Boss Fights in Halo @RSG200
Boss Fights in Halo  @RSG200
Uploaded July 2023 | Updated September 2026, 13 minutes ago
Boss fights. In Halo. A very interesting concept that has been brought to life only a few times throughout the franchise's history. The thing about boss fights is that they are way more effective in some genres than others. In a game like dark souls or god of war, boss fights are undoubtably the best part of the game. Except that maybe dark souls pvp is better. But anyways, halo has always been at its best as a chess match. Between the weapon sandbox and the enemy sandbox. Boss fights can work but they aren't the best part of any game that they're in. Its possible that they could be but the focus should be on nailing the core gameplay of halo.

The atriox boss fight at the end did start to seem unrealistic because you can't get that in depth as you can in a melee focused game. But still if we have a thruster or a way to dodge attacks it could work. The focus has to be on penetrating the defense by aiming. I think that would be way better than just shooting a hitbox and slowly killing it. Like a few boss fights in halo infinite. Of course damage types too. I think some of the ideas could stray for what the core focus of halo should be but it would be amazing nontheless. We just need a god dang developer that can go over the top and not just barely the bare minimum. Please microsoft. With how big your company is you should be producing the most top of the line video games out there. Please. Halo 7 please. Don't release it if it isn't a benchmark in gaming.

But yeah guys thanks for watching. This video was meant to be shorter but whatever. I went all out. Broke my back editing. I think i might be editing wrong tho lol. I use shotcut. I've seen some people call it garbage. But its free. But then again the amount of time i spend on it might be costing me. Maybe. Maybe there is no shortcuts to this. But yeah love you shotcut. And i love you guys too. Thanks guys. Im gonna play dead space now
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Boss Fights in Halo

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