Savestate | Bow Early with FW Manip @Savestate | Uploaded 1 year ago | Updated 7 hours ago
The method of getting bow early in this video goes through a couple of different steps...
First we need to kill the Stalfos and cull it before its corpse is able to start the door cutscene. While keeping it culled, we hover to the top floor and ground clip to reach the right courtyard balcony, navigating on some out-of-bounds polygons to get there easier.
We need Ledge Cancel or Down A so that we can cancel FW with the door cutscene. Once gotten, set FW so that the camera swings around and unculls the corpse so it's able to start the cutscene, allowing us to perform FW warp point manip.
The coordinates shown in this video work for landing on an out-of-bounds polygon which easily allows us to clip back in and finish the fight. The frame to warp is frame-perfect.
Also do note that you need to warp in high enough so that the fight will be triggered when spawning in. The coordinates shown in this video also fulfill this requirement.
Relevant Information:
FW Light Ball Manip: youtube.com/watch?v=OhgdCxWyvns
WATCHES (Top to Bottom, 1.2)
:: Camera Angle (x16) - 801C907C
:: Link's Angle (x16) - 801DB3A6
:: Y Velocity (float) - 801DB350
:: X Position (float) - 801DB314
:: Y Position (float) - 801DB318
:: Z Position (float) - 801DB31C
The method of getting bow early in this video goes through a couple of different steps...
First we need to kill the Stalfos and cull it before its corpse is able to start the door cutscene. While keeping it culled, we hover to the top floor and ground clip to reach the right courtyard balcony, navigating on some out-of-bounds polygons to get there easier.
We need Ledge Cancel or Down A so that we can cancel FW with the door cutscene. Once gotten, set FW so that the camera swings around and unculls the corpse so it's able to start the cutscene, allowing us to perform FW warp point manip.
The coordinates shown in this video work for landing on an out-of-bounds polygon which easily allows us to clip back in and finish the fight. The frame to warp is frame-perfect.
Also do note that you need to warp in high enough so that the fight will be triggered when spawning in. The coordinates shown in this video also fulfill this requirement.
Relevant Information:
FW Light Ball Manip: youtube.com/watch?v=OhgdCxWyvns
WATCHES (Top to Bottom, 1.2)
:: Camera Angle (x16) - 801C907C
:: Link's Angle (x16) - 801DB3A6
:: Y Velocity (float) - 801DB350
:: X Position (float) - 801DB314
:: Y Position (float) - 801DB318
:: Z Position (float) - 801DB31C