Uploaded February 2025 | Updated September 2026, 3 hours ago
Branebender ๐คฏ is an experimental wavetable synthesizer. It doesnโt use any samples apart from wavetable files. It is based entirely on Kontaktโs wavetable engine, which technically can be considered a sampler, but we insist on calling it a synthesizer ๐คช
The idea behind this instrument was to create a sort of living sound machine, something with many animated parts moving in an inevident, yet not random manner. We also wanted to move away from the traditional user interface look, towards something more abstract, being more of an interactive sculpture than a utilitarian tool.
Itโs a blend of several wild ideas that SZCZ has been tinkering with for a long time. Wavetables are used to shape-shift waveforms as you play. Kinematics is a two dimensional modulator, based on a โparticle in a boxโ game, with several twists and spins. Here it is used to animate different basic engine parameters, with a set of XY-pads to produce morphing and evolving waveforms. The arpeggiator is an attempt to create a building blocks environment, where you can sequence and combine different pattern creating algorithms. Then thereโs the modulation hub which can be used to freely modulate any parameter from the effects section.
Expect a different kind of experience with this instrument, possibly brain bending, hopefully exciting.
๐ View Branebender: lootaudio.com/category/kontakt-instruments/szcz/branebender
๐ View more from SZCZ: lootaudio.com/category/kontakt-instruments/szcz
๐ View all Kontakt libraries (Over 2000 to choose from): lootaudio.com/category/kontakt-instruments/szcz/branebender
Branebender ๐คฏ is an experimental wavetable synthesizer. It doesnโt use any samples apart from wavetable files. It is based entirely on Kontaktโs wavetable engine, which technically can be considered a sampler, but we insist on calling it a synthesizer ๐คช
The idea behind this instrument was to create a sort of living sound machine, something with many animated parts moving in an inevident, yet not random manner. We also wanted to move away from the traditional user interface look, towards something more abstract, being more of an interactive sculpture than a utilitarian tool.
Itโs a blend of several wild ideas that SZCZ has been tinkering with for a long time. Wavetables are used to shape-shift waveforms as you play. Kinematics is a two dimensional modulator, based on a โparticle in a boxโ game, with several twists and spins. Here it is used to animate different basic engine parameters, with a set of XY-pads to produce morphing and evolving waveforms. The arpeggiator is an attempt to create a building blocks environment, where you can sequence and combine different pattern creating algorithms. Then thereโs the modulation hub which can be used to freely modulate any parameter from the effects section.
Expect a different kind of experience with this instrument, possibly brain bending, hopefully exciting.
๐ View Branebender: lootaudio.com/category/kontakt-instruments/szcz/branebender
๐ View more from SZCZ: lootaudio.com/category/kontakt-instruments/szcz
๐ View all Kontakt libraries (Over 2000 to choose from): lootaudio.com/category/kontakt-instruments/szcz/branebender










