Uploaded July 2026 | Updated September 2026, 18 hours ago
youtube.com/watch?v=bYpEmVlc0a4
The brake rebound actually became useful in Dry Lagoon. What it allows is for a complete 180 redirection of fspd with very little speed loss. It's done by triggering a brake at the same frame as doing an instant turnaround, and then pressing the stick in the direction of the characters facing angle. This immediately cancels the brake and inverts your speed vector.
youtube.com/watch?v=bYpEmVlc0a4
The brake rebound actually became useful in Dry Lagoon. What it allows is for a complete 180 redirection of fspd with very little speed loss. It's done by triggering a brake at the same frame as doing an instant turnaround, and then pressing the stick in the direction of the characters facing angle. This immediately cancels the brake and inverts your speed vector.










