random encounters and the boss fights. In order to win this fight, very specific strats have to be used in order to get around Profiteur's attack pattern. By which I mean you have to plan around Takeover, which deals a fixed 300 damage per use, and is always announced with a Default following a Brave for 600 damage total.
To beat him, get two Black Mages for damage and get them below 20% HP, then get two Knights with sufficient HP as tanks (Ringabel is the best Black Mage in the party, but his high HP pool means he needs to be a Knight for now). Because you don't want to waste MP on attacking Profiteur while he's Defaulting, you need to play a waiting game until he gets ready to use double Takeover. Once he does, have Agnes burn him as much as she can while Tiz heals off the Knights with Hi-Potions, before starting the pattern all over again.
Once Khint pulls his deadbeat dad act for the second time, you don't need to worry about his very scary Sword Magic Fire anymore, which makes the second phase go by twice as fast. After this you get the Merchant Asterisk, which gives some very great abilities for the run.
Robber Industry
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
It's around this point that the challenge really starts to pick up in difficulty, both in the random encounters and the boss fights. In order to win this fight, very specific strats have to be used in order to get around Profiteur's attack pattern. By which I mean you have to plan around Takeover, which deals a fixed 300 damage per use, and is always announced with a Default following a Brave for 600 damage total.
To beat him, get two Black Mages for damage and get them below 20% HP, then get two Knights with sufficient HP as tanks (Ringabel is the best Black Mage in the party, but his high HP pool means he needs to be a Knight for now). Because you don't want to waste MP on attacking Profiteur while he's Defaulting, you need to play a waiting game until he gets ready to use double Takeover. Once he does, have Agnes burn him as much as she can while Tiz heals off the Knights with Hi-Potions, before starting the pattern all over again.
Once Khint pulls his deadbeat dad act for the second time, you don't need to worry about his very scary Sword Magic Fire anymore, which makes the second phase go by twice as fast. After this you get the Merchant Asterisk, which gives some very great abilities for the run.










